Difference between revisions of "Elvish Pillager's Crazy Mod"

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Eli Dupree, alias Elvish Pillager, contributor at sprites and animation to [[wikipedia:Battle for Wesnoth|Battle for Wesnoth]], is also the creator of the first (and only, to this date) major mod of [[The Ur-Quan Masters]], that changes all [[Super Melee]] [[ships]] and even some of its rules.
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Eli Dupree, Elvish Pillager on the [http://uqm.stack.nl/forum/ UQM forums], created an extensive mod of [[The Ur-Quan Masters]] that changes all [[Super Melee]] [[ships]] and even some of its rules.
  
 
==History==
 
==History==
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**Secondary + Left: Summon Demon (a wall of fire is launched from the Wizard; it replicates up to a certain point. Contact does not deal damage, but stops ships and destroys homing weapons)
 
**Secondary + Left: Summon Demon (a wall of fire is launched from the Wizard; it replicates up to a certain point. Contact does not deal damage, but stops ships and destroys homing weapons)
 
**Secondary + Right: Renders ship invisible to homing weapons (both players may, though, see a marker at the Wizard's location)
 
**Secondary + Right: Renders ship invisible to homing weapons (both players may, though, see a marker at the Wizard's location)
**Bad against: [[Slylandro]] Probe, [[Ilwrath]] Avenger
 
  
 
===Bugs===
 
===Bugs===
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==See Also==
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*[http://eli.cedarswampstudios.org The Pillager's Den]
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*[http://uqm.stack.nl/forum/index.php?topic=3465.0 "New crazy mod" thread at the UQM forums]
  
 
[[Category:Mods]]
 
[[Category:Mods]]

Revision as of 03:13, 17 April 2007

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Eli Dupree, Elvish Pillager on the UQM forums, created an extensive mod of The Ur-Quan Masters that changes all Super Melee ships and even some of its rules.

History

Gameplay

Rule changes

  • 14 planets at once instead of just one (half of the arena is covered with them, the other half is empty)
  • 10 asteroids that sometimes home randomly in one of the players, annoying him (they don't home in the AI player).
  • 30 ships per team instead of just 14.

Ship changes

  • Arilou Wizard (former Skiff)
    • Special notes: Now has inertia
    • Primary + Up: Confusion ray (like the Melnorme Trader one)
    • Primary + Left: Fireball (explodes at impact or range limit, transforming into an explosion of lines that deal damage at impact)
    • Primary + Right: Magic missile (projectile that aims in the general direction of the enemy and deals 2 damage)
    • Secondary + Up: Safe teleport (may end up in the path of a projectile, though)
    • Secondary + Left: Summon Demon (a wall of fire is launched from the Wizard; it replicates up to a certain point. Contact does not deal damage, but stops ships and destroys homing weapons)
    • Secondary + Right: Renders ship invisible to homing weapons (both players may, though, see a marker at the Wizard's location)

Bugs

See Also