Difference between revisions of "Fury"

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[[Image:Notext_VR_fury.png‎|thumb|306px|right|Fan-made image by VileRancour.]]
[[Image:Pkunk_Fury_Icon.png|right]]
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The [[Pkunk]] '''Fury''' is a colorful, flowery war ship which relies on superior mobility to outmaneuver and pick apart its enemies. It is also a wildcard, able to literally defy death at unpredictable intervals. While lightly armored and slow to recover its energy banks, the Fury can be very deadly with a skilled pilot at the helm and luck on its side.
The [[Pkunk]] [[Fury]] doesn't seem, at first glance, more than a weak, overpriced ship. Despite the fact that the ship isn't very powerful in terms of crew or battery capacity, the speed and turning rate can make it the best fighter in the game when in the hands of a skilled pilot. Its effectiveness against the [[Sa-Matra]] shows that it can be highly dangerous, if used properly.  
 
  
==Navigation==
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==Propulsion==
There are few things in space faster than a Pkunk Fury. Some special movement modes — the [[Thraddash]] [[Torch]] Afterburner and [[Umgah]] [[Drone]] Reverse Thruster — can out run it, but none of them can maneuver like the Fury at that speed. The Fury has a turning radius rivaling the one of the [[Arilou]] [[Skiff]].
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The Fury is among the fastest known spacecraft to travel the stars. The ship's maximum speed is almost totally unmatched -- it takes special subsystems designed for a temporary speed boost or a planetary slingshot maneuver to go beyond that. The Fury's rate of acceleration is exceeded only by the [[Slylandro]] [[Probe]] and [[Arilou]] [[Skiff]] as well as certain subsystems on a few other ships. The Fury also boasts the fastest possible turning rate, equal to that of the [[Probe]] and [[Skiff]].
  
 
==Armament==
 
==Armament==
  
 
===Primary===
 
===Primary===
The primary weapon is a triple mounted minigun that fires forward and to both flanks. They pump out super-heated metal pellets at an incredibly fast rate. The range of the weapon is very limited, since the pellets cool off rapidly. Although their short range can be written off as a weakness, the combat effectiveness of the Fury should not be underestimated. One strategy used by Fury pilots is "the ring of death" (not to be confused with with the [[Ur-Quan Kohr-Ah|Kohr-Ah]] [[Marauder]]'s FRIED emitter), sometimes known as the "Death Blossom". This move is executed by firing and turning at the same time. When done properly, the dense circle of shots can tear up any ship, marine, or projectile in range, while also looking pretty.
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The primary weapon is a triple-mounted minigun that fires forward and to each side simultaneously. Each of these miniguns can pump out super-heated metal pellets at an incredible rate, though over a very limited range. The pellets are rather large, so they are sometimes good for shooting down incoming ordnance. Each pellet deals one damage upon contact with the enemy ship.
  
 
===Secondary===
 
===Secondary===
The Pkunk are peaceful beings, and they can't bring themselves to kill anyone, not even the most menacing [[Ilwrath]], unless they throw themselves into an emotional frenzy by continuously insulting their opponent. Additional, the psionic emanations produced by a Fury's captain frenzy serve to recharge the ship's energy stores.{{ref|1}}
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The Pkunk are peaceful beings which normally cannot bring themselves to kill unless they throw themselves into an emotional frenzy by continuously broadcasting insults at their enemies. Additionally, the psychic emanations produced by the Fury captain's frenzy will recharge the ship's energy stores in small increments.{{ref|1}}
  
 
===Additional===
 
===Additional===
The Fury has minimal crew capacity. A few well-aimed shots can annihilate the Fury instantly. However, if destroyed, the Fury's captain may reincarnate due the Pkunk's divine heritage, or so the Pkunk claim.{{ref|2}} In-game, there is a fifty percent chance the Fury will be resurrected — fully crewed, with maximum energy. Due to the random nature of Fury reincarnation, a lucky Pkunk can be reborn multiple times. Having to fight the same ship over and over again can make even the most patient pilot go berserk.
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If destroyed, there is a 50% chance the Fury will be reincarnated immediately and returned to battle — fully crewed, with maximum energy. This is due to the Pkunk's divine heritage, or so the Pkunk claim.{{ref|2}} Due to the random nature of Fury reincarnation, a lucky Pkunk can be reborn many times.
  
 
==Tactical Overview==
 
==Tactical Overview==
The Fury can be a dangerous foe, mostly against slow and unmaneuverable ships. The [[VUX]], for instance, can be ripped to shreds with proper timing and technique. However, many ships like the [[Utwig]] [[Jugger]] can stop moving and start firing in the directon of the Pkunk, in which case, the Fury has no way to attack. This tactic, known as [[pillboxing]], works well against most short-ranged ships. The [[Chmmr]] [[Avatar]] has an interesting weakness to the Fury. The Fury can fire so many shots so fast that the ZapSats cannot fire at the ship, and as long as it flies in and out so fast that the Avatar cannot bring its laser to bear, the Fury does damage and flies away unscathed. However, this is of little practical use, as the turning rate of the Avatar is fast enough to permit it to always face the Fury and use its primary weapon — which destroys the Fury almost instantly.
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* Being a fragile ship, the Fury does not usually hold up well in a head-to-head weapons exchange. However, certain ships with low firepower are susceptible to the Fury's high burst damage. Minigun pellets are decent at shooting down small enemy projectiles, allowing some head-to-head exchanges to end in the Fury's favor. The Fury will otherwise need to do a lot of dodging and weaving if it does not have the upper hand in terms of weaponry. Broadside attacks using either of the side guns as the Fury flies past its target are usually the best way to go about this.
  
The Fury is one of the best ships in the game to use against the [[Sa-Matra]]. The Fury is fast enough to avoid the active defenses that will tear slower ships to unrecognizable shrapnel, and the spread-fire pattern of the guns allows the Fury to constantly circle the station's outer shields while pelting the shield generators with the minigun. Coupled with the Fury's revival ability, a single Pkunk Fury can easily knock out every one of the Sa-Matra's shield generators!  After that, repeated Death Blossoms usually can take out the remaining munitions so the Flagship can fly in unhindered.
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* While the Fury is capable of inflicting high burst damage, it suffers from a long downtime due to painfully slow energy regeneration. Additionally, it only takes half a second to run the ship's battery from full to empty. For these reasons the Fury is very much a "hit and run" attacker. The "Special" key is best held down for the entire duration of combat to maximize energy recovery.
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* There is a common firing pattern used by many Fury pilots known as the "Death Blossom". This technique is performed by holding down the fire button and either turn button while leaving the thrusters off. In addition to being visually impressive, the Death Blossom is good for laying down fire in every direction. This is useful when shooting at an agile or unpredictable enemy. However, higher damage output can be achieved in most circumstances by aiming manually during an attack run.
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* The Fury is the best ship in the game to use against the [[Sa-Matra]] due to its extreme speed. The Fury is fast enough to avoid the Sa-Matra's passive defenses which will quickly dispatch most other assailants. The multidirectional firing pattern of the Fury's guns allows the ship to unleash broadside attacks as it performs strafing runs on the Sa-Matra's shield generators. Combined with the Pkunk's miraculous reincarnation ability, a single Pkunk Fury can potentially knock out all of the Sa-Matra's shield generators alone.
  
 
==Notes and references==
 
==Notes and references==
{{note|1}}''[[Star Control II]] manual, pg. 93''
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{{note|1}}''[[Star Control II]] manual, pg. 93 (PC)''
{{note|2}}''Star Control II manual, pg. 94''
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{{note|2}}''Star Control II manual, pg. 94 (PC)''
  
{{ShipBox|image=Fury_icon.png|link=fury|race=Pkunk|crew=8|value=20|batt=12|regen=0|primary=Hot metal minigun|prim-cost=1|prim-rate=0|secondary=Insult, regenerate energy|sec-cost=generates 2|sec-rate=16|speed=64|turn=1|accel=16|mass=1}}
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{{ShipBox|image=Fury_icon.png|link=fury|race=[[Pkunk]]|crew=8|value=20|batt=12|regen=0|primary=Triple-Mounted Minigun|prim-cost=1|prim-rate=0|secondary=Insult|sec-cost=generates 2|sec-rate=16|speed=64|turn=1|accel=16|mass=1}}
  
 
[[Category:Ships]]
 
[[Category:Ships]]
 
[[Category:Pkunk]]
 
[[Category:Pkunk]]

Latest revision as of 18:57, 12 June 2018

Fan-made image by VileRancour.

The Pkunk Fury is a colorful, flowery war ship which relies on superior mobility to outmaneuver and pick apart its enemies. It is also a wildcard, able to literally defy death at unpredictable intervals. While lightly armored and slow to recover its energy banks, the Fury can be very deadly with a skilled pilot at the helm and luck on its side.

Propulsion[edit]

The Fury is among the fastest known spacecraft to travel the stars. The ship's maximum speed is almost totally unmatched -- it takes special subsystems designed for a temporary speed boost or a planetary slingshot maneuver to go beyond that. The Fury's rate of acceleration is exceeded only by the Slylandro Probe and Arilou Skiff as well as certain subsystems on a few other ships. The Fury also boasts the fastest possible turning rate, equal to that of the Probe and Skiff.

Armament[edit]

Primary[edit]

The primary weapon is a triple-mounted minigun that fires forward and to each side simultaneously. Each of these miniguns can pump out super-heated metal pellets at an incredible rate, though over a very limited range. The pellets are rather large, so they are sometimes good for shooting down incoming ordnance. Each pellet deals one damage upon contact with the enemy ship.

Secondary[edit]

The Pkunk are peaceful beings which normally cannot bring themselves to kill unless they throw themselves into an emotional frenzy by continuously broadcasting insults at their enemies. Additionally, the psychic emanations produced by the Fury captain's frenzy will recharge the ship's energy stores in small increments.1

Additional[edit]

If destroyed, there is a 50% chance the Fury will be reincarnated immediately and returned to battle — fully crewed, with maximum energy. This is due to the Pkunk's divine heritage, or so the Pkunk claim.2 Due to the random nature of Fury reincarnation, a lucky Pkunk can be reborn many times.

Tactical Overview[edit]

  • Being a fragile ship, the Fury does not usually hold up well in a head-to-head weapons exchange. However, certain ships with low firepower are susceptible to the Fury's high burst damage. Minigun pellets are decent at shooting down small enemy projectiles, allowing some head-to-head exchanges to end in the Fury's favor. The Fury will otherwise need to do a lot of dodging and weaving if it does not have the upper hand in terms of weaponry. Broadside attacks using either of the side guns as the Fury flies past its target are usually the best way to go about this.
  • While the Fury is capable of inflicting high burst damage, it suffers from a long downtime due to painfully slow energy regeneration. Additionally, it only takes half a second to run the ship's battery from full to empty. For these reasons the Fury is very much a "hit and run" attacker. The "Special" key is best held down for the entire duration of combat to maximize energy recovery.
  • There is a common firing pattern used by many Fury pilots known as the "Death Blossom". This technique is performed by holding down the fire button and either turn button while leaving the thrusters off. In addition to being visually impressive, the Death Blossom is good for laying down fire in every direction. This is useful when shooting at an agile or unpredictable enemy. However, higher damage output can be achieved in most circumstances by aiming manually during an attack run.
  • The Fury is the best ship in the game to use against the Sa-Matra due to its extreme speed. The Fury is fast enough to avoid the Sa-Matra's passive defenses which will quickly dispatch most other assailants. The multidirectional firing pattern of the Fury's guns allows the ship to unleash broadside attacks as it performs strafing runs on the Sa-Matra's shield generators. Combined with the Pkunk's miraculous reincarnation ability, a single Pkunk Fury can potentially knock out all of the Sa-Matra's shield generators alone.

Notes and references[edit]

1Star Control II manual, pg. 93 (PC)
2Star Control II manual, pg. 94 (PC)
Fury icon.png
3DO Pkunk Fury
Basic stats
Crew: 8 Value: 20 pts
Battery: 12 Batt. Regeneration: 0 units/frame
Armament
Primary: Triple-Mounted Minigun Secondary: Insult
Refire delay: 0 frames Refire delay: 16 frames
Energy use: 1 units Energy use: generates 2 units
Propulsion
Max speed: 64 world units/frame Turn rate: 1 facings/frame
Acceleration: 16 units/frame Mass: 1