Difference between revisions of "Drone"

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Slow and cumbersome, the [[Umgah]] Drone has no long-range armament.
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[[Image:Star_control_I_umgah_databank.png|thumb|306px|Starship DataBank entry]] 
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The [[Umgah]] '''Drone''' is a study in the unexpected. At one moment it can be slowly moving away, only to reverse direction at a speed to make even an [[Skiff|Arilou]]'s head spin. The Drone boasts a powerful weapon, but like the ship itself, it is strange and unwieldy. The Drone has a unique system for regenerating energy. Instead of gaining one unit at a time, its reserves are completely replenished after a set period of weapon inactivity. If the drone uses either of its armaments, the recharge timer will reset. Conventional thrust does not affect this timer.
  
The front of the vessel houses a massive anti-matter vent, which controls the ship's primary weapon- the anti-matter cone. When the cone is activated, it produces a barrier that arcs in front of the vessel damaging anything it contacts. The cone is powerful enough to stop most projectiles, but it is largely ineffective as a sheild due to the Drone's slow turing rate. The anti-matter cone does not consume [[fuel]], but the Drone will not regenerate fuel while the cone is active.
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==Propulsion==
  
The Drone's retro-propulsion system allows it to move in reverse very quickly. It can be used to catch enemy ships off-gaurd during a dogfight and trap them in its anti-matter cone, as well as propelling the drone to safety from amidst the heat of battle. While travelling in reverse "zip" mode, the drone is not affected by gravity and loses all momentum when the retro-propulsion system is deactivated. The system consumes fuel rapidly, so it is most effective when used tactically (rather than casually).
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The Drone's rate of acceleration is reasonable enough, but this is overshadowed by slow turning and low conventional top speed. The Umgah rely on an unusual form of alternate propulsion intended specifically for combat. That subsystem is a bit of an energy hog, so both conventional and non-conventional thrust must be used in tandem.
  
The Drone has a unique system for regenerating fuel. Instead of gaining one unit at a time, its reserves are completely replenished after a set period of inactivity. If the drone uses its retro-propulsion system or its anti-matter cone, the timer will be re-set. The Drone is particularily vulnerable while it is waiting to reload. (Note: Use of regular thrusters will not reset the timer).
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==Armament==
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===Primary===
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The front of the vessel houses a massive [[antimatter|anti-matter]] vent. When the Drone's weapon system is activated, it produces a flood of antimatter which extends outward a short distance in the shape of cone, rapidly deteriorating any form of matter upon contact. The cone is powerful enough to stop most projectiles, but is not usually very effective as a shield due to the Drone's slow turning rate. The anti-matter cone does not consume battery power, but the Drone will not recover energy while the cone is active.
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===Secondary===
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The Drone's retro-propulsion system allows it to move in reverse at high speed through what appears to be a series of rapid jumps. It can be used to catch enemy ships off guard during combat and trap them in the Drone's anti-matter cone as well as propel the Drone to safety amidst the heat of battle. Retro-propulsion is non-inertial, meaning that a Drone traveling in reverse is not affected by gravity and loses all momentum when the retro-propulsion system is deactivated. This system consumes power at a tremendous rate, so it must be used with forethought and precision.
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==Tactical Overview==
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* The Drone suffers from very low conventional speed and limited weapon range. Effective use of retro-propulsion is essential for bringing the antimatter cone to bear on enemy craft. Retro-propulsion allows the Drone to move faster than any other known ship, but is limited by its rapid energy consumption. Without precise use of this subsystem, the Drone will easily be outmaneuvered and blasted apart from beyond its reach.
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* A short burst of retro-propulsion can be useful in some situations to sidestep an incoming projectile or come to a full stop instantly.
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* The Drone is particularly vulnerable while it is waiting to recharge. Avoiding damage long enough to recover energy with the antimatter cone turned off is very difficult, sometimes impossible. The danger of this situation can be minimized by using only part of the battery for an attack run, then the rest to disengage, though this may not be feasible depending on what enemy the Drone is up against.
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* Asteroid collisions usually send the lightweight Drone vessel reeling at a higher speed than its conventional top speed. Seeking out asteroids and bouncing off them is a good way to stall for time while the ship's battery is depleted.
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{{ShipBox|image=Drone_icon.png|link=drone|race=[[Umgah]]|crew=10|value=7|batt=30|regen=0.2|primary=Anti-matter Cone|prim-cost=0|prim-rate=0|secondary=Retro-Propulsion|sec-cost=1|sec-rate=2|speed=18|turn=0.2|accel=1.5|mass=1}}
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''Not to be confused with:'' [[Ur-Quan Security Drone]]
  
 
[[Category:Ships]]
 
[[Category:Ships]]
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[[Category:Umgah]]

Latest revision as of 01:28, 13 July 2015

Starship DataBank entry

The Umgah Drone is a study in the unexpected. At one moment it can be slowly moving away, only to reverse direction at a speed to make even an Arilou's head spin. The Drone boasts a powerful weapon, but like the ship itself, it is strange and unwieldy. The Drone has a unique system for regenerating energy. Instead of gaining one unit at a time, its reserves are completely replenished after a set period of weapon inactivity. If the drone uses either of its armaments, the recharge timer will reset. Conventional thrust does not affect this timer.

Propulsion[edit]

The Drone's rate of acceleration is reasonable enough, but this is overshadowed by slow turning and low conventional top speed. The Umgah rely on an unusual form of alternate propulsion intended specifically for combat. That subsystem is a bit of an energy hog, so both conventional and non-conventional thrust must be used in tandem.

Armament[edit]

Primary[edit]

The front of the vessel houses a massive anti-matter vent. When the Drone's weapon system is activated, it produces a flood of antimatter which extends outward a short distance in the shape of cone, rapidly deteriorating any form of matter upon contact. The cone is powerful enough to stop most projectiles, but is not usually very effective as a shield due to the Drone's slow turning rate. The anti-matter cone does not consume battery power, but the Drone will not recover energy while the cone is active.

Secondary[edit]

The Drone's retro-propulsion system allows it to move in reverse at high speed through what appears to be a series of rapid jumps. It can be used to catch enemy ships off guard during combat and trap them in the Drone's anti-matter cone as well as propel the Drone to safety amidst the heat of battle. Retro-propulsion is non-inertial, meaning that a Drone traveling in reverse is not affected by gravity and loses all momentum when the retro-propulsion system is deactivated. This system consumes power at a tremendous rate, so it must be used with forethought and precision.

Tactical Overview[edit]

  • The Drone suffers from very low conventional speed and limited weapon range. Effective use of retro-propulsion is essential for bringing the antimatter cone to bear on enemy craft. Retro-propulsion allows the Drone to move faster than any other known ship, but is limited by its rapid energy consumption. Without precise use of this subsystem, the Drone will easily be outmaneuvered and blasted apart from beyond its reach.
  • A short burst of retro-propulsion can be useful in some situations to sidestep an incoming projectile or come to a full stop instantly.
  • The Drone is particularly vulnerable while it is waiting to recharge. Avoiding damage long enough to recover energy with the antimatter cone turned off is very difficult, sometimes impossible. The danger of this situation can be minimized by using only part of the battery for an attack run, then the rest to disengage, though this may not be feasible depending on what enemy the Drone is up against.
  • Asteroid collisions usually send the lightweight Drone vessel reeling at a higher speed than its conventional top speed. Seeking out asteroids and bouncing off them is a good way to stall for time while the ship's battery is depleted.
Drone icon.png
3DO Umgah Drone
Basic stats
Crew: 10 Value: 7 pts
Battery: 30 Batt. Regeneration: 0.2 units/frame
Armament
Primary: Anti-matter Cone Secondary: Retro-Propulsion
Refire delay: 0 frames Refire delay: 2 frames
Energy use: 0 units Energy use: 1 units
Propulsion
Max speed: 18 world units/frame Turn rate: 0.2 facings/frame
Acceleration: 1.5 units/frame Mass: 1


Not to be confused with: Ur-Quan Security Drone