Difference between revisions of "Pillboxing"

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This is admittedly a cheap tactic, but it works. Although only medium to long range ships with a high fire rate should try it, it usually works aganst short range opponents.
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'''Pillboxing''' is admittedly a cheap tactic, but it works. Although only medium to long range ships with a high fire rate should try it, it usually works against short range opponents.
  
Pillboxing is a very simple tactic - once in battle, a moving ship can hit a planet, if it is unlucky, or be a victim of the [[relativity effect]]: Two ships speeding with the same velocity will have different weapon ranges - the leader has his range boosted, the follower's shots are slowed down and thus his range lowered. Medium to high speed ships like the [[Terminator]] can use a [[gravity whip]] to surprise the opponent by tearing him apart flying at high speeds. Overall, moving ''is'' dangerous.
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Pillboxing is a very simple tactic - once in battle, a moving ship can hit a planet, if it is unlucky, or be a victim of the [[relativity effect]]; two ships speeding with the same velocity will have different weapon ranges - the leader has his range boosted, the follower's shots are effectively slowed down and thus his range lowered. Medium to high speed ships like the [[Yehat]] [[Terminator]] can use a [[gravity whip]] to surprise the opponent by tearing him apart flying at high speeds. Overall, moving ''is'' dangerous.
  
Pillboxing is about ''not'' moving, and shooting when the enemy is near. When the player is a safe distance from a planet, he cannot be suprised. The [[Utwig]] [[Jugger]] is a great example of a pillbox ship. A small and light ship like the [[Pkunk]] [[Fury]] must suprise the player so he can get close enough to damage the ship. The [[Utwig]] doesn't have to care about his battery ending, so he can sit there and wait till the obviously annoyed [[Pkunk]] tries to fly in range. This ends 95% of the time with the suicidal death of the [[Pkunk]].  
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Pillboxing is about ''not'' moving, and shooting when the enemy is near. When the player is a safe distance from a planet, he cannot be suprised. The [[Utwig]] [[Jugger]] is a great example of a pillbox ship. A small and light ship like the [[Pkunk]] [[Fury]] must suprise the player so he can get close enough to damage the ship. The Utwig doesn't have to care about his battery ending, so he can sit there and wait till the obviously annoyed Pkunk tries to fly in range. This ends 95% of the time with the suicidal death of the Pkunk.  
  
The [[Utwig]] [[Jugger]] is '''the''' ship for a pillbox, although a [[Supox]] [[Blade]] might work, though not as well. The [[Androsynth]] [[Guardian]] in its normal form can work nicely, and a [[Kohr-Ah]] is a damn fine ship as well. What's strange though is that no [[Orz]] is a *camper*.
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The Utwig Jugger is '''the''' ship for a pillbox, although a [[Supox]] [[Blade]] might work, though not as well. The [[Androsynth]] [[Guardian]] in its normal form can work nicely, and a [[Kohr-Ah]] [[Marauder]] is a damn fine ship as well. What's strange though is that no [[Orz]] is a *camper*.
  
This tactic is similar to the [[Arilou]] [[Skiff]]'s [[Skiff#Tactics|planetary ambush tactic]] where the [[Skiff]] lies behind the planet and fires on its victims when they get too close.
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This tactic is similar to the [[Arilou]] [[Skiff]]'s [[Skiff#Tactics|planetary ambush tactic]] where the Skiff lies behind the planet and fires on its victims when they get too close.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 07:36, 11 January 2006

Pillboxing is admittedly a cheap tactic, but it works. Although only medium to long range ships with a high fire rate should try it, it usually works against short range opponents.

Pillboxing is a very simple tactic - once in battle, a moving ship can hit a planet, if it is unlucky, or be a victim of the relativity effect; two ships speeding with the same velocity will have different weapon ranges - the leader has his range boosted, the follower's shots are effectively slowed down and thus his range lowered. Medium to high speed ships like the Yehat Terminator can use a gravity whip to surprise the opponent by tearing him apart flying at high speeds. Overall, moving is dangerous.

Pillboxing is about not moving, and shooting when the enemy is near. When the player is a safe distance from a planet, he cannot be suprised. The Utwig Jugger is a great example of a pillbox ship. A small and light ship like the Pkunk Fury must suprise the player so he can get close enough to damage the ship. The Utwig doesn't have to care about his battery ending, so he can sit there and wait till the obviously annoyed Pkunk tries to fly in range. This ends 95% of the time with the suicidal death of the Pkunk.

The Utwig Jugger is the ship for a pillbox, although a Supox Blade might work, though not as well. The Androsynth Guardian in its normal form can work nicely, and a Kohr-Ah Marauder is a damn fine ship as well. What's strange though is that no Orz is a *camper*.

This tactic is similar to the Arilou Skiff's planetary ambush tactic where the Skiff lies behind the planet and fires on its victims when they get too close.