Difference between revisions of "Crew cost"

From Ultronomicon
Jump to navigation Jump to search
(Page creation (formerly published as "Star Control Fact #4))
 
m (Inserted links and edited content for spelling and consistency.)
Line 1: Line 1:
 +
==Crew cost at the starbase==
 +
 
All crew cost related information from the game source:
 
All crew cost related information from the game source:
*Crew costs 3 resources at the start of the game.
+
*Crew costs 3 [[resource units|RUs]] at the start of the game.
*When you've recruited 1000 crew or more (minus the amount you've returned), the crew cost is raised by 2. If the total later comes below 1000 (by returning crew), the crew cost goes back down by 2.<br>There is no actual limit to the amount of crew you can buy; the commander mentions that there are "almost 2000 highly-motivated, skilled professionals aboard this starbase" available to you, but appearantly there are also an infinite number of the unmotivated, unskilled and amateur kind at your service.
+
*When you've recruited 1000 crew or more (minus the amount you've returned), the crew cost is raised by 2 [[resource units|RUs]]. If the total later comes below 1000 (by returning crew), the crew cost goes back down by 2.<br>There is no actual limit to the amount of crew you can buy. Commander [[Hayes]] mentions that there are "almost 2000 highly-motivated, skilled professionals aboard this starbase" available to you, but apparantly there is also an infinite number of the unmotivated, unskilled and amateurs at your service.
*When you've made an alliance with the shofixti, the crew cost goes down by 2. Also, the number of crew recruited is set to 0 and will never be raised (or lowered) again.
+
*When you've made an alliance with the [[Shofixti]], the crew cost goes down by 2 [[resource units|RUs]]. Also, the number of crew recruited is set to 0 and will never be raised (or lowered) again.
*When you've sold crew to the Druuge, but no more than 100, there's no change in the crew cost. The commander talks about "rumors".
+
*When you've sold no more than 100 crew to the [[Druuge]], there's no change in the crew cost. However, Commander [[Hayes]] talks about "rumors".
*When you've sold more than 100 crew in total to the Druuge, but no more than 250, the crew cost goes up by 7. The commander talks about "evidence".
+
*When you've sold between 100 and 250 crew in total to the [[Druuge]], the crew cost goes up by 7. Commander [[Hayes]] talks about "evidence".
*When you've sold more than 250 crew in total to the Druuge, the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. The commander talks about you being a "heinous slave-trader".
+
*When you've sold more than 250 crew in total to the [[Druuge]], the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. Commander [[Hayes]] calls you a "heinous slave-trader".
 
 
  
If you do your shopping at the Druuge with crew as semi-hard currency, here is the price list:
+
==Crew cost with the Druuge==
*Mauler ships: 100 crew a piece<br>The ship is worth 1700 resources and comes with 14 crew.
+
If you do your shopping with the [[Druuge]] using crew as semi-hard currency, here is the price list:
*Artifacts (Wimbli's trident, Glowing Rod or Rosy Sphere): 100 crew a piece
+
*[[Mauler]] ships: 100 crew a piece<br>The ship is worth 1700 [[resource units|RUs]] and comes with 14 crew.
*Fuel: 10 per 10 units of fuel<br>The normal fuel cost is 20 resources per unit, or 10 Credits at a Melnorme trader.
+
*Artifacts ([[Wimbli's Trident]], [[Glowing Rod]] or [[Rosy Sphere]]): 100 crew a piece
 +
*Fuel: 10 crew per 10 units of fuel<br>The normal fuel cost is 20 [[resource units|RUs]] per unit, or 10 [[credits]] at a Melnorme trader.

Revision as of 17:09, 27 November 2004

Crew cost at the starbase

All crew cost related information from the game source:

  • Crew costs 3 RUs at the start of the game.
  • When you've recruited 1000 crew or more (minus the amount you've returned), the crew cost is raised by 2 RUs. If the total later comes below 1000 (by returning crew), the crew cost goes back down by 2.
    There is no actual limit to the amount of crew you can buy. Commander Hayes mentions that there are "almost 2000 highly-motivated, skilled professionals aboard this starbase" available to you, but apparantly there is also an infinite number of the unmotivated, unskilled and amateurs at your service.
  • When you've made an alliance with the Shofixti, the crew cost goes down by 2 RUs. Also, the number of crew recruited is set to 0 and will never be raised (or lowered) again.
  • When you've sold no more than 100 crew to the Druuge, there's no change in the crew cost. However, Commander Hayes talks about "rumors".
  • When you've sold between 100 and 250 crew in total to the Druuge, the crew cost goes up by 7. Commander Hayes talks about "evidence".
  • When you've sold more than 250 crew in total to the Druuge, the crew cost goes up by 15. This is in addition to the cost increase when you crossed the 100 crew boundary. Commander Hayes calls you a "heinous slave-trader".

Crew cost with the Druuge

If you do your shopping with the Druuge using crew as semi-hard currency, here is the price list: