Difference between revisions of "Original Star Control II bugs"

From Ultronomicon
Jump to navigation Jump to search
(cocatrlaous)
m (Reverted edits by 85.19.70.82 (Talk); changed back to last version by Valaggar)
Line 1: Line 1:
liracacoutr
 
 
{{stub}}
 
{{stub}}
 
{{incomplete}}
 
{{incomplete}}

Revision as of 17:09, 15 July 2008

This page is a stub. We encourage you to edit and improve it.

This page is currently incomplete. We encourage you to edit and expand it.

This page lists the bugs present in the original releases of Star Control II. Most of these bugs have been fixed in The Ur-Quan Masters.

  • (Full Game) You could sell more landers than you had, resulting in free Resource Units (early PC release only)
  • (SuperMelee) When an Androsynth Guardian in Blazer mode is drained of its last energy by a DOGI, the Blazer mode isn't fully turned off; the ship retains it ability to do damage by impact. (bug #283).
  • (Full game) Crew retrieved from space after the end of an encounter could set the number of crew to larger than the ship's maximum.
  • (SuperMelee) Some background pixels in the "Battle!" images were the wrong color.
  • (Full game) When just selecting a Syreen Penetrator ship with over 12 crew members in "Roster", the crew count goes down to 12. (bug #184)
  • (Full game) Even though travelling through QuasiSpace takes no fuel, you cannot use the autopilot when you are out of fuel in QuasiSpace.
  • (SuperMelee) When a SuperMelee game is over, the end totals don't take into account the crew lost by the winner's last ship.


TODO: expand upon the list below, with formatting. If no bugzilla bug number is present, it doesn't mean one doesn't exist.

  • bug #235: druuge SlaveryCount not cleared after load. (Possibly 3DO only)
  • wrong images for lander extensions
  • bug #108: if you move from QuasiSpace to HyperSpace through the periodically appearing portal, just as it is closing, and then move to a star system, it will act as a portal in QuasiSpace and move you somewhere (possibly out of the map, or even crashing the game).
  • fuel use estimate to the selected destination on the starmap was off
  • boarded orz marines survive Shofixti glory device
  • bug #365
  • bug #319
  • bug #528
  • bug #592: game crashes if the player frees the Chmmr before allying with the Starbase
  • bug #642
  • bug #768: Encounter chance in solar systems unused.
  • bug #769: ScanSeed unitialised for some overridden worlds.
  • bug #777: starbase lights stay off after load. (3DO only)
  • Sa-Matra image and hotspot misalignments
  • bug #557
  • bug #705
  • bug #806
  • bug #808
  • bug #797: Letter 'j' in Micro font is off baseline
  • Harmless C&P bug in disabling cursor: http://uqm.stack.nl/forum/index.php?topic=2741.0
  • bug #967: slave-shield appears to overlap planet when in melee
  • bug #996: Enemy crew resurrect after HyperSpace encounter
  • bug #1001: Wrong Sa-Matra guards ship icons after Kohr-Ah win
  • bug #1013: Druuge line SALVAGE_YOUR_SHIP_2 is superseded by HOSTILE_SPACE_HELLO_1