Difference between revisions of "Mauler"

From Ultronomicon
Jump to navigation Jump to search
(A few fixes)
 
(41 intermediate revisions by 23 users not shown)
Line 1: Line 1:
== General Overview ==
+
__NOTOC__
  
One of the single most troublesome ships in the game. The Mauler’s slow, ungainly reactions make it a difficult ship to play with. Mastering the correct usage of the high-recoil cannon is not easy and the slow battery regeneration turns the Mauler into a vulnerable ship. To compensate for the Mauler's weak battery recharging, Druuge captains have been known to order lower-ranking crew members to be thrown into the furnace. Yet, when correctly used against certain ships, the Mauler can prove a deadly adversary. Correct usage of recoil effects would allow for great targeting and quick evasion.
+
[[Image:Notext_VR_mauler.png‎|thumb|306px|Fan-made image by VileRancour.]]
  
== Main Weapon: High-Recoil Cannon ==
+
The [[Druuge]] '''Mauler''' is one of the single most troublesome ships in space. Its slow, ungainly reactions make it a difficult ship to pilot. Mastering the correct usage of the weapons is not easy and its slow battery regeneration turns the Mauler into a very vulnerable ship.  Yet, when correctly used against certain ships, the Mauler can prove a deadly adversary.
  
Takes four points of battery and does six points of damage. The high-recoil cannon’s fast shots can pummel an unwary enemy from long distance.  The recoil itself can propel the Mauler into “hyperspacing speed” which can be a double-edged sword. The recoil-effect, combined with the Furnace, nominate the Mauler as one of the few ships that are actually DANGEROUS to a [[Chmmr]] [[Avatar]]. Aiming takes a while to master but the shots are hard to evade.  
+
==Propulsion==
 +
The Mauler is a slow, plodding ship with poor acceleration and a modest turning rate.  It is strongly affected by [[gravity well]]s. However, the Mauler also has a high-recoil forward cannon that is incredibly useful for sending it flying backwards at high speeds.
  
 +
==Armament==
 +
===Primary===
 +
The Mauler is equipped with — or more accurately, '''is''' — a large, high-recoil cannon.  Immensely powerful, it can destroy some vessels in a single shot, killing six crew members per shot, and those lucky enough to survive the impact are knocked off-course by it. The recoil generated from firing can also propel the Mauler backwards to incredible speeds, which can be a double-edged sword.  The awesome power of this weapon is held in check by the dynamos on Mauler ships, which can only be described as "pathetic".
  
== Special System: The Furnace ==
+
===Secondary===
 
+
To compensate for the Mauler's weak battery recharging, Druuge captains have been known to order lower-ranking crew members to be thrown into the furnace, which feeds vast amounts of energy into the combat batteries.  At first, this appears to be the single most useless weapons system available, depleting your own crew in order to power your primary weapons; but it can prove quite useful in a pinch. This is especially useful against the [[Chmmr]] [[Avatar]] where you can use the high-recoil cannon and the supply of battery power to keep out of the Avatar’s Tractor-and-Laser tactic, pummeling it to dust. Generally, however, it is recommended that captains be as frugal as possible with their crew.  
At first, this appears to be the single most useless special system available – Throwing a crewman into the furnace to fill half-way of the battery. But when thinking of the possible action – The Mauler actually never runs out of battery power. This is especially useful against the [[Avatar]] where you can use the high-recoil cannon and the supply of battery power to keep out of the Avatar’s Tractor-and-Laser tactic, pummeling it to dust. Other than that, it is recommended that you be as cheap as possible on throwing people into the furnace.  
 
 
 
  
 
== Tactical Overview ==
 
== Tactical Overview ==
 +
The Mauler is the sniper rifle of Star Control ships -- Proper aiming and conservation of fire are required to use it effectively.  It has distinct advantages versus certain ships, and it can be hard to hit when it is flying at super-high speeds due to the recoil, but otherwise it is very vulnerable.
  
The Mauler is a very specific ship – It has its advantages only versus specific ships. It is very vulnerable.
+
{{ShipBox|image=Mauler_icon.png|link=mauler|race=[[Druuge]]|crew=14|value=17|batt=32|regen=0.02|primary=High-recoil cannon|prim-cost=4|prim-rate=0|secondary=Convert crew to energy|sec-cost=1 crew generates 16|sec-rate=30|speed=20|turn=0.2|accel=1|mass=5}}
 
 
Strong against: [[Chmmr]] [[Avatar]]. [[Shofixti]] [[Scout]] - The high-recoil would allow the Mauler to stay out of the Glory Device’s range and it only needs one hit to send the Scout to hell. The [[Ilwrath]] [[Avenger]] will have a hard time against it too. When flown really masterfully it can also tear ships such as the Earthling ([[Humans]]) [[Cruiser]] apart.
 
 
 
Weak Against: Whoa. What not? The [[Marauder]]’s spinning blades, the [[Arilou]] [[Skiff]] can easily lay an ambush, the [[VUX]] Limpets, The [[Slylandro]] [[Probe]] and [[Pkunk]] [[Fury]] speed. The [[X-form]]’s long-range missiles, the [[Kzer-Za]] [[Dreadnought]]]’s fighters, [[Chenjesu]] [[Broodhome]] DOGIs, the [[Orz]] [[Nemesis]]’ marines and the [[Mycon]] [[Podship]] Can easily wear-down the crew complement. The [[Utwig]] [[Jugger]] loves meeting the Mauler in battle. Usually an [[Earthling]] [[Cruiser]] can wipe out a Mauler starship easily with its home-guiding missiles.
 
 
 
  
 
[[Category:Ships]]
 
[[Category:Ships]]
 +
[[Category:Druuge]]

Latest revision as of 02:01, 22 January 2012


Fan-made image by VileRancour.

The Druuge Mauler is one of the single most troublesome ships in space. Its slow, ungainly reactions make it a difficult ship to pilot. Mastering the correct usage of the weapons is not easy and its slow battery regeneration turns the Mauler into a very vulnerable ship. Yet, when correctly used against certain ships, the Mauler can prove a deadly adversary.

Propulsion[edit]

The Mauler is a slow, plodding ship with poor acceleration and a modest turning rate. It is strongly affected by gravity wells. However, the Mauler also has a high-recoil forward cannon that is incredibly useful for sending it flying backwards at high speeds.

Armament[edit]

Primary[edit]

The Mauler is equipped with — or more accurately, is — a large, high-recoil cannon. Immensely powerful, it can destroy some vessels in a single shot, killing six crew members per shot, and those lucky enough to survive the impact are knocked off-course by it. The recoil generated from firing can also propel the Mauler backwards to incredible speeds, which can be a double-edged sword. The awesome power of this weapon is held in check by the dynamos on Mauler ships, which can only be described as "pathetic".

Secondary[edit]

To compensate for the Mauler's weak battery recharging, Druuge captains have been known to order lower-ranking crew members to be thrown into the furnace, which feeds vast amounts of energy into the combat batteries. At first, this appears to be the single most useless weapons system available, depleting your own crew in order to power your primary weapons; but it can prove quite useful in a pinch. This is especially useful against the Chmmr Avatar where you can use the high-recoil cannon and the supply of battery power to keep out of the Avatar’s Tractor-and-Laser tactic, pummeling it to dust. Generally, however, it is recommended that captains be as frugal as possible with their crew.

Tactical Overview[edit]

The Mauler is the sniper rifle of Star Control ships -- Proper aiming and conservation of fire are required to use it effectively. It has distinct advantages versus certain ships, and it can be hard to hit when it is flying at super-high speeds due to the recoil, but otherwise it is very vulnerable.

Mauler icon.png
3DO Druuge Mauler
Basic stats
Crew: 14 Value: 17 pts
Battery: 32 Batt. Regeneration: 0.02 units/frame
Armament
Primary: High-recoil cannon Secondary: Convert crew to energy
Refire delay: 0 frames Refire delay: 30 frames
Energy use: 4 units Energy use: 1 crew generates 16 units
Propulsion
Max speed: 20 world units/frame Turn rate: 0.2 facings/frame
Acceleration: 1 units/frame Mass: 5