Difference between revisions of "Multiplayer Melee Suggestions"

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(Rewrite. Removed some obvious stuff, stuff not shown to be true in general.)
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The following are some suggestions for getting the most out of
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The following are some suggestions for getting the most out of multiplayer [[Super Melee|Melee]].
multiplayer [[Super Melee|Melee]].  
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*Have pre-made teams of various sizes (100, 200, and 250 points fleets are often used)
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*When using a keyboard, figure out suitable key bindings in advance. Most keyboards don't allow any combination of key-presses.
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*When playing over a network, find someone geographically close to you, so that you'll have a relatively good network connection.
  
# Create 100, 200, and 250 point teams for standard play.
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===Gameplay variations===
#* Obviously, specialty teams can be entertaining as well, i.e. all [[Fury|Pkunk]], etc.  
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*Limit the number of ships of one type. This will result in more varied battles.
# Only fight evenly-matched teams (100 vs. 100, 200 vs. 200, etc.) unless both players agree on a handicap.
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*Exclude or limit certain ships:
# Allow only one [[Dreadnought|Ur-Quan]], [[Marauder|Kohr-Ah]], [[Broodhome|Chenjesu]], and [[Avatar|Chmmr]] per team.
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**30 points ships. This will result in more subtle battles.
#* Some suggest adding the [[Trader|Melnorme]] to this list.
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**[[Pkunk]] [[Fury|Furies]]. This reduces the effects of luck, especially in small fleets.
# Allow only two of any other ship per team.
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**ships that usually cause a game to last forever, like [[Spathi]] [[Eluder]]s, and [[Arilou]] [[Skiff]]s
#* Some suggest allowing unlimited Shofixti, and an all-Shofixti match can be fun indeed.
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*Play with random teams. A good random online random team generator can be found [http://bilious.homelinux.org/~paxed/uqmteam/ here].
# Decide on either all random choice during ship selection, or not, before beginning the match. Ignoring the agreed-upon restriction should be an immediate forfeit.  A random team generator can be found at [http://www.cwo.ca/sc2.php http://www.cwo.ca/sc2.php]
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*Let each player build the fleet of the opponent. This will result in fleets with ships you don't usually use. You may want to limit the number of ships of one type, to avoid ending up with a fleet of [[Umgah]] [[Drone]]s.
# Interfering directly with the other player or his keyboard controls should be an immediate forfeit. However, psychological warfare, i.e. trash-talk, should probably be allowed.
 
# If more than two people want to play, decide on an appropriate hot-seat scheme.
 
#* Some suggest best of three matches.
 
# Choose key bindings that allow the maximum comfort for two players on one keyboard.
 
# If playing Star Control 2 DOS Melee, a keyboard buffer utility is HIGHLY RECOMMENDED.
 
#* Otherwise, good luck with the Melnorme-vs-Melnorme match.
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 18:07, 13 January 2007

The following are some suggestions for getting the most out of multiplayer Melee.

  • Have pre-made teams of various sizes (100, 200, and 250 points fleets are often used)
  • When using a keyboard, figure out suitable key bindings in advance. Most keyboards don't allow any combination of key-presses.
  • When playing over a network, find someone geographically close to you, so that you'll have a relatively good network connection.

Gameplay variations

  • Limit the number of ships of one type. This will result in more varied battles.
  • Exclude or limit certain ships:
    • 30 points ships. This will result in more subtle battles.
    • Pkunk Furies. This reduces the effects of luck, especially in small fleets.
    • ships that usually cause a game to last forever, like Spathi Eluders, and Arilou Skiffs
  • Play with random teams. A good random online random team generator can be found here.
  • Let each player build the fleet of the opponent. This will result in fleets with ships you don't usually use. You may want to limit the number of ships of one type, to avoid ending up with a fleet of Umgah Drones.