Difference between revisions of "Melnorme"

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(Added list of Melnorme technology for sale. Also some small corrections)
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{{RaceBox|name=Melnorme|image=MelnormeComm.png|caption=Trademaster Greenish|homeworld=unknown|coordinates=unknown|organizations=none|ship=[[Trader]]}}
 
{{RaceBox|name=Melnorme|image=MelnormeComm.png|caption=Trademaster Greenish|homeworld=unknown|coordinates=unknown|organizations=none|ship=[[Trader]]}}
  
The '''Melnorme''' (prounounced /[[media:Melnorme_as_pronounced_by_Greenish.ogg|'mɛlnɔːmeɪ]]/), as far as we know, are a race of traveling traders in information and technology. They appear as several yellow globs piled on top of each other, with a large smile and a single eye.
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The '''Melnorme''' (pronounced /[[media:Melnorme_as_pronounced_by_Greenish.ogg|'mɛlnɔːmeɪ]]/), as far as we know, are a race of traveling traders in information and technology. They appear as several yellow globs piled on top of each other, with a large smile and a single eye.
  
 
The Melnorme's basic  culture revolves around exchanges of items, information, and commodities. They believe that giving without receiving is barbaric. The Melnorme lustly search for new information about biological creatures and the ominous [[Precursor]] [[Rainbow Worlds]], but to what end is unknown,  although, it is probably safe to assume that they sell the information to someone else.
 
The Melnorme's basic  culture revolves around exchanges of items, information, and commodities. They believe that giving without receiving is barbaric. The Melnorme lustly search for new information about biological creatures and the ominous [[Precursor]] [[Rainbow Worlds]], but to what end is unknown,  although, it is probably safe to assume that they sell the information to someone else.
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Melnorme are highly sensitive to color. Their bridge has a colorful background that changes to fit their mood or activities. Red is for travel, purple is generally assumed to be for trade (if one manages to find enough credits the Melnorme might even sell the information about turning purple)  and when you meet a Melnorme with a blue bridge, know that he is locking his weapons systems on your ship.  
 
Melnorme are highly sensitive to color. Their bridge has a colorful background that changes to fit their mood or activities. Red is for travel, purple is generally assumed to be for trade (if one manages to find enough credits the Melnorme might even sell the information about turning purple)  and when you meet a Melnorme with a blue bridge, know that he is locking his weapons systems on your ship.  
  
It is suspected that the Melnorme are the [[Mael-Num]], or at least their descendants or an offshot species, but the Melnorme say nothing about it. The evidence does point that way, both because of their similar names and because the Kohr-Ah have referred to the Mael-Num as "one-eyed creatures". The fact that the Melnorme keep the locations of their homeworlds secret adds weight to the claim.  
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The similarity in name between "Melnorme" and "[[Mael-Num]]", combined with the fact that the Mael-Num are being described as one-eyed creatures, may lead one to suspect there is a connection between the two. And indeed, [[Paul Reiche III]] and [[Fred Ford]] have confirmed that the Mael-Num are ancestors of the Melnorme.
  
The Melnorme are never found in [[Hyperspace]] (unless they come looking for you) and are generally encountered only around supergiant star systems. It is suspected, though unsubstantiated, that they use some property of these stars to power some other form of propulsion for even faster interstellar travel; or perhaps not "travel" per se, but some sort of multi-presence, as Trademaster [[Greenish]] seems to always be located at every supergiant star in the quadrant.
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The Melnorme are never found in [[Hyperspace]] (unless they come looking for you) and are generally encountered only around supergiant star systems. A Melnorme with the name Trademaster [[Greenish]] is always located in every supergiant star in the quadrant.
  
 
The Melnorme's [[Trader]] ship, while not designed as a warship, is still capable of defending itself. Its charging Powerblaster Fearton Torpedos are known as the one thing that can actually absorb an Ur-Quan Fusion Blast and the Confusion Ray is capable of half crippling a ship's navigation and special systems.
 
The Melnorme's [[Trader]] ship, while not designed as a warship, is still capable of defending itself. Its charging Powerblaster Fearton Torpedos are known as the one thing that can actually absorb an Ur-Quan Fusion Blast and the Confusion Ray is capable of half crippling a ship's navigation and special systems.
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==Melnorme trade goods==
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The Melnorme offer to sell the following pieces of technology, in this order:
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;[[Fusion Blaster]] module designs : designs for a weapons module for the [[SIS|Flagship]], twice as powerful as [[Ion-Bolt Gun]]s.
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;[[Planet Lander]] speed upgrade : doubles the moving speed of planet landers. Installed at the spot.
 +
;[[Point-Defense Laser]] module designs : designs for a short-range auto-aiming module for the flagship.
 +
;Planet Lander lifeform resistance upgrade : makes the lander more resistant to life form attacks. Installed at the spot.
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;Planet Lander cargo space upgrade : makes the lander able to carry twice as much [[minerals]] (100 units instead of 50). Installed at the spot.
 +
;[[High-Efficiency Fuel Tank]] designs : designs for fuel tanks for the Flagship which are able to carry twice as much fuel as the standard fuel tanks (100 units instead of 50).
 +
;Planet Lander firing rate upgrade : doubles the speed of the lander's [[Stunray Bolt-Beamer Gun]]. Installed at the spot.
 +
;Planet Lander earthquake resistance upgrade : makes the lander more resistant to earthquakes. Installed at the spot.
 +
;[[Tracking System]] module designs : designs for a module for the Flagship which guides weapon fire towards the target.
 +
;Planet Lander lightning resistance upgrade : makes the lander more resistant to lightning. Installed at the spot.
 +
;Planet Lander hot-spot resistance upgrade : makes the lander more resistant to planetary hot-spots. Installed at the spot.
 +
;[[Hellbore Cannon]] module designs : designs for a weapons module for the Flagship, three times as powerful as [[Ion-Bolt Gun]]s.
 +
;[[Shiva Furnace]] module designs : designs for a module for the Flagship that increases the amount of energy added each recharge cycle.
  
 
[[Category:Races]]
 
[[Category:Races]]

Revision as of 19:45, 21 November 2004

Melnorme
MelnormeComm.png
Trademaster Greenish
Homeworld: unknown
Coordinates: unknown
Member of: none
Ship: Trader

The Melnorme (pronounced /'mɛlnɔːmeɪ/), as far as we know, are a race of traveling traders in information and technology. They appear as several yellow globs piled on top of each other, with a large smile and a single eye.

The Melnorme's basic culture revolves around exchanges of items, information, and commodities. They believe that giving without receiving is barbaric. The Melnorme lustly search for new information about biological creatures and the ominous Precursor Rainbow Worlds, but to what end is unknown, although, it is probably safe to assume that they sell the information to someone else.

Melnorme are highly sensitive to color. Their bridge has a colorful background that changes to fit their mood or activities. Red is for travel, purple is generally assumed to be for trade (if one manages to find enough credits the Melnorme might even sell the information about turning purple) and when you meet a Melnorme with a blue bridge, know that he is locking his weapons systems on your ship.

The similarity in name between "Melnorme" and "Mael-Num", combined with the fact that the Mael-Num are being described as one-eyed creatures, may lead one to suspect there is a connection between the two. And indeed, Paul Reiche III and Fred Ford have confirmed that the Mael-Num are ancestors of the Melnorme.

The Melnorme are never found in Hyperspace (unless they come looking for you) and are generally encountered only around supergiant star systems. A Melnorme with the name Trademaster Greenish is always located in every supergiant star in the quadrant.

The Melnorme's Trader ship, while not designed as a warship, is still capable of defending itself. Its charging Powerblaster Fearton Torpedos are known as the one thing that can actually absorb an Ur-Quan Fusion Blast and the Confusion Ray is capable of half crippling a ship's navigation and special systems.

Melnorme trade goods

The Melnorme offer to sell the following pieces of technology, in this order:

Fusion Blaster module designs
designs for a weapons module for the Flagship, twice as powerful as Ion-Bolt Guns.
Planet Lander speed upgrade
doubles the moving speed of planet landers. Installed at the spot.
Point-Defense Laser module designs
designs for a short-range auto-aiming module for the flagship.
Planet Lander lifeform resistance upgrade
makes the lander more resistant to life form attacks. Installed at the spot.
Planet Lander cargo space upgrade
makes the lander able to carry twice as much minerals (100 units instead of 50). Installed at the spot.
High-Efficiency Fuel Tank designs
designs for fuel tanks for the Flagship which are able to carry twice as much fuel as the standard fuel tanks (100 units instead of 50).
Planet Lander firing rate upgrade
doubles the speed of the lander's Stunray Bolt-Beamer Gun. Installed at the spot.
Planet Lander earthquake resistance upgrade
makes the lander more resistant to earthquakes. Installed at the spot.
Tracking System module designs
designs for a module for the Flagship which guides weapon fire towards the target.
Planet Lander lightning resistance upgrade
makes the lander more resistant to lightning. Installed at the spot.
Planet Lander hot-spot resistance upgrade
makes the lander more resistant to planetary hot-spots. Installed at the spot.
Hellbore Cannon module designs
designs for a weapons module for the Flagship, three times as powerful as Ion-Bolt Guns.
Shiva Furnace module designs
designs for a module for the Flagship that increases the amount of energy added each recharge cycle.