Original Star Control II bugs

From Ultronomicon
Revision as of 11:15, 2 February 2006 by Svdb (talk | contribs) (new one)
Jump to navigation Jump to search

This page is a stub. We encourage you to edit and improve it.

This page is currently incomplete. We encourage you to edit and expand it.

This page lists the bugs present in the original releases of Star Control II. Most of these bugs have been fixed in The Ur-Quan Masters.

  • You could sell more landers than you had, resulting in free Resource Units (early PC release only)
  • (Supermelee) When an Androsynth Guardian in Blazer mode is drained of its last energy by a DOGI, the Blazer mode isn't fully turned off; the ship retains it ability to do damage by impact. (bug #283).


TODO: expand upon the list below, with formatting. If no bugzilla bug number is present, it doesn't mean one doesn't exist.

  • 184: Syreen crew goes down to non-persuade maximum when just selecting it
  • 235: druuge SlaveryCount not cleared after load.
  • wrong images for lander extensions
  • 108: if you move from QuasiSpace to HyperSpace through the periodically appearing portal, just as it is closing, and then move to a star system, it will act as a portal in QuasiSpace and move you somewhere (possibly out of the map, or even crashing the game).
  • fuel use estimate to the selected destination on the starmap was off
  • boarded orz marines survive Shofixti glory device
  • autopilot does not work in Quasispace without fuel
  • supermelee last ship crew lost isn't counted in totals
  • 365
  • 319
  • 528
  • 642
  • 768: Encounter chance in solar systems unused.
  • 769: ScanSeed unitialised for some overridden worlds.
  • 777: starbase lights stay off after load. (3DO only)
  • Sa-Matra image and hotspot misalignments
  • 557
  • 705
  • 806
  • 808
  • 797: Letter 'j' in Micro font is off baseline
  • Harmless C&P bug in disabling cursor: http://uqm.stack.nl/forum/index.php?topic=2741.0