Difference between revisions of "Jugger"

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==Minutiae==
 
==Minutiae==
  
* The Jugger's shield does not absorb energy from the [[Androsynth]] [[Guardian]] in its Blazer form.  While a shielded Jugger won't take damage from the [[Guardian]]'s Blazer form, it also cannot re-energize its Batteries from it.
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* The Jugger's shield does not absorb energy from the [[Androsynth]] [[Guardian]] in its Blazer form.  While a shielded Jugger won't take damage from the [[Guardian]]'s Blazer form, it also cannot re-energize its batteries from it.
  
 
* Orz space marines are repelled by the Jugger's shield and provide no energy gain.
 
* Orz space marines are repelled by the Jugger's shield and provide no energy gain.

Revision as of 16:01, 31 July 2011


Fan-made image by VileRancour.

The Utwig Jugger is one of the most dangerous ships in our region of space, thanks to its unique weapons and shield systems.

Propulsion

The Jugger is surprisingly fast for its size, although its acceleration is weak. But it is also outfitted with a set of amazingly powerful turning jets, and is capable of coming about as quickly as a vessel less than half its size.

Armament

Primary

The Jugger's main weapon is an array of six forward-facing, "energy spear" cannons powered by an extremely efficient combat dynamo system. With it, the cannons have a virtually limitless supply of energy, and are able to fire without drawing any energy from the combat batteries. While weak individually, three or four energy spears will generally hit with each salvo. Each cannon "spear" will kill one member of the enemy's crew upon striking the ship.

Secondary

The Jugger is equipped with a unique shielding system. It is capable of absorbing an almost limitless amount of punishment from both kinetic and energy-based attacks, and it in fact converts this energy for storage in its combat batteries! However, the vessel is not capable of replenishing energy on its own, so if the combat batteries run out, the shields are no longer usable for the duration of the engagement. A Jugger always enters battle with its batteries at half of its maximum capacity.

Tactical Overview

While in theory the Jugger's shields can block all damage and never lose energy, in practice neither the AI or any human being can achieve this 'perfect shielding'. Consequently, the Jugger is highly vulnerable to very low-damage weapons such as the Mmrnmhrm X-Form's missiles which realistically take more energy to shield against than can be gained by absorption. Conversely, weapons such as the Chmmr Avatar's laser or the Ur-Quan Dreadnought's fusion bolt are powerful enough that with care the shields will absorb far more than they use.

The Jugger's massive size and poor acceleration make gravity wells particularly dangerous, since at full speed they can be difficult to avoid. This, combined with the excellent turning rate of the ship and unique weapons systems, make pillboxing a wildly popular tactic.

The Jugger is one of the best ships in the game against the Sa-Matra, along with the Pkunk Fury, as its shields render the Sa-Matra's comets useless.

Minutiae

  • The Jugger's shield does not absorb energy from the Androsynth Guardian in its Blazer form. While a shielded Jugger won't take damage from the Guardian's Blazer form, it also cannot re-energize its batteries from it.
  • Orz space marines are repelled by the Jugger's shield and provide no energy gain.
  • The shield does not protect against the Shofixti Scout's Glory Device. The Jugger takes the same amount of damage from the explosion whether it is shielded or unshielded.
Jugger icon.png
3DO Utwig Jugger
Basic stats
Crew: 20 Value: 22 pts
Battery: 20 Batt. Regeneration: 0 units/frame
Armament
Primary: Energy spears Secondary: Absorption shield
Refire delay: 7 frames Refire delay: 12 frames
Energy use: 0 units Energy use: 1 units
Propulsion
Max speed: 36 world units/frame Turn rate: 0.5 facings/frame
Acceleration: 0.86 units/frame Mass: 8