Difference between revisions of "Gameplay Challenges"

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===Bounty Hunter===
 
===Bounty Hunter===
Get all RU's from combat salvage -- no mining allowed, nor buying fuel from the [[Melnorme]] or trading items for fuel from the [[Druuge]].
+
Get all RUs from combat salvage -- no mining allowed, nor buying fuel from the [[Melnorme]] or trading items for fuel from the [[Druuge]].
  
 
===Be the bad guy===
 
===Be the bad guy===
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The only escorting ships that you can acquire are:
 
The only escorting ships that you can acquire are:
 
* 1 Earthling cruiser at beginning of game; for a total of 17 transferrable crew.
 
* 1 Earthling cruiser at beginning of game; for a total of 17 transferrable crew.
* 1 [[Spathi]] (Fwiffo) (if you rescue him from Pluto), with single crew member.
+
* 1 [[Spathi]] (Fwiffo) (if you rescue him from Pluto), for a total of −8 transferrable crew (you lose 8 landing crew members, and the ship comes with just a captain).
* 4 [[Pkunk]] ships once per year. You can get a total of 12 ships from them, if you follow this pattern  (for a total of 84+infinite transferrable crew):
+
* 4 [[Pkunk]] ships once per year. You can get a total of 16 ships from them by following [[Getting Pkunk ships|a careful plan]]; for a total of 112+infinite transferrable crew. Their resurrection ability can be abused for an endless source of new crew: if the ship enters the battle with just the captain, and gets destroyed and resurrects, it gets a full complement of 8 crew.
** Once they depart for Yehat Space (6 months after you first talked to them), convince them to turn back right before they arrive (11.9 months after you first talked to them)). They will, and it takes about 5.9 months for them to get back.
+
* 4 [[Zoq-Fot-Pik|Zoqfot]] ships after rescuing them; for a total of 36 transferrable crew.
** 12 months after you first talked to them, you can ask for ships again in their homeworld, even if their fleet is still on route back.
+
* 1 or 2 [[Druuge]] ships (13 or 26 transferrable crew), if you sell them up to two [[Deep_Child_Egg_Case_Fragments|Mycon Eggcases]] and refuse to take the [[Rosy Sphere]]. You can sell one case for a ship and the other for the Rosy Sphere. If you sell both cases for ships, you will then need to rely on the [[Death_March|Kohr-Ah massacre]] in one way or another in order to acquire the [[Precursor_Bomb|Bomb]].
*** If you come late, you will still get the ships, but all the other ships-ready events will cascadingly be late by that amount, and it will be more difficult to get the full set of 12 ships.
 
** 3 months after they return, i.e. 20.8 months after you first talked to them, they will depart again. Wait 5.9 months. In the mean time, at 24 months, ask for ships again. Convince them to turn back at the 26.7 months mark since you first talked to them. At 32.7 months mark, they will be back.
 
** At 35.7 months mark, they will depart yet again, and this time you cannot stop them.
 
** You can get a final third set of 4 ships at the 36 months mark, assuming you always asked for new ships at the earliest opportunity.
 
** At 41.7 months mark, the Pkunk influence sphere disappears, and you can no longer meet them at [[Gamma Krueger]].
 
** When convincing the Pkunk to return, you must always do so before they reach the Yehat space (under 6 months after they depart), and not earlier than 4.6 months since they depart, if you want to get the full set of 12 ships. You can calculate the total time in months before the Pkunk are gone, from the first moment you meet them, with this formula: 6 + time1*2 + 3 + time2*2 + 3 + 6  where time1 is the number of months you wait until asking them to turn back the first time, and time2 is the same for the second time.
 
* 4 [[Zoqfot]] ships after rescuing them; for a total of 36 transferrable crew.
 
* 4 [[Utwig]] ships, if you give them the Ultron only ''after'' the [[Death March|Kohr-Ah death march]] has already began (i.e. 24 February 2159 or later); for a total of 76 transferrable crew.
 
* 4 [[Supox]] ships, if you give the Utwig the Ultron only ''after'' the Kohr-Ah death march has already began; for a total of 44 transferrable crew.
 
* 1 [[Druuge]] ship, if you sell them the [[Deep_Child_Egg_Case_Fragments|Mycon Eggcase]] and refuse to take the [[Rosy Sphere]]. You will then need to loot the Rosy Sphere after the Kohr-Ah have exterminated them. Alternatively you can forfeit the Ultron repairs (including the Rosy Sphere) altogether and wait, until the Kohr-Ah exterminate the Utwig too, so you can get the [[Precursor_Bomb|Bomb]] without having to deal with the Ultron.
 
 
* 3 Druuge ships, if you sell them the [[Portal Spawner]]; for a total of 39 transferrable crew.
 
* 3 Druuge ships, if you sell them the [[Portal Spawner]]; for a total of 39 transferrable crew.
 
* 6 Druuge ships, if you sell them the [[Shofixti Maidens]]; for a total of 78 transferrable crew.
 
* 6 Druuge ships, if you sell them the [[Shofixti Maidens]]; for a total of 78 transferrable crew.
 +
* 4 [[Utwig]] ships, if you give them the Ultron only ''after'' the [[Death March|Kohr-Ah death march]] has already began (i.e. 17 February 2159 or later); for a total of 76 transferrable crew. If you do this, the Druuge and the Mycon ''will'' be exterminated before the end of the game; your flagship just isn't fast enough to perform all the remaining tasks in 24 days (including the 14 day wait imposed by the Chmmr), or even 44 days if don't care about the Druuge but want still to save the Mycon. You'll be hard pressed to finish the game before the Vux get exterminated, too (53 days).
 +
* 4 [[Supox]] ships, if you give the Utwig the Ultron only ''after'' the Kohr-Ah death march has already began; for a total of 44 transferrable crew.
 
There are a few other races that give you ships that you don't need to build in the shipyard, but they are unavailable because:
 
There are a few other races that give you ships that you don't need to build in the shipyard, but they are unavailable because:
 
* 4 [[Umgah]] after rescuing them (cannot escape inevitable ensuing battle with infinite fleet).
 
* 4 [[Umgah]] after rescuing them (cannot escape inevitable ensuing battle with infinite fleet).
* 4 [[Yehat]] / Pkunk ships from Yehat Rebels (rebellion starts when they see a Shofixti escort, and you cannot build Shofixti ships).
+
* 4 [[Yehat]] ships from Yehat Rebels once per month, and up to 8 Yehat and Pkunk ships right before the last battle (rebellion starts when they see a Shofixti escort, and you cannot build Shofixti ships).
 
* 3 [[Arilou]] (though it is a free gift, they are sent to the starbase).
 
* 3 [[Arilou]] (though it is a free gift, they are sent to the starbase).
 
Ships of Chmmr, Orz, Shofixti, Syreen and Thraddash can only ever acquired by building them at the shipyard.
 
Ships of Chmmr, Orz, Shofixti, Syreen and Thraddash can only ever acquired by building them at the shipyard.
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===Minimalist challenge===
 
===Minimalist challenge===
 
Collect the absolute minimum number of items and ships. This relies on using the [[Death March|Kohr-Ah death march]] to exterminate a number of species, so you don't need to deal with their respective petty problems.
 
Collect the absolute minimum number of items and ships. This relies on using the [[Death March|Kohr-Ah death march]] to exterminate a number of species, so you don't need to deal with their respective petty problems.
Technically, you will only need the [[Talking_Pet_(device)|Talking Pet]], the [[Utwig Bomb]], and the [[Sun Device]].
+
Technically, you will only need the [[Sun Device]], the [[Talking_Pet_(device)|Talking Pet]], and the [[Utwig Bomb]].
* You do not need the Eggshell fragments or to do any sidequests, to acquire the Sun Device, if you wait until the Kohr-Ah exterminate the Mycon.
+
* If you wait until the Kohr-Ah exterminate the Mycon, you can acquire the Sun Device without dealing with Eggshell fragments or any related sidequests.
* You do not need the [[Taalo Shield]] to acquire the Talking Pet, if you wait until the Kohr-Ah exterminate the Umgah.
+
* If you wait until the Kohr-Ah exterminate the Umgah, you can acquire the Talking Pet without possessing a [[Taalo Shield]].
* You do not need to deal with the [[Ultron]] and Ultron parts at all, if you wait until the Kohr-Ah exterminate the Utwig.
+
* If you wait until the Kohr-Ah exterminate the Utwig, you can acquire the Utwig Bomb without dealing with the [[Ultron]] or any related sidequests.
 +
** After the Utwig have been annihilated, you will have 97 days of time to beat the game before the Kohr-Ah scorch the Earth (81 days if the Pkunk have migrated). Without the Portal Spawner, it will cut ''very'' close even at full thrusters.
 
** If you must have an Utwig vessel, the least-effort way is to get the Clear Spindle from Pkunk homeworld, loot the Rosy Sphere for free after the Kohr-Ah exterminate the Druuge, and loot the Aqua Helix after the Kohr-Ah exterminate the Thraddash. Talk to the Supox to receive Ultron (or loot it after the Kohr-Ah exterminate them), fix it, and hand it over to the Utwig. Ask the Utwig for help at their homeworld, and they will give you four ships. This option is only available when the Death March has already begun. Helping the Utwig will still get you a Bomb without having to deal with the Druuge, because the Druuge were already exterminated, but it hardly counts as minimalist.
 
** If you must have an Utwig vessel, the least-effort way is to get the Clear Spindle from Pkunk homeworld, loot the Rosy Sphere for free after the Kohr-Ah exterminate the Druuge, and loot the Aqua Helix after the Kohr-Ah exterminate the Thraddash. Talk to the Supox to receive Ultron (or loot it after the Kohr-Ah exterminate them), fix it, and hand it over to the Utwig. Ask the Utwig for help at their homeworld, and they will give you four ships. This option is only available when the Death March has already begun. Helping the Utwig will still get you a Bomb without having to deal with the Druuge, because the Druuge were already exterminated, but it hardly counts as minimalist.
 +
* If you wait until the Kohr-Ah exterminate the Ilwrath, you can talk to the Chmmr without being intercepted by the Ilwrath. However, you would only have 10 days to complete the game, and the Chmmr steal 14 days from your schedule. Therefore you ''must'' acquire one of the Casters and trick the Ilwrath. Interestingly enough, the Ilwrath can still be sent to fight the Thraddash even after the Thraddash have already been annihilated.
 
You will also need one [[Planet Lander]] and at least one crew member, to pick up the Bomb and the Sun Device.
 
You will also need one [[Planet Lander]] and at least one crew member, to pick up the Bomb and the Sun Device.
  
 
If you have minimal thrusters, and do not pick up the [[Portal Spawner]], you will need to fight the Kohr-Ah ships, which can now be found all over the galaxy as their influence spheres move around. The Probes will only have a maximum of 8% encounter rate, unless you never visit the starbase (in which case it is 100%).
 
If you have minimal thrusters, and do not pick up the [[Portal Spawner]], you will need to fight the Kohr-Ah ships, which can now be found all over the galaxy as their influence spheres move around. The Probes will only have a maximum of 8% encounter rate, unless you never visit the starbase (in which case it is 100%).
  
In an ideal minimalist challenge, you might have no escorting ships at all, but this is not really feasible. The vanilla SIS ship is not really a match to the enemies you encounter in the end of the game.
+
In an ideal minimalist challenge, you might have no escorting ships at all, but it is probably impossible to survive the various enemies you encounter using the SIS ship alone.
Realistically, you might still want to get Fwiffo, collect a single 19 unit Uranium deposit of radioactives from Mercury, and sell the Cargo Bay, the Earthling Cruiser, and the Ion Bolt gun, to get enough RU (6553) for a full set of thrusters and three extra turning jets, so that you can at least outrun any ship in the Hyperspace. Fully crew the SIS (as backup crew for Fwiffo) and Fwiffo's ship as well. You can afford a few units of fuel too. Alternatively, you might want to get a few extra fuel tanks instead of turning jets, so you are less often vulnerable while waiting for the Melnorme to show up. All of these (except the radioactive deposit and Fwiffo's ship) are resources that the game gives to you in the beginning; it does not count adversely towards the minimalist challenge. If you wanted to avoid the radioactive deposit, you would have to ignore the Starbase as well (see No-starbase challenge). You cannot sell the Crew Pod (worth 2150, including the crew), because you need to be able to crew Planet Landers. Harvest enough lifeforms from [[Delta Centauri]] II-A, and thus you can have the Melnorme resupply you with fuel. Then just idle several years. The fastest way to idle is to head towards the quasispace portal, and enter. Time passes in quasispace as fast as in hyperspace, but you will not get encounters. If you want to idle at Delta Centauri instead, you save 13.2―20.5 units of fuel depending on route, but it takes a lot longer.
+
Realistically, you might still want to get Fwiffo, collect a single 13 unit Uranium deposit of radioactives from Mercury, and sell the Cargo Bay, the Earthling Cruiser, and the Ion Bolt gun, to get enough RU (6553) for a full set of thrusters and three extra turning jets, so that you can at least outrun any ship in the Hyperspace. Fully crew the SIS (as backup crew for Fwiffo) and Fwiffo's ship as well. You can afford a few units of fuel too. Alternatively, you might want to get a few extra fuel tanks instead of turning jets, so you are less often vulnerable while waiting for the Melnorme to show up. All of these (except the radioactive deposit and Fwiffo's ship) are resources that the game gives to you in the beginning. You must pick up a radioactive deposit, unless you want to avoid the Starbase alltogether (see No-starbase challenge). You cannot sell the Crew Pod (worth 2150, including the crew), because you need to be able to crew Planet Landers. Harvest enough lifeforms from [[Delta Centauri]] II-A, and thus you can have the Melnorme resupply you with fuel. Alternatively you collect nothing, and hope that the Melnorme strip anything but your planet lander (hopefully one of the spare turning jets). Then just idle several years. If you want to minimize fuel consumption, you need to idle in a star system for 10 hours of real time (4 years of ingame time). The faster way is to head enter the quasispace portal. Time passes in quasispace as fast as in hyperspace, but you will not get encounters. This choice will cost you 13.2―20.5 units of fuel depending on route, but the death march begins much sooner: only two hours of real time waiting are required.
  
 
Approximate total need of fuel in the challenge from begin to end: 270―300 units depending on route (assuming the Portal Spawner is not acquired). This estimate relies on using the naturally occurring Quasi-space portal from time to time.
 
Approximate total need of fuel in the challenge from begin to end: 270―300 units depending on route (assuming the Portal Spawner is not acquired). This estimate relies on using the naturally occurring Quasi-space portal from time to time.
If you used the Portal Spawner, you might want to substitute Alpha Wolf for Delta Crateris, and the total amount of fuel needed becomes around 170 units.
+
If you used the Portal Spawner, you might want to substitute Alpha Wolf for Delta Centauri, and the total amount of fuel needed becomes around 170 units.
  
 
==See Also==
 
==See Also==
Line 78: Line 72:
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
  
==Notes and recerences==
+
==Notes and references==
 
{{note|1}} Star Control II TAS: http://tasvideos.org/1493S.html , http://www.youtube.com/watch?v=cDVKVwnBKWg
 
{{note|1}} Star Control II TAS: http://tasvideos.org/1493S.html , http://www.youtube.com/watch?v=cDVKVwnBKWg

Latest revision as of 10:09, 29 May 2018

Once you first finished the Star Control II game, you may like to play the game in another way. This page will describes various challenges that may make it interesting to replay the game.

The Challenges[edit]

Complete the optional quests[edit]

Some quests are optional. You may already have solved these quests when you first finished the games, but if you haven't, it's worth another play. Things you may want to do:

Time trial[edit]

Try to finish the game in as little time as possible. The best reported time so far is September 27 2155 1, without any optional quests.

Bounty Hunter[edit]

Get all RUs from combat salvage -- no mining allowed, nor buying fuel from the Melnorme or trading items for fuel from the Druuge.

Be the bad guy[edit]

The game gets significantly more difficult without your friends (particularly the Melnorme). Piss off everyone you meet, or attack at sight. To stay into character, name your "alliance" "The Empire of ...", and sell your crew to the Druuge. The game will still be completable this way, and you will see more funny lines of dialog you wouldn't see otherwise.

Don't visit the Starbase[edit]

A very difficult challenge, and it requires a lot of patience. Until you have access to the StarBase, every day in HyperSpace a Slylandro Probe will show up (even after you've acquired the self-destruct code). As you've got no way of upgrading your engines (until the Chmmr refit your ship), you can't outrun them, so be prepared to fight a lot, at least until you can get them to self-destruct. You will end up with mountains of money, but you've got nowhere to spend it. Among other problems are: you can't replenish your crew (at least not without abusing the reincarnation gift of the Pkunk), so you're dependent on your good fighting skills and gifts of other races; you have no Emergency Warp Escape Unit, so you cannot run away from a fight in progress; and no slave trading.

Tip: To get started, after leaving Sol, aim towards a good nearby biological planet, and collect enough biological data so that you can keep getting fuel from the Melnorme. With careful planning, you can take care of all of your fuel problems for the rest of the game relatively early. You can also buy some technology from Melnorme, but the only kind of technology that you can utilize are the ones concerning the Planet Landers. Getting all upgrades (11 of them) costs 1650 credits.

The only escorting ships that you can acquire are:

  • 1 Earthling cruiser at beginning of game; for a total of 17 transferrable crew.
  • 1 Spathi (Fwiffo) (if you rescue him from Pluto), for a total of −8 transferrable crew (you lose 8 landing crew members, and the ship comes with just a captain).
  • 4 Pkunk ships once per year. You can get a total of 16 ships from them by following a careful plan; for a total of 112+infinite transferrable crew. Their resurrection ability can be abused for an endless source of new crew: if the ship enters the battle with just the captain, and gets destroyed and resurrects, it gets a full complement of 8 crew.
  • 4 Zoqfot ships after rescuing them; for a total of 36 transferrable crew.
  • 1 or 2 Druuge ships (13 or 26 transferrable crew), if you sell them up to two Mycon Eggcases and refuse to take the Rosy Sphere. You can sell one case for a ship and the other for the Rosy Sphere. If you sell both cases for ships, you will then need to rely on the Kohr-Ah massacre in one way or another in order to acquire the Bomb.
  • 3 Druuge ships, if you sell them the Portal Spawner; for a total of 39 transferrable crew.
  • 6 Druuge ships, if you sell them the Shofixti Maidens; for a total of 78 transferrable crew.
  • 4 Utwig ships, if you give them the Ultron only after the Kohr-Ah death march has already began (i.e. 17 February 2159 or later); for a total of 76 transferrable crew. If you do this, the Druuge and the Mycon will be exterminated before the end of the game; your flagship just isn't fast enough to perform all the remaining tasks in 24 days (including the 14 day wait imposed by the Chmmr), or even 44 days if don't care about the Druuge but want still to save the Mycon. You'll be hard pressed to finish the game before the Vux get exterminated, too (53 days).
  • 4 Supox ships, if you give the Utwig the Ultron only after the Kohr-Ah death march has already began; for a total of 44 transferrable crew.

There are a few other races that give you ships that you don't need to build in the shipyard, but they are unavailable because:

  • 4 Umgah after rescuing them (cannot escape inevitable ensuing battle with infinite fleet).
  • 4 Yehat ships from Yehat Rebels once per month, and up to 8 Yehat and Pkunk ships right before the last battle (rebellion starts when they see a Shofixti escort, and you cannot build Shofixti ships).
  • 3 Arilou (though it is a free gift, they are sent to the starbase).

Ships of Chmmr, Orz, Shofixti, Syreen and Thraddash can only ever acquired by building them at the shipyard.

You can also buy fuel from the Druuge, 10 crew for 10 fuel, but it is hardly worth it, especially considering that it is nearly impossible to replenish crew. They also give you a maximum of 60 fuel (all tanks full), if you sell them the Burvixese Caster.

Minimalist challenge[edit]

Collect the absolute minimum number of items and ships. This relies on using the Kohr-Ah death march to exterminate a number of species, so you don't need to deal with their respective petty problems. Technically, you will only need the Sun Device, the Talking Pet, and the Utwig Bomb.

  • If you wait until the Kohr-Ah exterminate the Mycon, you can acquire the Sun Device without dealing with Eggshell fragments or any related sidequests.
  • If you wait until the Kohr-Ah exterminate the Umgah, you can acquire the Talking Pet without possessing a Taalo Shield.
  • If you wait until the Kohr-Ah exterminate the Utwig, you can acquire the Utwig Bomb without dealing with the Ultron or any related sidequests.
    • After the Utwig have been annihilated, you will have 97 days of time to beat the game before the Kohr-Ah scorch the Earth (81 days if the Pkunk have migrated). Without the Portal Spawner, it will cut very close even at full thrusters.
    • If you must have an Utwig vessel, the least-effort way is to get the Clear Spindle from Pkunk homeworld, loot the Rosy Sphere for free after the Kohr-Ah exterminate the Druuge, and loot the Aqua Helix after the Kohr-Ah exterminate the Thraddash. Talk to the Supox to receive Ultron (or loot it after the Kohr-Ah exterminate them), fix it, and hand it over to the Utwig. Ask the Utwig for help at their homeworld, and they will give you four ships. This option is only available when the Death March has already begun. Helping the Utwig will still get you a Bomb without having to deal with the Druuge, because the Druuge were already exterminated, but it hardly counts as minimalist.
  • If you wait until the Kohr-Ah exterminate the Ilwrath, you can talk to the Chmmr without being intercepted by the Ilwrath. However, you would only have 10 days to complete the game, and the Chmmr steal 14 days from your schedule. Therefore you must acquire one of the Casters and trick the Ilwrath. Interestingly enough, the Ilwrath can still be sent to fight the Thraddash even after the Thraddash have already been annihilated.

You will also need one Planet Lander and at least one crew member, to pick up the Bomb and the Sun Device.

If you have minimal thrusters, and do not pick up the Portal Spawner, you will need to fight the Kohr-Ah ships, which can now be found all over the galaxy as their influence spheres move around. The Probes will only have a maximum of 8% encounter rate, unless you never visit the starbase (in which case it is 100%).

In an ideal minimalist challenge, you might have no escorting ships at all, but it is probably impossible to survive the various enemies you encounter using the SIS ship alone. Realistically, you might still want to get Fwiffo, collect a single 13 unit Uranium deposit of radioactives from Mercury, and sell the Cargo Bay, the Earthling Cruiser, and the Ion Bolt gun, to get enough RU (6553) for a full set of thrusters and three extra turning jets, so that you can at least outrun any ship in the Hyperspace. Fully crew the SIS (as backup crew for Fwiffo) and Fwiffo's ship as well. You can afford a few units of fuel too. Alternatively, you might want to get a few extra fuel tanks instead of turning jets, so you are less often vulnerable while waiting for the Melnorme to show up. All of these (except the radioactive deposit and Fwiffo's ship) are resources that the game gives to you in the beginning. You must pick up a radioactive deposit, unless you want to avoid the Starbase alltogether (see No-starbase challenge). You cannot sell the Crew Pod (worth 2150, including the crew), because you need to be able to crew Planet Landers. Harvest enough lifeforms from Delta Centauri II-A, and thus you can have the Melnorme resupply you with fuel. Alternatively you collect nothing, and hope that the Melnorme strip anything but your planet lander (hopefully one of the spare turning jets). Then just idle several years. If you want to minimize fuel consumption, you need to idle in a star system for 10 hours of real time (4 years of ingame time). The faster way is to head enter the quasispace portal. Time passes in quasispace as fast as in hyperspace, but you will not get encounters. This choice will cost you 13.2―20.5 units of fuel depending on route, but the death march begins much sooner: only two hours of real time waiting are required.

Approximate total need of fuel in the challenge from begin to end: 270―300 units depending on route (assuming the Portal Spawner is not acquired). This estimate relies on using the naturally occurring Quasi-space portal from time to time. If you used the Portal Spawner, you might want to substitute Alpha Wolf for Delta Centauri, and the total amount of fuel needed becomes around 170 units.

See Also[edit]

Notes and references[edit]

1 Star Control II TAS: http://tasvideos.org/1493S.html , http://www.youtube.com/watch?v=cDVKVwnBKWg