Original Star Control II bugs

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This page lists the bugs present in the original releases of Star Control II. Most of these bugs have been fixed in The Ur-Quan Masters.

  • You could sell more landers than you had, resulting in free Resource Units (early PC release only)
  • (Supermelee) When an Androsynth Guardian in Blazer mode is drained of its last energy by a DOGI, the Blazer mode isn't fully turned off; the ship retains it ability to do damage by impact. (bug #283).
  • (Full game) Crew retrieved from space after the end of an encounter could set the number of crew to larger than the ship's maximum.

TODO: expand upon the list below, with formatting. If no bugzilla bug number is present, it doesn't mean one doesn't exist.

  • 184: Syreen crew goes down to non-persuade maximum when just selecting it
  • 235: druuge SlaveryCount not cleared after load. (Possibly 3DO only)
  • wrong images for lander extensions
  • 108: if you move from QuasiSpace to HyperSpace through the periodically appearing portal, just as it is closing, and then move to a star system, it will act as a portal in QuasiSpace and move you somewhere (possibly out of the map, or even crashing the game).
  • fuel use estimate to the selected destination on the starmap was off
  • boarded orz marines survive Shofixti glory device
  • autopilot does not work in Quasispace without fuel
  • supermelee last ship crew lost isn't counted in totals
  • 365
  • 319
  • 528
  • 642
  • 768: Encounter chance in solar systems unused.
  • 769: ScanSeed unitialised for some overridden worlds.
  • 777: starbase lights stay off after load. (3DO only)
  • Sa-Matra image and hotspot misalignments
  • 557
  • 705
  • 806
  • 808
  • 797: Letter 'j' in Micro font is off baseline
  • Harmless C&P bug in disabling cursor: http://uqm.stack.nl/forum/index.php?topic=2741.0