Difference between revisions of "Lander Hints"

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* Don't risk hostile planets.  You might be able to come back to them later.
 
* Don't risk hostile planets.  You might be able to come back to them later.
 
* If your lander is nearly full go back to the ship and come back rather than trying to cram in that last bit.  If you try to pick up that big wad of 20 Tzo Crystals and only have space for 3, 3 is all you'll get and the rest wasted.
 
* If your lander is nearly full go back to the ship and come back rather than trying to cram in that last bit.  If you try to pick up that big wad of 20 Tzo Crystals and only have space for 3, 3 is all you'll get and the rest wasted.
* Keep in mind that landing planets require certain amounts of fuel. Because of this, every rock in [[The Ur-Quan Masters]] universe isn't worth landing. For example, you should consider twice landing a planet with not so valuable minerals (common, corrosive) if the fuel consuption is more than 1 units.
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* Keep in mind that landing planets require certain amounts of fuel. Because of this, every rock in [[The Ur-Quan Masters]] universe isn't worth landing. For example, you should consider twice landing a planet with not so valuable minerals (common, corrosive) if the fuel consuption is more than 1 unit.

Revision as of 07:25, 27 September 2004

  • Keep your finger on the escape button!
  • Don't risk hostile planets. You might be able to come back to them later.
  • If your lander is nearly full go back to the ship and come back rather than trying to cram in that last bit. If you try to pick up that big wad of 20 Tzo Crystals and only have space for 3, 3 is all you'll get and the rest wasted.
  • Keep in mind that landing planets require certain amounts of fuel. Because of this, every rock in The Ur-Quan Masters universe isn't worth landing. For example, you should consider twice landing a planet with not so valuable minerals (common, corrosive) if the fuel consuption is more than 1 unit.