Difference between revisions of "Elvish Pillager's Crazy Mod"

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(Added Guardian, Broodhome, Avatar. Note: No linking to ship pages, cause these are new ships with the same name)
('Till Avenger)
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===Rule changes===
 
===Rule changes===
*14 planets at once instead of just one (half of the arena is covered with them, the other half is empty)
+
*14 planets at once instead of just one (half of the arena is covered with them, the other half is empty). They are destructible, having 42 hit points.
 
*10 asteroids that sometimes home randomly in one of the players, annoying him (they don't home in the AI player).
 
*10 asteroids that sometimes home randomly in one of the players, annoying him (they don't home in the AI player).
 
*30 ships per team instead of just 14.
 
*30 ships per team instead of just 14.
 +
*Destroyed ships keep inertia while exploding.
  
 
===Ship changes===
 
===Ship changes===
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**Secondary + Right: Renders ship invisible to homing weapons (both players may, though, see a marker at the Wizard's location)
 
**Secondary + Right: Renders ship invisible to homing weapons (both players may, though, see a marker at the Wizard's location)
 
*[[Chenjesu]] Broodhome
 
*[[Chenjesu]] Broodhome
**Primary: now is homing
+
**Primary: Now is homing
**Secondary: now has point defense
+
**Secondary: Now has point defense
 
*[[Chmmr]] Avatar
 
*[[Chmmr]] Avatar
 
**Special notes: 9 [[Avatar#Additional|ZapSats]] defending half of the ship
 
**Special notes: 9 [[Avatar#Additional|ZapSats]] defending half of the ship
**Primary: Triple Terawatt laser
+
**Primary: Triple focused X-Ray laser
 
**Secondary: Faster tractor beam
 
**Secondary: Faster tractor beam
 +
*[[Druuge]] Mauler
 +
**Primary: Shoots faster, pushes impacted ship backwards much more violently
 +
**Secondary: Unchanged
 +
*[[Earthling]] Cruiser
 +
**Primary: Faster MX missile
 +
**Secondary: Faster point defense, no energy cost
 +
*[[Ilwrath]] Avenger
 +
**Special notes: Very fast. Especially adept at gravity whips.
 +
**Primary: The flamethrower now shoots in five different directions
 +
**Secondary: Unchanged
  
 
===Bugs===
 
===Bugs===

Revision as of 13:14, 18 April 2007

This page is a stub. We encourage you to edit and improve it.


Eli Dupree, Elvish Pillager on the UQM forums, created an extensive mod of The Ur-Quan Masters that changes all Super Melee ships and even some of its rules. The most recent version of the mod can be found here.

Gameplay

Rule changes

  • 14 planets at once instead of just one (half of the arena is covered with them, the other half is empty). They are destructible, having 42 hit points.
  • 10 asteroids that sometimes home randomly in one of the players, annoying him (they don't home in the AI player).
  • 30 ships per team instead of just 14.
  • Destroyed ships keep inertia while exploding.

Ship changes

  • Androsynth Guardian
    • Primary: Dual white laser, medium range, 1 damage, fast energy consumption
    • Secondary: Blazer mode, can be stopped at will
  • Arilou Wizard (former Skiff)
    • Special notes: Now has inertia
    • Primary + Up: Confusion ray (like the Melnorme Trader one)
    • Primary + Left: Fireball (explodes at impact or range limit, transforming into an explosion of lines that deal damage at impact)
    • Primary + Right: Magic missile (projectile that aims in the general direction of the enemy and deals 2 damage)
    • Secondary + Up: Safe teleport (may end up in the path of a projectile, though)
    • Secondary + Left: Summon Demon (a wall of fire is launched from the Wizard; it replicates up to a certain point. Contact does not deal damage, but stops ships and destroys homing weapons)
    • Secondary + Right: Renders ship invisible to homing weapons (both players may, though, see a marker at the Wizard's location)
  • Chenjesu Broodhome
    • Primary: Now is homing
    • Secondary: Now has point defense
  • Chmmr Avatar
    • Special notes: 9 ZapSats defending half of the ship
    • Primary: Triple focused X-Ray laser
    • Secondary: Faster tractor beam
  • Druuge Mauler
    • Primary: Shoots faster, pushes impacted ship backwards much more violently
    • Secondary: Unchanged
  • Earthling Cruiser
    • Primary: Faster MX missile
    • Secondary: Faster point defense, no energy cost
  • Ilwrath Avenger
    • Special notes: Very fast. Especially adept at gravity whips.
    • Primary: The flamethrower now shoots in five different directions
    • Secondary: Unchanged

Bugs

See Also