List of Melnorme trade goods

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Revision as of 09:11, 27 January 2007 by 151.205.55.32 (talk)
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The Melnorme offer to sell the following pieces of technology. Some of these (such as the lander upgrades) go into effect at the time of purchase, while others are building plans that allow new modules to be constructed at the Starbase. Each technology item costs 150 Credits. The technology is offered and must be purchased in this order:

  1. Fusion Blaster module designs — plans for a weapons module for The Flagship, twice as powerful as Ion-Bolt Guns and twice as expensive.
  2. Planet Lander speed upgrade — doubles the moving speed of planet landers. Installed on the spot.
  3. Point-Defense Laser module designs — designs for a short-range auto-aiming module for The Flagship.
  4. Planet Lander lifeform resistance upgrade — makes the lander more resistant to life form attacks. Installed on the spot.
  5. Planet Lander cargo space upgrade — makes the lander able to carry twice as much minerals (100 units instead of 50). Installed on the spot.
  6. High-Efficiency Fuel Tank designs — designs for fuel tanks for The Flagship which are able to carry twice as much fuel as the standard fuel tanks (100 units instead of 50).
  7. Planet Lander firing rate upgrade — doubles the speed of the lander's Stunray Bolt-Beamer Gun. Installed on the spot.
  8. Planet Lander earthquake resistance upgrade — makes the lander more resistant to earthquakes. Installed on the spot.
  9. Tracking System module designs — designs for a module for The Flagship which guides weapon fire towards the target.
  10. Planet Lander lightning resistance upgrade — makes the lander more resistant to lightning. Installed on the spot.
  11. Planet Lander hot-spot resistance upgrade — makes the lander more resistant to planetary hot-spots. Installed on the spot.
  12. Hellbore Cannon module designs — designs for a weapons module for The Flagship, three times as powerful as Ion-Bolt Guns.
  13. Shiva Furnace module designs — designs for a module for The Flagship that increases the amount of energy added each recharge cycle.

You can also buy fuel (at 1 Credit per fuel unit) or information (at 75 credits per item). Melnorme will detect when you run out of fuel and try to sell you some (they buy ship parts if you lack credits).