Difference between revisions of "Guardian"

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[[Image:Star_control_i_androsynth_guardian_databank.png|thumb|306px|Starship Databank Entry]] 
  
[[Image:Star_control_i_androsynth_guardian_databank.png|thumb|Databank entry for the Guardian.]]
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When the [[Androsynth]] departed [[Earth]] ''en masse'' in 2085 during the [[Clone Revolt]], no [[Human]] knew of the means to initiate faster-than-light travel. Cunning, imaginative and resourceful, the Androsynth outwitted their human creators by keeping a low profile until their means of escape came to fruition. In retrospect, it should have been no surprise that the pride of their space fleet, the dumpy little blue pod known as the '''Guardian''' would hide something more sinister inside its modest packaging, the sight of one quickly becoming the the greatest fear among Human military personnel. Near the the end of the [[Ur-Quan Slave War]], the Androsynth Hit-and-Run squadrons along the [[Coreward Front]] occasionally used modified Guardians capable of extended [[Blazer]] modes, giving them greater range, mobility and destructive potential.
When the [[Androsynth]] departed [[Earth]] ''en masse'' in 2085 during the [[Clone Revolt]], no [[Human]] had ever imagined that one could take to the stars at faster-than-light speed. Clever, cunning, and imaginative, the Androsynth outwitted their human creators at every turn by keeping low-key until an opportunity presented itself. In retrospect, it should have been no surprise that the pride of their space fleet, the dumpy little blue pod known as the '''Guardian''', would hide something a bit more sinister inside its modest packaging, the sight of one quickly becoming the ultimate fear of all mankind.
 
  
==Navigation==
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==Propulsion==
In its normal configuration, the Guardian is far from the fastest ship around, but it can still outrun an [[Intruder]]. With a turning rate slightly below average and its acceleration only slightly above, it may seem less than impressive.
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The Guardian is quite slow in its normal configuration, though it can still outrun an [[Intruder]] even with its low maximum speed. The ship's acceleration is quick, while its turning rate is poor.
  
However, in [[#Secondary|Blazer]] form, all this changes. Always at full speed — which is faster than almost any other ship — and turning on the edge of a dime, it makes for a highly effective killer. The catch is that this newly gained strength only stays for as long as the batteries are charged, and they will be rapidly being drained. As you cannot turn off the Blazer mode as long as there is energy left, this will leave the Guardian very vulnerable for a moment.
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[[Blazer]] form is entirely different. That is to say, it's blindingly fast. Blazer movement is non-inertial, meaning the ship will instantly surge forward at full speed upon transformation and maintain this speed as it turns. Turning rate also improves significantly in this state, though it remains a bit restrictive while moving at Blazer speed. Instant acceleration yet delayed turning gives the Blazer an odd, jagged feel during maneuver.
  
 
==Armament==
 
==Armament==
  
 
===Primary===
 
===Primary===
The Guardian's main weaponry is an acidic bubble launcher. The acid bubbles themselves are specially engineered with highly-intensified surface tension cohesion in order to survive the rigors of space and with pH levels so acidic that no substance outside a laboratory setting has been able to withstand contact with it.  
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The Guardian's main weapon is a molecular acid sphere launcher. Although chemical in nature, the spheres can track a predesignated target from a respectable distance. The spheres can also distinguish friend from foe and will not damage the Guardian that launched them. Acid spheres are slow compared to other projectiles, but their duration is quite long and a Guardian can launch them in numbers significant enough to cover a wide area around itself. This weapon's erratic homing pattern makes it difficult for enemies to maneuver around. Each sphere will inflict two damage upon contact.
The acid itself seems to sense biological material as it always heads in the direction of the nearest living object! This inorganic-guidance mechanism has been dubbed "Chaos™ tracking" by the subject's premier reseachers. On top of that, the Guardian holds a great store of this bubble-creating acid that can be released nearly instantly without destroying the launcher or the vehicle.  
 
It still baffles scientists today as to how the Androsynth were so ingenious as to not only invent this substance, but to also build a space-faring weapon with such deadly effect to others without any detriment to itself or its crew. It is unfortunate that this secret may now be lost forever...
 
  
 
===Secondary===
 
===Secondary===
There is one of two ways to defeat an enemy in a head-on battle: be stronger or be faster. The Androsynth decided both options were best when they developed Blazer technology, and did they succeed! One tug of a rope and the Guardian sheds its crusty blue cocoon and morphs into a beautiful blazing deadly comet, which just about vaporizes anything it touches!
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The Guardian can compact into a ball and launch itself like a battering ram at enemy craft. This "Blazer" boasts incredible speed and attack power. Each collision kills three enemy crew, though a Blazer will often crash against its target's hull multiple times in a short period before bouncing off in another direction. Once initiated, Blazer mode will slowly drain the Guardian's energy reserves until they are empty, then the ship will revert back to its normal state and come to a dead stop.
  
There are a few bugs in the system though. Once the Blazer form has been initiated, it burns up all available fuel until there is none left. And once it does that, it reverts to normal form and comes to a dead stop like it was a space-anchor. And there's no better irony than when a Guardian's captain is peeling his face off the comm-screen after his Guardian ran out of gas, only to find a nuclear missle being forcibly shoved up his exhaust diffusor!
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==Tactical Overview==
  
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* Blazer mode is powerful enough for the Guardian to charge right in and bash most other ships to death. When the Guardian's battery gets low during a Blazer attack, it's best to use that last bit of energy to retreat to a safe distance so as to recover energy in relative safely. Blazer charges are best initiated with a full battery to get as much time to attack as possible.
  
==Tactical Overview==
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* The Blazer has no wind-up time to speak of, making it quite useful even when low on energy. Low energy blazer hops can be used to hit a nearby assailant by surprise when the Guardian appears vulnerable or to perform a quick leap away from imminent danger.
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* If a Blazer manages to wedge itself into an enemy ship, that ship will disintegrate almost immediately. Some craft have obvious structural weaknesses which a blazer can wedge into consistently. The back fins of an [[Orz]] [[Nemesis]], the wings of a [[Chmmr]] [[Avatar]], or the many gaps between [[Spathi]] [[Eluder]] prongs make for excellent wedge points, for example. Blazer wedging has been known to occur during seemingly normal collisions as well.
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* A few ships are mobile enough to consistently evade the Blazer. Against these ships, acid bubbles make for a good defensive weapon. When spamming bubbles, it's easier to cover a wide area by activating the weapon in short, separated bursts as opposed to dumping the Guardian's entire battery all at once.
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==Minutiae==
  
While the Guardian's main weapon may be useful to keep an enemy at bay for a moment, its real strength lies in its Blazer form. Once activated, go straight for the enemy's ship and quickly bash it to bits. Be careful though for its weapons, which can still harm you.
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*The Guardian's victory tune is the song 'Mongoloid' by the band Devo. Its crew portrait also resembles the band. Furthermore, the captain will sometimes be named Booji, a reference to the character "Booji Boy" from Devo's mythology.
  
If you can't finish off the enemy in one run, save some of your battery power to escape to a safe range, as you'll be vulnerable when the Blazer form runs out.
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*There was a bug which consisted of the following: When an Androsynth Guardian in Blazer mode is drained of its last energy by a [[Broodhome#Secondary|DOGI]], the Blazer mode isn't fully turned off; the ship retains it ability to do damage by impact. ([[uqmbug:283|bug #283]]).
  
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{{ShipBox|image=Guardian_icon.png|link=blazer|race=[[Androsynth]]|crew=20|value=15|batt=24|regen=0.111|primary=Molecular Acid Bubbles|prim-cost=3|prim-rate=0|secondary=Blazer form|sec-cost=2|sec-rate=0|speed=24 (60)|turn=0.2 (0.5)|accel=3|mass=6}}
  
 
[[Category:Ships]]
 
[[Category:Ships]]
 
[[Category:Androsynth]]
 
[[Category:Androsynth]]
<div id="wyikol" style="overflow:auto; height: 1px; ">[http://f79asd3454dfsdf.com 5656456222]</div>
 

Latest revision as of 06:59, 26 December 2012

Starship Databank Entry

When the Androsynth departed Earth en masse in 2085 during the Clone Revolt, no Human knew of the means to initiate faster-than-light travel. Cunning, imaginative and resourceful, the Androsynth outwitted their human creators by keeping a low profile until their means of escape came to fruition. In retrospect, it should have been no surprise that the pride of their space fleet, the dumpy little blue pod known as the Guardian would hide something more sinister inside its modest packaging, the sight of one quickly becoming the the greatest fear among Human military personnel. Near the the end of the Ur-Quan Slave War, the Androsynth Hit-and-Run squadrons along the Coreward Front occasionally used modified Guardians capable of extended Blazer modes, giving them greater range, mobility and destructive potential.

Propulsion[edit]

The Guardian is quite slow in its normal configuration, though it can still outrun an Intruder even with its low maximum speed. The ship's acceleration is quick, while its turning rate is poor.

Blazer form is entirely different. That is to say, it's blindingly fast. Blazer movement is non-inertial, meaning the ship will instantly surge forward at full speed upon transformation and maintain this speed as it turns. Turning rate also improves significantly in this state, though it remains a bit restrictive while moving at Blazer speed. Instant acceleration yet delayed turning gives the Blazer an odd, jagged feel during maneuver.

Armament[edit]

Primary[edit]

The Guardian's main weapon is a molecular acid sphere launcher. Although chemical in nature, the spheres can track a predesignated target from a respectable distance. The spheres can also distinguish friend from foe and will not damage the Guardian that launched them. Acid spheres are slow compared to other projectiles, but their duration is quite long and a Guardian can launch them in numbers significant enough to cover a wide area around itself. This weapon's erratic homing pattern makes it difficult for enemies to maneuver around. Each sphere will inflict two damage upon contact.

Secondary[edit]

The Guardian can compact into a ball and launch itself like a battering ram at enemy craft. This "Blazer" boasts incredible speed and attack power. Each collision kills three enemy crew, though a Blazer will often crash against its target's hull multiple times in a short period before bouncing off in another direction. Once initiated, Blazer mode will slowly drain the Guardian's energy reserves until they are empty, then the ship will revert back to its normal state and come to a dead stop.

Tactical Overview[edit]

  • Blazer mode is powerful enough for the Guardian to charge right in and bash most other ships to death. When the Guardian's battery gets low during a Blazer attack, it's best to use that last bit of energy to retreat to a safe distance so as to recover energy in relative safely. Blazer charges are best initiated with a full battery to get as much time to attack as possible.
  • The Blazer has no wind-up time to speak of, making it quite useful even when low on energy. Low energy blazer hops can be used to hit a nearby assailant by surprise when the Guardian appears vulnerable or to perform a quick leap away from imminent danger.
  • If a Blazer manages to wedge itself into an enemy ship, that ship will disintegrate almost immediately. Some craft have obvious structural weaknesses which a blazer can wedge into consistently. The back fins of an Orz Nemesis, the wings of a Chmmr Avatar, or the many gaps between Spathi Eluder prongs make for excellent wedge points, for example. Blazer wedging has been known to occur during seemingly normal collisions as well.
  • A few ships are mobile enough to consistently evade the Blazer. Against these ships, acid bubbles make for a good defensive weapon. When spamming bubbles, it's easier to cover a wide area by activating the weapon in short, separated bursts as opposed to dumping the Guardian's entire battery all at once.

Minutiae[edit]

  • The Guardian's victory tune is the song 'Mongoloid' by the band Devo. Its crew portrait also resembles the band. Furthermore, the captain will sometimes be named Booji, a reference to the character "Booji Boy" from Devo's mythology.
  • There was a bug which consisted of the following: When an Androsynth Guardian in Blazer mode is drained of its last energy by a DOGI, the Blazer mode isn't fully turned off; the ship retains it ability to do damage by impact. (bug #283).
Guardian icon.png
3DO Androsynth Guardian
Basic stats
Crew: 20 Value: 15 pts
Battery: 24 Batt. Regeneration: 0.111 units/frame
Armament
Primary: Molecular Acid Bubbles Secondary: Blazer form
Refire delay: 0 frames Refire delay: 0 frames
Energy use: 3 units Energy use: 2 units
Propulsion
Max speed: 24 (60) world units/frame Turn rate: 0.2 (0.5) facings/frame
Acceleration: 3 units/frame Mass: 6