Difference between revisions of "Marauder"

From Ultronomicon
Jump to navigation Jump to search
Line 20: Line 20:
 
Overall, the Kohr-Ah Marauder is one of the most powerful ships in the Quadrant.  Its weapon systems make it an effective opponent at any range, and the primary weapon is particularly useful in "setting traps"; surrounding an enemy ship with blades on all sides and letting them close in.
 
Overall, the Kohr-Ah Marauder is one of the most powerful ships in the Quadrant.  Its weapon systems make it an effective opponent at any range, and the primary weapon is particularly useful in "setting traps"; surrounding an enemy ship with blades on all sides and letting them close in.
  
Its firing rate is slower than the Dreadnought, and its weapons do less damage, but the range and homing abilities more than make up for it.
+
Its firing rate is slower than the [[Dreadnought]], and its weapons do less damage, but the range and homing abilities more than make up for it.
 +
 
 +
'''Strong against:''' The Marauder can go at least toe-to-toe with every ship (except the Jugger).
 +
'''Weak against:''' The [[Utwing]] [[Jugger]]...but then again, so is just about every other ship.
  
 
[[Category:Ships]]
 
[[Category:Ships]]

Revision as of 22:44, 23 July 2005

Kohr-Ah Marauder Icon.png
Ur-Quan Topics
Species
Ur-Quan
Kzer-Za • Kohr-Ah
History
Sentient Milieu
Slave Revolt
Slave War
The Words
Doctrinal Conflict
Second Doctrinal War
Personalities
Kzer-Za • Kohr-Ah
Philosophies
Path of Now and Forever
Ur-Quan Hierarchy • Battle Thrall • Fallow Slave • Oath of Fealty Doctrinal Conflict
Ships
Dreadnought • Marauder • Sa-Matra
Science
Excruciator • Slave Shield • Talking Pet

The Kohr-Ah Marauder is a very powerful vessel rivaling the Ur-Quan Dreadnought. It is armed with spinning sawblades and a destructive F.R.I.E.D. system.

Navigation

Comparable in size, speed, acceleration and turning to an Ur-Quan Dreadnought, what the Marauder lacks in grace it more than makes up for with its devastating weapons systems.

Armament

Primary

In combat, the Marauder launches spinning metal-blade disks with a near-limitless range and a short-range homing capability. When launched, they will travel in a given direction as long as the fire button is held down, and when it is released, they will stop and hold their position. As an enemy ship approaches, the disks will slowly close in on it, causing massive damage on contact.

Secondary

The "Fiery Ring of Inevitable and Eternal Destruction", or F.R.I.E.D., is a ring of superheated plasma that expands from the Marauder and annihilates anything in its path. If a F.R.I.E.D. shot and an enemy projectile collide, the F.R.I.E.D. will always win. This property makes them very useful for defense. Using F.R.I.E.D. consumes half of the maximum battery.

Tactical Overview

Overall, the Kohr-Ah Marauder is one of the most powerful ships in the Quadrant. Its weapon systems make it an effective opponent at any range, and the primary weapon is particularly useful in "setting traps"; surrounding an enemy ship with blades on all sides and letting them close in.

Its firing rate is slower than the Dreadnought, and its weapons do less damage, but the range and homing abilities more than make up for it.

Strong against: The Marauder can go at least toe-to-toe with every ship (except the Jugger). Weak against: The Utwing Jugger...but then again, so is just about every other ship.