Difference between revisions of "Pillboxing"

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This is admittedly a cheap tactic, but it works. Although only medium to long range ships with a high fire rate should try it, it usually works aganst short range opponents.
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'''Pillboxing''' is admittedly a cheap tactic, but it works. Although only medium to long range ships with a high fire rate should try it, it usually works against short range opponents.
  
Pillboxing is a very simple tactic - once in battle, a moving ship can hit a planet, if it is unlucky, or be a victim of the [[relativity effect]]: Two ships speeding with the same velocity will have different weapon ranges - the leader has his range boosted, the follower's shots are slowed down and thus his range lowered. Medium to high speed ships like the [[Terminator]] can use a [[gravity whip]] to surprise the opponent by tearing him apart flying at high speeds. Overall, moving ''is'' dangerous.
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Pillboxing is a very simple tactic - once in battle, a '''moving''' ship can hit a planet, be a victim of the [[relativity effect]], medium to high acceleration ships like the [[Yehat]] [[Terminator]] can use a [[gravity whip]] to surprise you by tearing you apart flying at high speeds - overall, moving is dangerous.
  
Pillboxing is about ''not'' moving, and shooting when the enemy is near. When the player is a safe distance from a planet, he cannot be suprised. The [[Utwig]] [[Jugger]] is a great example of a pillbox ship. A small and light ship like the [[Pkunk]] [[Fury]] must suprise the player so he can get close enough to damage the ship. The [[Utwig]] doesn't have to care about his battery ending, so he can sit there and wait till the obviously annoyed [[Pkunk]] tries to fly in range. This ends 95% of the time with the suicidal death of the [[Pkunk]].  
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To avoid all this, you just do ''not'' move, and shoot when the enemy is near. When your ship is a safe distance from a planet, you cannot be surprised. The [[Utwig]] [[Jugger]] is a great example of a pillbox ship. A small and light ship like the [[Pkunk]] [[Fury]] must surprise the player so he can get close enough to damage the ship. The Jugger doesn't have to care about his battery ending, so he can sit there and wait till the obviously annoyed Pkunk tries to fly in range. This ends 95% of the time with the suicidal death of the Pkunk. A fine addition for any "pillboxer"
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would also be a shielding capacity like that of the Terminator or the Jugger.
  
The [[Utwig]] [[Jugger]] is '''the''' ship for a pillbox, although a [[Supox]] [[Blade]] might work, though not as well. The [[Androsynth]] [[Guardian]] in its normal form can work nicely, and a [[Kohr-Ah]] is a damn fine ship as well. What's strange though is that no [[Orz]] is a *camper*.
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The Utwig Jugger is '''the''' ship for a pillbox, a [[Supox]] [[Blade]] might work, though not as well. The [[Ur-Quan Kohr-Ah|Kohr-Ah]] [[Marauder]] is a very fine ship as well.
  
This tactic is similar to the [[Arilou]] [[Skiff]]'s [[Skiff#Tactics|planetary ambush tactic]] where the [[Skiff]] lies behind the planet and fires on its victims when they get too close.
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This tactic is similar to the [[Arilou]] [[Skiff]]'s [[Skiff#Tactical_Overview|planetary ambush tactic]] where the Skiff lies behind the planet and fires on its victims when they get too close.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Latest revision as of 19:53, 9 November 2010

Pillboxing is admittedly a cheap tactic, but it works. Although only medium to long range ships with a high fire rate should try it, it usually works against short range opponents.

Pillboxing is a very simple tactic - once in battle, a moving ship can hit a planet, be a victim of the relativity effect, medium to high acceleration ships like the Yehat Terminator can use a gravity whip to surprise you by tearing you apart flying at high speeds - overall, moving is dangerous.

To avoid all this, you just do not move, and shoot when the enemy is near. When your ship is a safe distance from a planet, you cannot be surprised. The Utwig Jugger is a great example of a pillbox ship. A small and light ship like the Pkunk Fury must surprise the player so he can get close enough to damage the ship. The Jugger doesn't have to care about his battery ending, so he can sit there and wait till the obviously annoyed Pkunk tries to fly in range. This ends 95% of the time with the suicidal death of the Pkunk. A fine addition for any "pillboxer" would also be a shielding capacity like that of the Terminator or the Jugger.

The Utwig Jugger is the ship for a pillbox, a Supox Blade might work, though not as well. The Kohr-Ah Marauder is a very fine ship as well.

This tactic is similar to the Arilou Skiff's planetary ambush tactic where the Skiff lies behind the planet and fires on its victims when they get too close.