Difference between revisions of "Lander Hints"

From Ultronomicon
Jump to: navigation, search
(safe)
(Lots of arranging, rewriting for better grammar, and categorizing. I don't think it has any real spoilers.)
Line 1: Line 1:
 
{{Safe}}
 
{{Safe}}
  
* Keep your finger on the escape button!
+
==Lander controls==
* Don't risk hostile planets. You might be able to come back to them later.
+
Piloting the lander is similar to flying other types of ships (the default controls can be changed in ''keys.cfg''):
* If your lander is nearly full, go back to the ship and return for another load instead of trying to cram in that last bitIf you try to pick up that big wad of 20 Tzo Crystals and only have space for three, three is all you'll get and the rest will be wasted.
+
*Use Left and Right to rotate the lander counterclockwise and clockwise respectively.
* Keep in mind that landing planets require certain amounts of fuel. Because of this, every rock in [[The Ur-Quan Masters]] universe isn't worth landing. For example, you should consider twice landing a planet with not so valuable minerals (common, corrosive) if the fuel consumption is more than 1 unit.
+
*Use Up to go forward. Unlike space-faring vehicles, the lander stops moving forward as soon as you let go of the thrust key.
* If you are low on crew, return to the ship immediately. There is nothing worse than having your lander blown to pieces in the middle of a mining run.
+
*Use Right Shift to fire the blaster. Use this to shoot life forms, but make sure you don't shoot valuable mineral deposits!
* It is wise to carry more than one lander at a time. This is critical early on in the game, so you don't have to go all the way back to Sol and buy another one in order to continue your scavenging efforts.
+
*Use Escape to return to the ship if the lander's storage is full or you're in trouble!
* Remember to look at the atmospheric rating, seismic rating '''and temperature''' of a planet before landingIts easy to forget and come down in the middle of hell.
+
 
* There are ways to improve your landers, for a price.
+
==Deciding to land or not==
 +
*You might want to land on a planet if it has lots of good minerals or other interesting stuff on the surface.  Run an Auto Scan (Mineral, Bio, and Energy Scans one after another) to check.
 +
**Check the "Cargo" menu option (four options to the right of "Navigate" on the top level menu) to remind yourself which colors of mineral are most valuableYou get more Resource Units per part from mineral types near the bottom of the list, like Radioactives and Exotics!
 +
**There's more to planets than just minerals! Life forms (revealed with a Bio Scan) often provide valuable data. Use the lander's blaster to stun the animal (it may take a few hits) and pick up any capsules it drops. Keep an eye on the blue "DAT" meter on the right, though -- like minerals, your lander can only hold so much information at once!
 +
**Occasionally, you will find an energy signature on a planet. You should check it out!
 +
*But be careful: landing on a planet can be dangerous!  When deciding to land or not, keep these factors in mind:
 +
**'''Atmospheric rating:''' Higher numbers mean there are more lightning storms!
 +
**'''Seismic rating:''' Higher numbers mean there are more earthquakes!
 +
**'''Temperature:'''  The brighter the star and the closer the planet is to the star, the hotter the planet will be. If the temperature is too high, there will be dangerous fire storms on the surface!  It is never too cold to safely land, but the types of minerals won't be as good on colder planets.
 +
**'''Life forms:''' Some life forms will attack your lander!
 +
 
 +
==Tips for surviving semi-dangerous planets==
 +
*Keep a finger on the escape button!  If you are running low on crew or get into trouble, return to the ship before your lander gets destroyed!  All minerals and data you had on your lander will be destroyed along with it!
 +
*It is wise to carry more than one lander at a time, in case one gets destroyed. This is especially important early in the game so you don't have to interrupt your scavenging session and use valuable fuel flying back to Sol to get a new lander.
 +
*Don't risk landing on ''very'' dangerous planets.  Getting rare minerals is useless if your lander gets destroyed before you make it back to the ship!  A capable pilot can maneuvre around some obstacles, but an experienced pilot knows when it is best to give up and come back later!  Make a note of the planet's hyperspace coordinates and the planet/moon number; you can come back with better landers later on.
 +
 
 +
==Other Tips==
 +
*Keep in mind that landing on planets uses up a certain amounts of fuel.  The bigger the planet is, the higher gravity is, and the more fuel it takes for the lander to blast off when it's done on the surface.  If the minerals on the planet are low-quality, it might not be worth the fuel to go after them, especially if you are low on fuelYou have to leave enough fuel to make it back to Sol, after all!
 +
*If your lander's mineral storage (the red bar on the left) is nearly full, return to the ship and come back for another load instead of trying to cram in that last bit.  If you try to pick up more minerals than you have room for, the extra minerals will be lost forever!
 +
*Remember that while your ship can hold much more than a lander can (as long as your ship has at least one Storage Bay), it still has a limited capacity!  If you are near or at the limit, your lander won't be able to pick up very much. Head back to Sol and talk to the Starbase Commander to unload them!

Revision as of 00:47, 19 October 2004

This page is guaranteed to be spoiler free. It is safe for you to read this page even if you have not completed playing The Ur-Quan Masters. Links you follow from this page do not share this guarantee unless they also include this text.


Lander controls

Piloting the lander is similar to flying other types of ships (the default controls can be changed in keys.cfg):

  • Use Left and Right to rotate the lander counterclockwise and clockwise respectively.
  • Use Up to go forward. Unlike space-faring vehicles, the lander stops moving forward as soon as you let go of the thrust key.
  • Use Right Shift to fire the blaster. Use this to shoot life forms, but make sure you don't shoot valuable mineral deposits!
  • Use Escape to return to the ship if the lander's storage is full or you're in trouble!

Deciding to land or not

  • You might want to land on a planet if it has lots of good minerals or other interesting stuff on the surface. Run an Auto Scan (Mineral, Bio, and Energy Scans one after another) to check.
    • Check the "Cargo" menu option (four options to the right of "Navigate" on the top level menu) to remind yourself which colors of mineral are most valuable. You get more Resource Units per part from mineral types near the bottom of the list, like Radioactives and Exotics!
    • There's more to planets than just minerals! Life forms (revealed with a Bio Scan) often provide valuable data. Use the lander's blaster to stun the animal (it may take a few hits) and pick up any capsules it drops. Keep an eye on the blue "DAT" meter on the right, though -- like minerals, your lander can only hold so much information at once!
    • Occasionally, you will find an energy signature on a planet. You should check it out!
  • But be careful: landing on a planet can be dangerous! When deciding to land or not, keep these factors in mind:
    • Atmospheric rating: Higher numbers mean there are more lightning storms!
    • Seismic rating: Higher numbers mean there are more earthquakes!
    • Temperature: The brighter the star and the closer the planet is to the star, the hotter the planet will be. If the temperature is too high, there will be dangerous fire storms on the surface! It is never too cold to safely land, but the types of minerals won't be as good on colder planets.
    • Life forms: Some life forms will attack your lander!

Tips for surviving semi-dangerous planets

  • Keep a finger on the escape button! If you are running low on crew or get into trouble, return to the ship before your lander gets destroyed! All minerals and data you had on your lander will be destroyed along with it!
  • It is wise to carry more than one lander at a time, in case one gets destroyed. This is especially important early in the game so you don't have to interrupt your scavenging session and use valuable fuel flying back to Sol to get a new lander.
  • Don't risk landing on very dangerous planets. Getting rare minerals is useless if your lander gets destroyed before you make it back to the ship! A capable pilot can maneuvre around some obstacles, but an experienced pilot knows when it is best to give up and come back later! Make a note of the planet's hyperspace coordinates and the planet/moon number; you can come back with better landers later on.

Other Tips

  • Keep in mind that landing on planets uses up a certain amounts of fuel. The bigger the planet is, the higher gravity is, and the more fuel it takes for the lander to blast off when it's done on the surface. If the minerals on the planet are low-quality, it might not be worth the fuel to go after them, especially if you are low on fuel. You have to leave enough fuel to make it back to Sol, after all!
  • If your lander's mineral storage (the red bar on the left) is nearly full, return to the ship and come back for another load instead of trying to cram in that last bit. If you try to pick up more minerals than you have room for, the extra minerals will be lost forever!
  • Remember that while your ship can hold much more than a lander can (as long as your ship has at least one Storage Bay), it still has a limited capacity! If you are near or at the limit, your lander won't be able to pick up very much. Head back to Sol and talk to the Starbase Commander to unload them!