Difference between revisions of "Pillboxing"

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'''Pillboxing''' is admittedly a cheap tactic, but it works. Although only medium to long range ships with a high fire rate should try it, it usually works against short range opponents.
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'''Pillboxing''' is admittedly a cheap tactic, but it works. Although only medium to long range ships with a high fire rate should try it, it then usually works against short range opponents.
  
Pillboxing is a very simple tactic - once in battle, a moving ship can hit a planet, if it is unlucky, or be a victim of the [[relativity effect]]; two ships speeding with the same velocity will have different weapon ranges - the leader has his range boosted, the follower's shots are effectively slowed down and thus his range lowered. Medium to high speed ships like the [[Yehat]] [[Terminator]] can use a [[gravity whip]] to surprise the opponent by tearing him apart flying at high speeds. Overall, moving ''is'' dangerous.
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Pillboxing is a very simple tactic - once in battle, the pilot has to use a planets gravity to speed himself to high velocity, thus using the [[relativity effect]]; two ships going at the same velocity will have different weapon ranges - the leader has his range seemingly boosted, the follower's shots are effectively slowed down and thus his range is lowered. Medium to high speed ships like the [[Yehat]] [[Terminator]] can use a [[gravity whip]] to surprise the opponent by tearing him apart flying at high speeds.  
  
Pillboxing is about ''not'' moving, and shooting when the enemy is near. When the player is a safe distance from a planet, he cannot be suprised. The [[Utwig]] [[Jugger]] is a great example of a pillbox ship. A small and light ship like the [[Pkunk]] [[Fury]] must suprise the player so he can get close enough to damage the ship. The Utwig doesn't have to care about his battery ending, so he can sit there and wait till the obviously annoyed Pkunk tries to fly in range. This ends 95% of the time with the suicidal death of the Pkunk.  
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Pillboxing is about ''not'' moving, and shooting when the enemy is near. When the player is a safe distance from a planet, he cannot be suprised. The [[Utwig]] [[Jugger]] is a great example of a pillbox ship. A small and light ship like the [[Pkunk]] [[Fury]] as its opponent must suprise the player so he can get close enough to damage the ship. Since the Jugger doesn't have to care about his battery ending, he can sit there and wait till the obviously annoyed Pkunk tries to fly in range. This ends 95% of the time with the suicidal death of the Pkunk.  
  
The Utwig Jugger is '''the''' ship for a pillbox, although a [[Supox]] [[Blade]] might work, though not as well. The [[Androsynth]] [[Guardian]] in its normal form can work nicely, and a [[Kohr-Ah]] [[Marauder]] is a damn fine ship as well. What's strange though is that no [[Orz]] is a *camper*.
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The Utwig Jugger is '''the''' ship for a pillbox, although a [[Supox]] [[Blade]] might work, though not as well. The [[Androsynth]] [[Guardian]] in its normal form can work nicely, and a [[Kohr-Ah]] [[Marauder]] is a damn fine ship as well.
  
This tactic is similar to the [[Arilou]] [[Skiff]]'s [[Skiff#Tactical_Overview|planetary ambush tactic]] where the Skiff lies behind the planet and fires on its victims when they get too close.
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This tactic is somewhat similar to the [[Arilou]] [[Skiff]]'s [[Skiff#Tactical_Overview|planetary ambush tactic]] where the Skiff lies behind the planet and fires on its victims when they get too close.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 11:47, 4 May 2006

Pillboxing is admittedly a cheap tactic, but it works. Although only medium to long range ships with a high fire rate should try it, it then usually works against short range opponents.

Pillboxing is a very simple tactic - once in battle, the pilot has to use a planets gravity to speed himself to high velocity, thus using the relativity effect; two ships going at the same velocity will have different weapon ranges - the leader has his range seemingly boosted, the follower's shots are effectively slowed down and thus his range is lowered. Medium to high speed ships like the Yehat Terminator can use a gravity whip to surprise the opponent by tearing him apart flying at high speeds.

Pillboxing is about not moving, and shooting when the enemy is near. When the player is a safe distance from a planet, he cannot be suprised. The Utwig Jugger is a great example of a pillbox ship. A small and light ship like the Pkunk Fury as its opponent must suprise the player so he can get close enough to damage the ship. Since the Jugger doesn't have to care about his battery ending, he can sit there and wait till the obviously annoyed Pkunk tries to fly in range. This ends 95% of the time with the suicidal death of the Pkunk.

The Utwig Jugger is the ship for a pillbox, although a Supox Blade might work, though not as well. The Androsynth Guardian in its normal form can work nicely, and a Kohr-Ah Marauder is a damn fine ship as well.

This tactic is somewhat similar to the Arilou Skiff's planetary ambush tactic where the Skiff lies behind the planet and fires on its victims when they get too close.