Difference between revisions of "Multiplayer Melee Suggestions"

From Ultronomicon
Jump to navigation Jump to search
(Added links to Super Melee and ship articles, removed user signature (you are credited in the history page))
Line 8: Line 8:
 
#* Some suggest adding the [[Trader|Melnorme]] to this list.
 
#* Some suggest adding the [[Trader|Melnorme]] to this list.
 
# Allow only two of any other ship per team.
 
# Allow only two of any other ship per team.
#* Some suggest allowing unlimited Shofixti.
+
#* Some suggest allowing unlimited Shofixti, and a All-Shofixti match can be fun indeed.
 
# Decide on either all random choice during ship selection, or not, before beginning the match. Ignoring the agreed-upon restriction should be an immediate forfeit.
 
# Decide on either all random choice during ship selection, or not, before beginning the match. Ignoring the agreed-upon restriction should be an immediate forfeit.
 
# Interfering directly with the other player or his keyboard controls should be an immediate forfeit. However, psychological warfare, i.e. trash-talk, should probably be allowed.
 
# Interfering directly with the other player or his keyboard controls should be an immediate forfeit. However, psychological warfare, i.e. trash-talk, should probably be allowed.

Revision as of 15:41, 14 January 2005

The following are some suggestions for getting the most out of multiplayer Melee.

  1. Create 100, 200, and 250 point teams for standard play.
    • Obviously, specialty teams can be entertaining as well, i.e. all Pkunk, etc.
  2. Only fight evenly-matched teams (100 vs. 100, 200 vs. 200, etc.) unless both players agree on a handicap.
  3. Allow only one Ur-Quan, Kohr-Ah, Chenjesu, and Chmmr per team.
    • Some suggest adding the Melnorme to this list.
  4. Allow only two of any other ship per team.
    • Some suggest allowing unlimited Shofixti, and a All-Shofixti match can be fun indeed.
  5. Decide on either all random choice during ship selection, or not, before beginning the match. Ignoring the agreed-upon restriction should be an immediate forfeit.
  6. Interfering directly with the other player or his keyboard controls should be an immediate forfeit. However, psychological warfare, i.e. trash-talk, should probably be allowed.
  7. If more than two people want to play, decide on an appropriate hot-seat scheme.
    • Some suggest best of three matches.
  8. Choose key bindings that allow the maximum comfort for two players on one keyboard.
  9. If playing Star Control 2 DOS Melee, a keyboard buffer utility is HIGHLY RECOMMENDED.
    • Otherwise, good luck with the Melnorme-vs-Melnorme match.