Difference between revisions of "Guardian"

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===Secondary===
 
===Secondary===
There are two ways to defeat an enemy in a head-on battle: be stronger or be faster. The Androsynth opted for both when they developed Blazer technology, and did they succeed! One tug of a rope and the Guardian morphs into a beautiful, high-speed, inertialess solid ball, which just about vaporizes anything it touches. The only drawback is that once the comet-like "Blazer" form has been initiated, its powerful thrusters burn up all available fuel until there is none left. Speed adjustment is not possible. And once the tanks are dry, the ship reverts to normal form and comes to a dead stop like it was a space-anchor. Each collision between a Guardian in Blazer form and an enemy ship kills three of the enemy's crew.
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The Guardian can compact into a ball and launch itself like a battering ram at enemy craft. This "Blazer" boasts incredible speed and attack power. Each collision kills three enemy crew, though a Blazer will often crash against its target's hull multiple times in a short period before bouncing off in another direction. Once initiated, Blazer mode will slowly drain the Guardian's energy reserves until they are empty, then the ship will revert back to its normal state and come to a dead stop.
  
 
==Tactical Overview==
 
==Tactical Overview==

Revision as of 03:02, 8 June 2010

Starship Databank Entry

When the Androsynth departed Earth en masse in 2085 during the Clone Revolt, no Human had ever imagined that one could take to the stars at faster-than-light speed. Clever, cunning, and imaginative, the Androsynth outwitted their human creators by keeping a low profile until their means of escape came to fruition. In retrospect, it should have been no surprise that the pride of their space fleet, the dumpy little blue pod known as the Guardian (or sometimes as the Blazer), would hide something more sinister inside its modest packaging, the sight of one quickly becoming the the greatest fear among Human military personnel. Near the the end of the Ur-Quan Slave War, the Androsynth Hit-and-Run squadrons along the Coreward Front occasionally used modified Guardians capable of extended Blazer modes, giving them greater range, mobility and destructive potential.

Propulsion

The Guardian is quite slow in its normal configuration, though it can still outrun an Intruder even with its low maximum speed. The ship's acceleration is quick, while its turning rate is poor.

Blazer form is entirely different. That is to say, it's blindingly fast. Blazer movement is non-inertial, meaning the ship will instantly surge forward at full speed upon transformation and maintain this speed as it turns. Turning rate also improves significantly in this state, though it remains a bit restrictive while moving at Blazer speed. Instant acceleration yet delayed turning gives the Blazer an odd, jagged feel during maneuver.

Armament

Primary

The Guardian's main weaponry is a molecular acid sphere launcher. The spheres use a so-called "Chaos™ tracking", as the Star Control DataBank entry names it — this "tracking" consists of random oscillatory moves that slowly direct the sphere towards the enemy. They don't damage each other or the Guardian that launched them, but they damage enemy spheres and Guardians. Each sphere that hits an enemy ship kills two crew.

Secondary

The Guardian can compact into a ball and launch itself like a battering ram at enemy craft. This "Blazer" boasts incredible speed and attack power. Each collision kills three enemy crew, though a Blazer will often crash against its target's hull multiple times in a short period before bouncing off in another direction. Once initiated, Blazer mode will slowly drain the Guardian's energy reserves until they are empty, then the ship will revert back to its normal state and come to a dead stop.

Tactical Overview

While the Guardian's main weapon may be useful to keep an enemy at bay for a moment, its real strength lies in its Blazer form. Once activated, go straight for the enemy's ship and quickly bash it to bits. Be careful though as the enemy's weapons can still cause damage.

If you can't finish off the enemy in one run, save some of your battery power to escape to a safe range, as you'll be vulnerable when the Blazer form runs out.

Minutiae

  • The Guardian's victory tune is the song 'Mongoloid' by the band Devo. Its crew portrait also resembles the band. Furthermore, the captain will sometimes be named Booji, a reference to the character "Booji Boy" from Devo's mythology.
  • There was a bug which consisted of the following: When an Androsynth Guardian in Blazer mode is drained of its last energy by a DOGI, the Blazer mode isn't fully turned off; the ship retains it ability to do damage by impact. (bug #283).
Guardian icon.png
3DO Androsynth Guardian
Basic stats
Crew: 20 Value: 15 pts
Battery: 24 Batt. Regeneration: 0.111 units/frame
Armament
Primary: Molecular Acid Bubbles Secondary: Blazer form
Refire delay: 0 frames Refire delay: 0 frames
Energy use: 3 units Energy use: 2 units
Propulsion
Max speed: 24 (60) world units/frame Turn rate: 0.2 (0.5) facings/frame
Acceleration: 3 units/frame Mass: 6