Dreadnought

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Starship Databank Entry
Ur-Quan Topics
Species
Ur-Quan
Kzer-Za • Kohr-Ah
History
Sentient Milieu
Slave Revolt
Slave War
The Words
Doctrinal Conflict
Second Doctrinal War
Personalities
Kzer-Za • Kohr-Ah
Philosophies
Path of Now and Forever
Ur-Quan Hierarchy • Battle Thrall • Fallow Slave • Oath of Fealty Doctrinal Conflict
Ships
Dreadnought • Marauder • Sa-Matra
Science
Excruciator • Slave Shield • Talking Pet

The Ur-Quan Kzer-Za Dreadnought is the mainstay of the Hierarchy fleet. A fully-crewed Dreadnought can crush most other spacecraft with ease. The Dreadnought also doubles as a planetary siege unit; the ship was designed specifically to punch through stationary fortifications and subdue alien worlds without support. Only the Kohr-Ah Marauder, Chmmr Avatar and The Flagship match the Dreadnought in sheer size. Should a Dreadnought be disabled, the ship will self-destruct to prevent other species from reverse-engineering Ur-Quan technology. Ur-Quan Dreadnoughts are rumored to have only one Ur-Quan on board because of their intense intraspecies territoriality. All other crew members are believed to be battle thralls forced to work on board the Dreadnought.

Navigation

The Dreadnought is not a fast or nimble ship. Its strength lies in its enormous firepower and considerable crew capacity.

Armament

Primary

The Dreadnought's fusion cannon is a devastating weapon. Its rate of sustainable fire is high, yet many adversaries can be wiped out with only one or two fusion projectiles. The energy consumption of this weapon is significant, yet manageable due to the Dreadnought's plentiful energy banks. This weapon is limited somewhat by the Dreadnought's slow turning rate. Fusion projectile velocity is relatively slow compared to other weapon systems, causing them to be somewhat inaccurate.

Secondary

An Ur-Quan captain can also send out pairs of small, one-man fighters armed with lasers to harass the enemy. A swarm of these can team up to puncture an enemy ship's hull in seconds. Each fighter has only a limited supply of life support and fuel and must return to the Dreadnought after its brief sortie.

Tactical Overview

"Finesse" is not a word that exists in a Dreadnought captain's vocabulary. Victory is nominally achieved through liberal application of superior firepower. The relatively high firing rate of the main cannon lends itself to this strategy quite nicely, but the Dreadnought's sub-optimal turning rate can complicate things. Fighters vary in effectiveness depending upon what they are deployed against and are usually ideal against slow targets. Be wary, for some ships are equipped with weapon systems which can easily shoot down any number of fighters.

Dreadnought icon.png
3DO Ur-Quan Dreadnought
Basic stats
Crew: 42 Value: 30 pts
Battery: 42 Batt. Regeneration: 0.14 units/frame
Armament
Primary: Fusion Cannon Secondary: Launch Fighters
Refire delay: 6 frames Refire delay: 9 frames
Energy use: 6 units Energy use: 8 units
Propulsion
Max speed: 30 world units/frame Turn rate: 0.2 facings/frame
Acceleration: 0.86 units/frame Mass: 10