Difference between revisions of "Fury"

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(category ships; comment on fury speed)
(Fixed some grammar, created some links, and tried to remove some of the editorial bias.)
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The [[Pkunk]] Fury is often considered a weak ship in the game. Despite the fact that the ship isn't very powerful in crew or battery capacity, the speed and turning rate make it the best fighter in the game. The fact that it was a [[Pkunk]] Fury that defeated the Sa-Matra shows that it really can be very useful, if used properly.  
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The [[Pkunk]] '''Fury''' is often considered to be one of the weakest ships in the game. Despite the fact that the ship isn't very powerful in terms of crew or battery capacity, the speed and turning rate can make it the best fighter in the game when in the hands of a skilled pilot. The pivotal role the Fury played in the battle of the [[Sa-Matra]] shows that it can be highly dangerous, if used properly.  
  
A Fury has not one weapon, but three. Three miniguns firing in the left, right and in front of the ship. Those weapons fire super-heated metal pellets, but unfortunately because of that, the range of the weapon is very limited, since the pellets cool off fast. Although seemingly a weakness, this weapon can be used in may effective ways, one of them being the ring of death (do not mistake with Kohr-Ah's FRIED). They way to do so, is to start shooting and turning at the same time. A dense circle of shots will massacre any ship, marine, missile or other projectile in the range.  
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The primary weapon is triple mounted minigun that fires forward and to both flanks. They pump out super-heated metal pellets at an incredibly fast rate. The range of the weapon is very limited, since the pellets cool off rapidly. Although their short range can be written off as a weakness, the combat effectiveness of the Fury should not be underestimated. One strategy used by Fury pilots is "the ring of death" (not to be confused with with the [[Kohr-Ah]] [[Marauder]]'s FRIED emitter). This move is executed by firing and turning at the same time. When done properly, the dense circle of shots can tear up any ship, marine, or projectile in range.  
  
The Fury however has no generator. Although definitely a weird way to regain energy, the Pkunk can transform their psychic energy into heat and/or electricity by insulting their opponents. This is not done automatically, however - the secondary shot button is responsible for insulting your foe. Although you can't offend your opponent having 100% energy, it is a common tactic to shoot one pellet somewhere away and regenerate, just to provoke your enemy. Since the Fury is the fastest ship in the game, such provocation usually ends with the enemy being dotted with molten metal.  
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Unlike most ships, the Fury has no fuel generator. Their method of creating fuel is odd, indeed- the Pkunk can transform their psychic energy into heat and/or electricity by insulting their opponents. Pressing the secondary fire button causes the Pkunk crew to insult your foe, creating fuel manually.
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<!-- !!!Note to editors: this next sentence doesn't make much sense. I left it in, but as far as I know hurling pkunk insults does nothing to provoke your foe. -Fadookie -->Although you can't offend your opponent having 100% energy, it is a common tactic to shoot one pellet somewhere away and regenerate, just to provoke your enemy. Since the Fury is one of the fastest ship in the game, such provocation usually ends with the enemy being dotted with molten metal.  
  
Since the Fury holds little crew, often two good shots from a Kohr-Ah, the Kzer-Za, or any other ship for that matter can annihilate the Fury instantly. However, once this happens, there is a small chance that the Fury will be reborn - fully crewed and with full energy. Although some say that pressing and holding the same key combination while dying helps, it is actually random. And since it is, it may happen that a lucky Pkunk will be reborn 10 times in a row. While not common, such luck can make even the most patient pilot go berserk.
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Since the Fury has minimal crew capacity, a few well-aimed shots can annihilate the Fury instantly. After a fury is destroyed, there is a small chance that the Fury will be reborn - fully crewed and with maximum energy. Although some say that pressing and holding the same key combination while dying helps, it is actually random. Due to the unpredictable nature of Fury reincarnation, a lucky Pkunk can be reborn multiple times. Having to fight the same ship over and over again can make even the most patient pilot go berserk.
  
The Fury can be a dangerous foe, mostly against slow and unmaneuverable ships. The VUX, for instance, can be ripped to shreads rather painlessly (for the Pkunk, that is!). However, many ships like the Utwig Jugger can stop moving and start firing in the directon of the Pkunk, in which case, the Fury has no way to attack. This tactic, known as pillboxing, works good against every short-ranged ship.  
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The Fury can be a dangerous foe, mostly against slow and unmaneuverable ships. The [[VUX]], for instance, can be ripped to shreds with proper timing and technique. However, many ships like the [[Utwig]] [[Jugger]] can stop moving and start firing in the directon of the Pkunk, in which case, the Fury has no way to attack. This tactic, known as [[pillboxing]], works well against most short-ranged ships.  
  
 
TODO: Fix all the errors, and check if the fury is really the fastest ship in the game. Do all the links. And delete this todo.
 
TODO: Fix all the errors, and check if the fury is really the fastest ship in the game. Do all the links. And delete this todo.

Revision as of 20:46, 26 September 2004

The Pkunk Fury is often considered to be one of the weakest ships in the game. Despite the fact that the ship isn't very powerful in terms of crew or battery capacity, the speed and turning rate can make it the best fighter in the game when in the hands of a skilled pilot. The pivotal role the Fury played in the battle of the Sa-Matra shows that it can be highly dangerous, if used properly.

The primary weapon is triple mounted minigun that fires forward and to both flanks. They pump out super-heated metal pellets at an incredibly fast rate. The range of the weapon is very limited, since the pellets cool off rapidly. Although their short range can be written off as a weakness, the combat effectiveness of the Fury should not be underestimated. One strategy used by Fury pilots is "the ring of death" (not to be confused with with the Kohr-Ah Marauder's FRIED emitter). This move is executed by firing and turning at the same time. When done properly, the dense circle of shots can tear up any ship, marine, or projectile in range.

Unlike most ships, the Fury has no fuel generator. Their method of creating fuel is odd, indeed- the Pkunk can transform their psychic energy into heat and/or electricity by insulting their opponents. Pressing the secondary fire button causes the Pkunk crew to insult your foe, creating fuel manually. Although you can't offend your opponent having 100% energy, it is a common tactic to shoot one pellet somewhere away and regenerate, just to provoke your enemy. Since the Fury is one of the fastest ship in the game, such provocation usually ends with the enemy being dotted with molten metal.

Since the Fury has minimal crew capacity, a few well-aimed shots can annihilate the Fury instantly. After a fury is destroyed, there is a small chance that the Fury will be reborn - fully crewed and with maximum energy. Although some say that pressing and holding the same key combination while dying helps, it is actually random. Due to the unpredictable nature of Fury reincarnation, a lucky Pkunk can be reborn multiple times. Having to fight the same ship over and over again can make even the most patient pilot go berserk.

The Fury can be a dangerous foe, mostly against slow and unmaneuverable ships. The VUX, for instance, can be ripped to shreds with proper timing and technique. However, many ships like the Utwig Jugger can stop moving and start firing in the directon of the Pkunk, in which case, the Fury has no way to attack. This tactic, known as pillboxing, works well against most short-ranged ships.

TODO: Fix all the errors, and check if the fury is really the fastest ship in the game. Do all the links. And delete this todo.

The Thraddash is faster when using afterburners. -- SvdB (delete this line)