Original Star Control II bugs

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This page lists the bugs present in the original releases of Star Control II. Most of these bugs have been fixed in The Ur-Quan Masters.

  • (Full Game) You could sell more landers than you had, resulting in free Resource Units (early PC release only)
  • (SuperMelee) When an Androsynth Guardian in Blazer mode is drained of its last energy by a DOGI, the Blazer mode isn't fully turned off; the ship retains it ability to do damage by impact. (bug #283).
  • (Full game) Crew retrieved from space after the end of an encounter could set the number of crew to larger than the ship's maximum.
  • (SuperMelee) Some background pixels in the "Battle!" images were the wrong color.
  • (Full game) When just selecting a Syreen Penetrator ship with over 12 crew members in "Roster", the crew count goes down to 12. (bug #184)
  • (Full game) Even though travelling through QuasiSpace takes no fuel, you cannot use the autopilot when you are out of fuel in QuasiSpace.
  • (SuperMelee) When a SuperMelee game is over, the end totals don't take into account the crew lost by the winner's last ship.


TODO: expand upon the list below, with formatting. If no bugzilla bug number is present, it doesn't mean one doesn't exist.

  • bug #235: druuge SlaveryCount not cleared after load. (Possibly 3DO only)
  • wrong images for lander extensions
  • bug #108: if you move from QuasiSpace to HyperSpace through the periodically appearing portal, just as it is closing, and then move to a star system, it will act as a portal in QuasiSpace and move you somewhere (possibly out of the map, or even crashing the game).
  • fuel use estimate to the selected destination on the starmap was off
  • boarded orz marines survive Shofixti glory device
  • bug #365
  • bug #319
  • bug #528
  • bug #642
  • bug #768: Encounter chance in solar systems unused.
  • bug #769: ScanSeed unitialised for some overridden worlds.
  • bug #777: starbase lights stay off after load. (3DO only)
  • Sa-Matra image and hotspot misalignments
  • bug #557
  • bug #705
  • bug #806
  • bug #808
  • bug #797: Letter 'j' in Micro font is off baseline
  • Harmless C&P bug in disabling cursor: http://uqm.stack.nl/forum/index.php?topic=2741.0
  • bug #967: slave-shield appears to overlap planet when in melee
  • bug #996: Enemy crew resurrect after HyperSpace encounter
  • bug #1001: Wrong Sa-Matra guards ship icons after Kohr-Ah win
  • bug #1013: Druuge line SALVAGE_YOUR_SHIP_2 is superseded by HOSTILE_SPACE_HELLO_1
  • game could crash if you free the Chmmr before allying with the Starbase (yes, it is otherwise possible to beat the game without the Starbase)