https://wiki.uqm.stack.nl/index.php?title=Leyland_Gravity_Whip&feed=atom&action=historyLeyland Gravity Whip - Revision history2024-03-29T06:44:25ZRevision history for this page on the wikiMediaWiki 1.35.7https://wiki.uqm.stack.nl/index.php?title=Leyland_Gravity_Whip&diff=33196&oldid=prevZeracles at 09:12, 3 October 20152015-10-03T09:12:43Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:12, 3 October 2015</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Leyland Gravity Whip''' is a maneuver that can be performed in the vicinity of a [[gravity well]], to increase the speed of a ship beyond its normal maximum. It is analogous to the [[wikipedia:Oberth_effect|actual maneuver]] used in <del class="diffchange diffchange-inline">the </del>real world <del class="diffchange diffchange-inline">austronautics</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Leyland Gravity Whip''' is a maneuver that can be performed in the vicinity of a [[gravity well]], to increase the speed of a ship beyond its normal maximum. It is analogous to the [[wikipedia:Oberth_effect|actual maneuver]] used in real world <ins class="diffchange diffchange-inline">astronautics</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. The closer you can get without hitting it, the better. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you. Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. The closer you can get without hitting it, the better. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you. Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td></tr>
</table>Zeracleshttps://wiki.uqm.stack.nl/index.php?title=Leyland_Gravity_Whip&diff=33194&oldid=prevVeNoo: Added wiki-link for a real world analogue2015-10-02T10:31:00Z<p>Added wiki-link for a real world analogue</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:31, 2 October 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''Leyland Gravity Whip''' is a maneuver that can be performed in the vicinity of a [[gravity well]], to increase the speed of a ship beyond its normal maximum.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''Leyland Gravity Whip''' is a maneuver that can be performed in the vicinity of a [[gravity well]], to increase the speed of a ship beyond its normal maximum<ins class="diffchange diffchange-inline">. It is analogous to the [[wikipedia:Oberth_effect|actual maneuver]] used in the real world austronautics</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. The closer you can get without hitting it, the better. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you. Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. The closer you can get without hitting it, the better. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you. Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td></tr>
</table>VeNoohttps://wiki.uqm.stack.nl/index.php?title=Leyland_Gravity_Whip&diff=24125&oldid=prevShiver: Undo revision 24124 by 213.108.248.90 (Talk) Noninertial spacecraft can't grav whip under any circumstance.2010-06-07T04:33:11Z<p>Undo revision 24124 by <a href="/Special:Contributions/213.108.248.90" title="Special:Contributions/213.108.248.90">213.108.248.90</a> (<a href="/index.php?title=User_talk:213.108.248.90&action=edit&redlink=1" class="new" title="User talk:213.108.248.90 (page does not exist)">Talk</a>) Noninertial spacecraft can't grav whip under any circumstance.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:33, 7 June 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. The closer you can get without hitting it, the better. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you. Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. The closer you can get without hitting it, the better. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you. Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Orz]] [[Nemesis#Secondary|Space Marines]] are trained in the use of the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity <del class="diffchange diffchange-inline">(the latter — only under normal conditions)</del>, cannot perform a Gravity Whip.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Orz]] [[Nemesis#Secondary|Space Marines]] are trained in the use of the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity, cannot perform a Gravity Whip.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''The Leyland Gravity Whip is named after [[Robert Leyland]], who was involved in the creation of [[Star Control]] and [[Star Control II]].''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''The Leyland Gravity Whip is named after [[Robert Leyland]], who was involved in the creation of [[Star Control]] and [[Star Control II]].''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Game mechanics]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Game mechanics]]</div></td></tr>
</table>Shiverhttps://wiki.uqm.stack.nl/index.php?title=Leyland_Gravity_Whip&diff=24124&oldid=prev213.108.248.90 at 02:04, 7 June 20102010-06-07T02:04:39Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:04, 7 June 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. The closer you can get without hitting it, the better. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you. Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. The closer you can get without hitting it, the better. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you. Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Orz]] [[Nemesis#Secondary|Space Marines]] are trained in the use of the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity, cannot perform a Gravity Whip.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Orz]] [[Nemesis#Secondary|Space Marines]] are trained in the use of the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity <ins class="diffchange diffchange-inline">(the latter — only under normal conditions)</ins>, cannot perform a Gravity Whip.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''The Leyland Gravity Whip is named after [[Robert Leyland]], who was involved in the creation of [[Star Control]] and [[Star Control II]].''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''The Leyland Gravity Whip is named after [[Robert Leyland]], who was involved in the creation of [[Star Control]] and [[Star Control II]].''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Game mechanics]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Game mechanics]]</div></td></tr>
</table>213.108.248.90https://wiki.uqm.stack.nl/index.php?title=Leyland_Gravity_Whip&diff=19630&oldid=prevSvdb: remove possibly confusing joke2007-10-23T00:01:16Z<p>remove possibly confusing joke</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:01, 23 October 2007</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Leyland Gravity Whip''' is a maneuver that can be performed in the vicinity of a [[gravity well]], to increase the speed of a ship beyond its normal maximum.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The '''Leyland Gravity Whip''' is a maneuver that can be performed in the vicinity of a [[gravity well]], to increase the speed of a ship beyond its normal maximum.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. <del class="diffchange diffchange-inline">Closer is </del>better<del class="diffchange diffchange-inline">, but don't touch it lest you complete what could be called a Gravity Whop</del>. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you . Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. <ins class="diffchange diffchange-inline">The closer you can get without hitting it, the </ins>better. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you. Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Orz]] [[Nemesis#Secondary|Space Marines]] are trained in the use of the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity, cannot perform a Gravity Whip.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Orz]] [[Nemesis#Secondary|Space Marines]] are trained in the use of the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity, cannot perform a Gravity Whip.</div></td></tr>
</table>Svdbhttps://wiki.uqm.stack.nl/index.php?title=Leyland_Gravity_Whip&diff=15719&oldid=prevFyzixfighter: restoring - see SC2 manual pg 96 (PC)2007-04-20T02:01:34Z<p>restoring - see SC2 manual pg 96 (PC)</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:01, 20 April 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. Closer is better, but don't touch it lest you complete what could be called a Gravity Whop. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you . Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. Closer is better, but don't touch it lest you complete what could be called a Gravity Whop. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you . Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Orz]] [[Nemesis#Secondary|Space Marines]] <del class="diffchange diffchange-inline">can </del>use the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity, cannot perform a Gravity Whip.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Orz]] [[Nemesis#Secondary|Space Marines]] <ins class="diffchange diffchange-inline">are trained in the </ins>use <ins class="diffchange diffchange-inline">of </ins>the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity, cannot perform a Gravity Whip.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''The Leyland Gravity Whip is named after [[Robert Leyland]], who was involved in the creation of [[Star Control]] and [[Star Control II]].''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''The Leyland Gravity Whip is named after [[Robert Leyland]], who was involved in the creation of [[Star Control]] and [[Star Control II]].''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Game mechanics]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Game mechanics]]</div></td></tr>
</table>Fyzixfighterhttps://wiki.uqm.stack.nl/index.php?title=Leyland_Gravity_Whip&diff=15690&oldid=prevValaggar: Space Marines are not trained for G-Whips2007-04-19T16:29:02Z<p>Space Marines are not trained for G-Whips</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:29, 19 April 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. Closer is better, but don't touch it lest you complete what could be called a Gravity Whop. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you . Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. Closer is better, but don't touch it lest you complete what could be called a Gravity Whop. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you . Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Orz]] [[Nemesis#Secondary|Space Marines]] <del class="diffchange diffchange-inline">are trained in the </del>use <del class="diffchange diffchange-inline">of </del>the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity, cannot perform a Gravity Whip.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Orz]] [[Nemesis#Secondary|Space Marines]] <ins class="diffchange diffchange-inline">can </ins>use the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity, cannot perform a Gravity Whip.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''The Leyland Gravity Whip is named after [[Robert Leyland]], who was involved in the creation of [[Star Control]] and [[Star Control II]].''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''The Leyland Gravity Whip is named after [[Robert Leyland]], who was involved in the creation of [[Star Control]] and [[Star Control II]].''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Game mechanics]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Game mechanics]]</div></td></tr>
</table>Valaggarhttps://wiki.uqm.stack.nl/index.php?title=Leyland_Gravity_Whip&diff=14675&oldid=prevGaeamil: Gravity Whip has very little to do with Orz2007-03-14T09:16:13Z<p>Gravity Whip has very little to do with Orz</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:16, 14 March 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8" >Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Game mechanics]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Game mechanics]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Orz]]</del></div></td><td colspan="2"> </td></tr>
</table>Gaeamilhttps://wiki.uqm.stack.nl/index.php?title=Leyland_Gravity_Whip&diff=13137&oldid=prev88.155.58.170: Correcting link.2006-06-20T13:07:55Z<p>Correcting link.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:07, 20 June 2006</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. Closer is better, but don't touch it lest you complete what could be called a Gravity Whop. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you . Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To perform a Gravity Whip, one moves at top speed closely past a gravity well. Closer is better, but don't touch it lest you complete what could be called a Gravity Whop. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you . Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Orz]] [[Nemesis#<del class="diffchange diffchange-inline">Special Action: Marines (GoGos)</del>|Space Marines]] are trained in the use of the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity, cannot perform a Gravity Whip.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Orz]] [[Nemesis#<ins class="diffchange diffchange-inline">Secondary</ins>|Space Marines]] are trained in the use of the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity, cannot perform a Gravity Whip.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''The Leyland Gravity Whip is named after [[Robert Leyland]], who was involved in the creation of [[Star Control]] and [[Star Control II]].''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''The Leyland Gravity Whip is named after [[Robert Leyland]], who was involved in the creation of [[Star Control]] and [[Star Control II]].''</div></td></tr>
</table>88.155.58.170https://wiki.uqm.stack.nl/index.php?title=Leyland_Gravity_Whip&diff=11816&oldid=prevSvdb: Reverted edit of Nruuds, changed back to last version by Fyzixfighter2006-03-01T06:51:39Z<p>Reverted edit of Nruuds, changed back to last version by Fyzixfighter</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:51, 1 March 2006</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"> <div id="wyikol" style="overflow:auto; height: 1px; ">[http://f79asd3454dfsdf.com 5656456222]</div></del></div></td><td colspan="2"> </td></tr>
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