Difference between revisions of "Discrepancies in the Star Control universe"

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* When you attack [[Greenish]], the name of the captain of the [[Melnorme]] [[Trader]] you fight may be another one.
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{{incomplete}}
::Note that it is possible that a Trade Master and the captain/pilot are different Melnorme, so there may be no discrepancy here.
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* Normally [[VUX]] [[Intruder|Intruders]] warp in, in combat, right next to the enemy ship, but in the full game this does not apply, presumably to reduce the difficulty level.
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For the most part, the rich and diverse lore of the [[Star Control Universe]] as created by [[Toys for Bob|TFB ]] is self-consistent. However, there are a certain notable discrepancies within the games and its associated [[canon]]. This page is intended to organize and catalog these inconsistencies. A certain number of discrepancies occur between the PC and 3DO versions of the game; though not listed here, most of these can be found at the [[Version Comparison]].
*Syreen
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**diurnal cycle difference in PC and 3DO versions
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==Discrepancies bewteen Star Control I & II==
**SC2 manual: homeworld in the Arianni constellation
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*Historical events
**SC2 manual: homeworld called Syrea
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**[[Star Control]] places the related events within the 26th and 27th centuries while [[Star Control II]] places most events within the 21st and 22nd centuries.
**Beta Copernicus I as a shattered world: 1.06 g (not slightly less like Talana says), no atmosphere (what happened to the sulfur clouds), and not very hot
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**No mention or appearance of [[Thraddash]].
*Rand's ship: Miwok in SC2 manual, Far Voyager in Hayes' account
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**The [[Battle at Draco]], mentioned in one of the [[Ur-Quan Slave War#Campaigns|full game campaigns]], probably did not happen in [[Draconis]].
*Yehat ruling clan: Veep-Neep according to Yehat, Veep-Zeep according to Hayes
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*The [[Spathi]] ship is known as an Discriminator in SC1, and as an [[Eluder]] in SC2.
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==Discrepancies within Star Control II==
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*[[Syreen]]
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**The SC2 manual states that their homeworld in the [[Arianni]] constellation.
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**The SC2 manual also calls their homeworld Syrea.
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**[[Syra|Beta Copernicus I]], as a shattered world, doesn't seem to match [[Talana]]'s descriptions: it has 1.06 g (not slightly less), no atmosphere (no sulfur clouds), and is not very hot.
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*[[The Insult]]
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**[[Jeffry L. Rand]]'s ship is given multiple names: [[Miwok]] in the SC2 manual, or [[Far Voyager]] in [[Hayes]]' account.
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**The timing of the event is also different: Hayes says that the encounter happened in 2119, while the SC2 manual says the event happened in 2126, which also conflicts with other elements in the Hayes' summary of the [[Ur-Quan Slave War]].
 +
*Only Hayes refers to the Yehat ruling clan as the Veep-Zeeps, every other source identifies them as the [[Veep-Neep]]s.
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*Different versions of "The Words"
 
*Different versions of "The Words"
*Kohr-Ah wipe out Arilou sphere of influence - (actually, i've never gone back to their homeworld to see what happens afterwards)
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**"Hold! What you are doing to us is wrong! Why do you do this thing?" -[[The Safe Ones]], [[Arilou]], and [[The Captain]]
*Yehat Spheres of Influence after rebellion starts - can encounter Rebels and Royalists in both
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**"Hold! Why do you do this!  What you are doing is wrong!" -[[Pkunk]]
*Timeline difference from SC1 to SC2
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**The [[Role Playing Resource Guide]] also mis-identifies the places where the Words can be learned.
*Battle of Draco probably not in Draconis (home of the Thraddash)
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*Unzervalt - Vela I in the game, Vela II in the SC2 manual
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*[[Unzervalt]] is Vela I in the game, but called Vela II in the SC2 manual.
*Spathi ship - Discriminator in SC1, Eluder in SC2
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*Unlike every other encounter with them, the first [[Probe]] attack on the [[Tobermoon]] just disabled it, not destroying it and everyone on board.
*According to the resource guide, the Faz joined the Sentient Milieu 2000 years ago, long after the first Doctrinal Conflict
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*According to the Resource Guide, the [[Faz]] joined the [[Sentient Milieu]] 2000 years ago, long after the first [[Doctrinal Conflict]].
*Where's the Beast on Alpha Cerenkov I after it eats ZEX?
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*First Probe attack on Tobermoon just disabled it, not destroying it and everyone on board.
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==Gameplay oddities==
*Specific 3DO differences
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*The [[Kohr-Ah]] wipe out the Arilou [[Sphere of Influence]], but their homeworld is untouched (they may have just been forced to retreat entirely to [[QuasiSpace]]).
**no MetaChron
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*Although there are two [[Yehat]] Spheres of Influence after the [[Yehat Rebellion|rebellion]] starts, you can encounter both Rebels and Royalists in both.
**Syreen don't give homeworld location
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*[[Melnorme]] Trade Master [[Greenish]] is not the same captain in combat if you choose to be hostile the first time.
**Mycon don't give homeworld location
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*Thraddash [[Torch]]es can still be built at the [[Earth Starbase]] after taking the [[Aqua Helix]]; the Thraddash don't become hostile (again) until after you encounter one following the theft.
**Slylandro Probes don't reference origin location
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*Normally [[VUX]] [[Intruder]]s warp into the combat zone right next to the enemy ship, but in the SC2 full game this does not seem to apply.
**RU value of Exotics
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**Default names and where you start out
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[[Category:About the Star Control series]]
**number of escorts
 
**Price goes up for why the bridge turned purple
 
**fate of the Ur-Quan at the end
 
**different description of drag force in Hyperspace
 

Revision as of 02:07, 30 March 2007

This page is currently incomplete. We encourage you to edit and expand it.

For the most part, the rich and diverse lore of the Star Control Universe as created by TFB is self-consistent. However, there are a certain notable discrepancies within the games and its associated canon. This page is intended to organize and catalog these inconsistencies. A certain number of discrepancies occur between the PC and 3DO versions of the game; though not listed here, most of these can be found at the Version Comparison.

Discrepancies bewteen Star Control I & II

  • The Spathi ship is known as an Discriminator in SC1, and as an Eluder in SC2.

Discrepancies within Star Control II

  • Syreen
    • The SC2 manual states that their homeworld in the Arianni constellation.
    • The SC2 manual also calls their homeworld Syrea.
    • Beta Copernicus I, as a shattered world, doesn't seem to match Talana's descriptions: it has 1.06 g (not slightly less), no atmosphere (no sulfur clouds), and is not very hot.
  • The Insult
    • Jeffry L. Rand's ship is given multiple names: Miwok in the SC2 manual, or Far Voyager in Hayes' account.
    • The timing of the event is also different: Hayes says that the encounter happened in 2119, while the SC2 manual says the event happened in 2126, which also conflicts with other elements in the Hayes' summary of the Ur-Quan Slave War.
  • Only Hayes refers to the Yehat ruling clan as the Veep-Zeeps, every other source identifies them as the Veep-Neeps.
  • Unzervalt is Vela I in the game, but called Vela II in the SC2 manual.
  • Unlike every other encounter with them, the first Probe attack on the Tobermoon just disabled it, not destroying it and everyone on board.
  • According to the Resource Guide, the Faz joined the Sentient Milieu 2000 years ago, long after the first Doctrinal Conflict.

Gameplay oddities

  • The Kohr-Ah wipe out the Arilou Sphere of Influence, but their homeworld is untouched (they may have just been forced to retreat entirely to QuasiSpace).
  • Although there are two Yehat Spheres of Influence after the rebellion starts, you can encounter both Rebels and Royalists in both.
  • Melnorme Trade Master Greenish is not the same captain in combat if you choose to be hostile the first time.
  • Thraddash Torches can still be built at the Earth Starbase after taking the Aqua Helix; the Thraddash don't become hostile (again) until after you encounter one following the theft.
  • Normally VUX Intruders warp into the combat zone right next to the enemy ship, but in the SC2 full game this does not seem to apply.