Difference between revisions of "Gameplay Challenges"

From Ultronomicon
Jump to navigation Jump to search
Line 58: Line 58:
 
If you have minimal thrusters, and do not pick up the [[Portal Spawner]], the challenge becomes horribly difficult: You will need to fight both the probes (which by 2159 have a spawning rate as horrible as in the No-starbase run), and Kohr-Ah ships, which can now be found all over the galaxy as their influence spheres move around.
 
If you have minimal thrusters, and do not pick up the [[Portal Spawner]], the challenge becomes horribly difficult: You will need to fight both the probes (which by 2159 have a spawning rate as horrible as in the No-starbase run), and Kohr-Ah ships, which can now be found all over the galaxy as their influence spheres move around.
  
In an ideal minimalist challenge, you might have no escorting ships at all, but this is not really feasible. Realistically, you might still want to get Fwiffo, harvest Mercury, and sell the Earthling Cruiser, to get enough RU for a full set of thrusters, so that you can at least outrun any ships in the Hyperspace. Harvest enough lifeforms from [[Delta Centauri]] II-A, and thus you can have the Melnorme resupply you with fuel. Then just idle several years.
+
In an ideal minimalist challenge, you might have no escorting ships at all, but this is not really feasible. Realistically, you might still want to get Fwiffo, collect a single 19 unit Uranium deposit of radioactives from Mercury, and sell the Cargo Bay, the Ion Bolt gun, and the Crew Pod (you will need to travel with a ship with zero crew), to get enough RU (8679) for a full set of thrusters & turning jets, so that you can at least outrun any ship in the Hyperspace. Fully crew Fwiffo's ship as well. Or keep the Crew Pod (6553), so you can have backup crew to replace those lost in a battle. You could also sell the Earthling Cruiser for two extra fuel tanks & a few units of fuel, so you are less often vulnerable while waiting for the Melnorme to show up. Harvest enough lifeforms from [[Delta Centauri]] II-A, and thus you can have the Melnorme resupply you with fuel. Then just idle several years. The fastest way to idle is to head towards the quasispace portal, and enter. Time passes in quasispace as fast as in hyperspace, but you will not get encounters.
  
 
Approximate total need of fuel in the challenge from begin to end: 300 units (assuming the Portal Spawner is not acquired). This estimate relies on using the naturally occurring Quasi-space portal from time to time.
 
Approximate total need of fuel in the challenge from begin to end: 300 units (assuming the Portal Spawner is not acquired). This estimate relies on using the naturally occurring Quasi-space portal from time to time.

Revision as of 11:10, 5 September 2013

Once you first finished the Star Control II game, you may like to play the game in another way. This page will describes various challenges that may make it interesting to replay the game.

The Challenges

Complete the optional quests

Some quests are optional. You may already have solved these quests when you first finished the games, but if you haven't, it's worth another play. Things you may want to do:

Time trial

Try to finish the game in as little time as possible. The best reported time so far is September 27 2155 1, without any optional quests.

Bounty Hunter

Get all RU's from combat salvage -- no mining allowed, nor buying fuel from the Melnorme or trading items for fuel from the Druuge.

Be the bad guy

The game gets significantly more difficult without your friends (particularly the Melnorme). Piss off everyone you meet, or attack at sight. To stay into character, name your "alliance" "The Empire of ...", and sell your crew to the Druuge. The game will still be completable this way, and you will see more funny lines of dialog you wouldn't see otherwise.

Don't visit the Starbase

A very difficult challenge, and it requires a lot of patience. Until you have access to the StarBase, every day in HyperSpace a Slylandro Probe will show up (even after you've acquired the self-destruct code). As you've got no way of upgrading your engines (until the Chmmr refit your ship), you can't outrun them, so be prepared to fight a lot, at least until you can get them to self-destruct. You will end up with mountains of money, but you've got nowhere to spend it. Among other problems are: you can't replenish your crew (at least not without abusing the reincarnation gift of the Pkunk), so you're dependent on your good fighting skills and gifts of other races; you have no Emergency Warp Escape Unit, so you cannot run away from a fight in progress; and no slave trading.

Tip: To get started, after leaving Sol, aim towards a good nearby biological planet, and collect enough biological data so that you can keep getting fuel from the Melnorme. With careful planning, you can take care of all of your fuel problems for the rest of the game relatively early. You can also buy some technology from Melnorme, but the only kind of technology that you can utilize are the ones concerning the Planet Landers. Getting all upgrades (11 of them) costs 1650 credits.

The only escorting ships that you can acquire are:

  • 1 Earthling cruiser at beginning of game.
  • 1 Spathi (Fwiffo) (if you rescue him from Pluto), with single crew member.
  • 4 Pkunk ships once every 4 months (if you visit Pkunk again).
  • 4 Zoqfot ships after rescuing them.
  • 4 Utwig ships, if you give them the Ultron only after the Kohr-Ah death march has already began (i.e. 24 February 2159 or later).
  • 4 Supox ships, if you give the Utwig the Ultron only after the Kohr-Ah death march has already began.
  • 1 Druuge ship, if you sell them the Mycon Eggcase and refuse to take the Rosy Sphere. You will then need to loot the Rosy Sphere after the Kohr-Ah have exterminated them. Alternatively you can forfeit the Ultron repairs (including the Rosy Sphere) altogether and wait, until the Kohr-Ah exterminate the Utwig too, so you can get the Bomb without having to deal with the Ultron.
  • 3 Druuge ships, if you sell them the Portal Spawner.
  • 6 Druuge ships, if you sell them the Shofixti Maidens.

There are a few other races that give you ships that you don't need to build in the shipyard, but they are unavailable because:

  • 4 Umgah after rescuing them (cannot escape inevitable ensuing battle with infinite fleet).
  • 4 Yehat / Pkunk ships from Yehat Rebels (rebellion starts when they see a Shofixti escort, and you cannot build Shofixti ships).
  • 3 Arilou (though it is a free gift, they are sent to the starbase).

Ships of Chmmr, Orz, Shofixti, Syreen and Thraddash can only ever acquired by building them at the shipyard.

You can also buy fuel from the Druuge, 10 crew for 10 fuel, but it is hardly worth it, especially considering that it is nearly impossible to replenish crew. They also give you a maximum of 60 fuel (all tanks full), if you sell them the Burvixese Caster.

Minimalist challenge

Collect the absolute minimum number of items and ships. This relies on using the Kohr-Ah death march to exterminate a number of species, so you don't need to deal with their respective petty problems. Technically, you will only need the Talking Pet, the Utwig Bomb, and the Sun Device.

  • You do not need the Eggshell fragments or to do any sidequests, to acquire the Sun Device, if you wait until the Kohr-Ah exterminate the Mycon.
  • You do not need the Taalo Shield to acquire the Talking Pet, if you wait until the Kohr-Ah exterminate the Umgah.
  • You do not need to deal with the Ultron and Ultron parts at all, if you wait until the Kohr-Ah exterminate the Utwig.

You will also need one Planet Lander, to pick up the Bomb and the Sun Device.

If you have minimal thrusters, and do not pick up the Portal Spawner, the challenge becomes horribly difficult: You will need to fight both the probes (which by 2159 have a spawning rate as horrible as in the No-starbase run), and Kohr-Ah ships, which can now be found all over the galaxy as their influence spheres move around.

In an ideal minimalist challenge, you might have no escorting ships at all, but this is not really feasible. Realistically, you might still want to get Fwiffo, collect a single 19 unit Uranium deposit of radioactives from Mercury, and sell the Cargo Bay, the Ion Bolt gun, and the Crew Pod (you will need to travel with a ship with zero crew), to get enough RU (8679) for a full set of thrusters & turning jets, so that you can at least outrun any ship in the Hyperspace. Fully crew Fwiffo's ship as well. Or keep the Crew Pod (6553), so you can have backup crew to replace those lost in a battle. You could also sell the Earthling Cruiser for two extra fuel tanks & a few units of fuel, so you are less often vulnerable while waiting for the Melnorme to show up. Harvest enough lifeforms from Delta Centauri II-A, and thus you can have the Melnorme resupply you with fuel. Then just idle several years. The fastest way to idle is to head towards the quasispace portal, and enter. Time passes in quasispace as fast as in hyperspace, but you will not get encounters.

Approximate total need of fuel in the challenge from begin to end: 300 units (assuming the Portal Spawner is not acquired). This estimate relies on using the naturally occurring Quasi-space portal from time to time.

See Also

Notes and recerences

1 Star Control II TAS: http://tasvideos.org/1493S.html , http://www.youtube.com/watch?v=cDVKVwnBKWg