From Ultronomicon
Jump to navigation Jump to search
Druuge Mauler Icon.png

One of the single most troublesome ships in the game. The Druuge Mauler’s slow, ungainly reactions make it a difficult ship to play with. Mastering the correct usage of the weapons is not easy and its slow battery regeneration turns the Mauler into a very vulnerable ship. Yet, when correctly used against certain ships, the Mauler can prove a deadly adversary.


The Mauler is a slow, plodding ship with poor acceleration and a modest turning rate. It is strongly affected by gravity wells.



The Mauler is equipped with -- or more accurately, is -- a large, high-recoil cannon. Immensely powerful, it can destroy some vessels in a single shot, and those lucky enough to survive the impact are knocked off-course by it. The recoil generated from firing can also propel the Mauler backwards to incredible speeds, which can be a double-edged sword. The awesome power of this weapon is held in check by its relatively high power usage, and the dynamos on Mauler ships, which can only be described as "pathetic".


To compensate for the Mauler's weak battery recharging, Druuge captains have been known to order lower-ranking crew members to be thrown into the furnace, which feeds vast amounts of energy into the combat batteries. At first, this appears to be the single most useless weapons system available, depleting your own crew in order to power your primary weapons; but it can prove quite useful in a pinch. This is especially useful against the Chmmr Avatar where you can use the high-recoil cannon and the supply of battery power to keep out of the Avatar’s Tractor-and-Laser tactic, pummeling it to dust. Other than that, it is recommended that you be as frugal as possible with your crew.

Tactical Overview

The Mauler is the sniper rifle of Star Control ships -- Proper aiming and conservation of fire are required to use it effectively. It has distinct advantages versus certain ships, but overall it is very vulnerable.

Strong against: Chmmr Avatar. Shofixti Scout - The high-recoil would allow the Mauler to stay out of the Glory Device’s range and it only needs one hit to send the Scout to hell. The Ilwrath Avenger will have a hard time against it too. Its projectiles will sail right through an Umgah Drone's antimatter cone, which allows you to attack them with almost complete impunity.

Weak Against: Just about everybody. The Kohr-Ah Marauder’s spinning blades, the Arilou Skiff can easily lay an ambush, the VUX Limpets turn the Mauler into asitting duck in short order, the Slylandro Probe and Pkunk Fury are nigh-impossible to hit, and must be hit multiple times in order to defeat them, the X-form’s long-range missiles and Ur-Quan Dreadnought's fighters can peck you to death, Chenjesu Broodhome DOGIs are partiularly crippling, and the Orz Nemesis’ marines and the Mycon Podship Can easily wear-down the crew complement. The Utwig Jugger considers the Mauler a "portable refueling platform", and an Earthling Cruiser can wipe out a Mauler starship easily with its homing guided missiles.