Difference between revisions of "Pillboxing"

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A cheap tactic, a fact, but it works. Although only medium to long range ships with a high fire rate can try it, it usually works aganst short range opponents.
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This is admittedly a cheap tactic, but it works. Although only medium to long range ships with a high fire rate should try it, it usually works aganst short range opponents.
  
Pillboxing is a very simple tactic - once in battle a moving ship can hit a planet, if is unlucky, or be a victim of the [[relativity effect]] - two ships speeding with the same velocity will have different weapon ranges - the leader has his range boosted, the second ship's shots are slowed down and thus range lowered. Medium to high speed ships like the [[Terminator]] can use a gravity whip to suprise the opponent by tearing him apart flying at high speeds. Overall, moving ''is'' dangerous.
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Pillboxing is a very simple tactic - once in battle, a moving ship can hit a planet, if it is unlucky, or be a victim of the [[relativity effect]]: Two ships speeding with the same velocity will have different weapon ranges - the leader has his range boosted, the follower's shots are slowed down and thus his range lowered. Medium to high speed ships like the [[Terminator]] can use a [[gravity whip]] to surprise the opponent by tearing him apart flying at high speeds. Overall, moving ''is'' dangerous.
  
Pillboxing is about ''not'' moving, and shooting when the enemy is near. When the player is a safe distance from a planet, he cannot be suprised. The [[Utwig]] [[Jugger]] is a great example of a pillbox ship. A small and light ship like the [[Pkunk]] [[Fury]] must suprise the player so he can get close enough to damage the ship. The Utwig doesn't have to care about his battery ending, so he can sit there and wait till the obviously annoyed pkunk tries to fly in range. Which ends 95% of the time with the suicidal death of the pkunk.  
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Pillboxing is about ''not'' moving, and shooting when the enemy is near. When the player is a safe distance from a planet, he cannot be suprised. The [[Utwig]] [[Jugger]] is a great example of a pillbox ship. A small and light ship like the [[Pkunk]] [[Fury]] must suprise the player so he can get close enough to damage the ship. The [[Utwig]] doesn't have to care about his battery ending, so he can sit there and wait till the obviously annoyed [[Pkunk]] tries to fly in range. This ends 95% of the time with the suicidal death of the [[Pkunk]].  
  
Jugger is '''the''' ship for a pillbox, although a supox might work as well, not as good though. The [[Androsynth]] [[Guardian]], little blue garbage can form, can work nicely, but a [[Kohr-Ah]] is a damn fine ship as well.
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The [[Utwig]] [[Jugger]] is '''the''' ship for a pillbox, although a [[Supox]] [[Blade]] might work, though not as well. The [[Androsynth]] [[Guardian]] in its normal form can work nicely, and a [[Kohr-Ah]] is a damn fine ship as well. What's strange though is that no [[Orz]] is a *camper*.
  
What's strange though is that no [[Orz]] is a *camper*
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This tactic is similar to the [[Arilou]] [[Skiff]]'s [[Skiff#Tactics|planetary ambush tactic]] where the [[Skiff]] lies behind the planet and fires on its victims when they get too close.

Revision as of 18:35, 26 November 2004

This is admittedly a cheap tactic, but it works. Although only medium to long range ships with a high fire rate should try it, it usually works aganst short range opponents.

Pillboxing is a very simple tactic - once in battle, a moving ship can hit a planet, if it is unlucky, or be a victim of the relativity effect: Two ships speeding with the same velocity will have different weapon ranges - the leader has his range boosted, the follower's shots are slowed down and thus his range lowered. Medium to high speed ships like the Terminator can use a gravity whip to surprise the opponent by tearing him apart flying at high speeds. Overall, moving is dangerous.

Pillboxing is about not moving, and shooting when the enemy is near. When the player is a safe distance from a planet, he cannot be suprised. The Utwig Jugger is a great example of a pillbox ship. A small and light ship like the Pkunk Fury must suprise the player so he can get close enough to damage the ship. The Utwig doesn't have to care about his battery ending, so he can sit there and wait till the obviously annoyed Pkunk tries to fly in range. This ends 95% of the time with the suicidal death of the Pkunk.

The Utwig Jugger is the ship for a pillbox, although a Supox Blade might work, though not as well. The Androsynth Guardian in its normal form can work nicely, and a Kohr-Ah is a damn fine ship as well. What's strange though is that no Orz is a *camper*.

This tactic is similar to the Arilou Skiff's planetary ambush tactic where the Skiff lies behind the planet and fires on its victims when they get too close.