List of weapons

From Ultronomicon
Revision as of 21:44, 16 May 2007 by 81.178.240.229 (talk)
Jump to navigation Jump to search
Race Ship Weapon #1 Damage Notes Weapon #2 Damage Notes
Androsynth Guardian Molecular Acid Bubbles 2 Follows using Chaos(TM) tracking Blazer Mode 3 per hit Becomes an high-speed, inertialess comet until battery is drained, does damage to foe on impact

Arilou Skiff Ventral laser 1 Automatically aims at foe Random Teleport 0 Teleports the Skiff to a random point on the battlefield

Chenjesu Broodhome Photon Crystal Shard 6 for direct hit, 2 for shattered piece Travels outward until fire is released, then shatters. D.O.G.I. 0 Follows foe and saps battery power

Chmmr Avatar Heavy X-ray laser 2 Continuous laser that damages VERY fast Tractor Beam 0 pulls foe closer

Druuge Mauler High-recoil Cannon 6 Throws Druuge backwards Burn Crew 1 (to self) Destroys 1 crew to recharge battery

Earthling Cruiser MX Nuclear Missile 4 Uses "Fire-and-forget" tracking SDI Point Defense Laser 1 Auto-targets nearby weapon shots or enemy ships

Ilwrath Avenger Hellfire Spout 1 Very fast-firing; fire disengages cloak and instantaneously turns the ship to face the opponent Cloaking Field 0 Makes the ship invisible and untargetable by tracking weapons

Kohr-Ah Marauder Spinning blade-disk 4 Flies until fire is released, then stops and tracks nearby ships F.R.I.E.D. 3 Fires in 16 directions at once

Melnorme Trader Variable power blaster (Keel-Verezy origin) 2/4/6/8 Does more damage the longer fire is held Confusion ray (Electromagnetic cannon) 0 Disables secondary fire, and lock foe into spinning in one direction

Mmrnmhrm X-Form Missiles 1 track, only in Y-Wing form Lasers 1 hit very fast, must be in X-Wing Form

Mycon Podship Homing Plasmoid 1-10 Dissipates over time and hits to the shot Regrow Crew -4 (to self) Regrows 4 crew

Orz Nemesis Howitzer 3 Can rotate turret and fire at any angle Space Marine varies Launches a space marine that boards foe's ship and attacks the crew, will eventually die as it is infiltrating, after taking out, on average, 8 enemy crew members.

Pkunk Fury Triple-mounted hot metal minigun 1 fires from front and both sides Insult 0 recharges 2 battery

Precursor Tug (aka The Flagship) Ion-Bolt Gun/Fusion Blaster/Hellbore Cannon 2/4/6 Point-Defense Laser ?{needs to be found}

Shofixti Scout Mendokusai Energy Dart 1 Glory Device 14 max kamikaze attack that destroys the Scout (must press 3 times to use)

Slylandro Probe Lightning 1 always aims to enemy re-energize 0 allows probe to "scoop" asteroids and convert them to a full battery

Spathi Eluder fast, weak, forward gun 1 B.U.T.T. 2 fires from rear, tracking

Supox Blade Toxic glob weapon 1 Fast, weak, forward-firing Lateral Thrusting System 0 allows easy strafing, and backwards motion

Syreen Penetrator Particle Beam Stiletto (Electron Dagger) 2 Syreen Song varies Causes crew to jump ship, can be picked up by either side.

Thraddash Torch Mark VI Blaster 1 Reeunk Afterburner 2 Launches Torch ahead, leaving a trail of fire that can damage foe

Umgah Drone Antimatter Cone 1 fires continuously, takes no energy (however, restarts the battery recharge counter) Retro-propulsion System 0 launches Drone backwards and then cancels all momentum

Ur-Quan Dreadnought Fusion Blaster 6 Launch Fighters varies launches 2 crew in autonomous fighters that attack the foe. Each of their shots do 1 damage.

Utwig Jugger Energy spears 1 fires 6 at once, takes no energy Absorption shield 0 converts all damage taken into battery power

VUX Intruder Gigawatt Laser 1 Limpet Parasite Cocoon 0 slows down foe

Yehat Terminator Twin Ion Pulse Cannons 1 Force Shield 0 blocks all damage

Zoq-Fot-Pik Stinger Antimatter spray gun 1 inaccurate Tongue Attack 12 point-blank range