Difference between revisions of "QuasiSpace Portal Spawner"

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[[Image:Quasispace portal spawner.png|right|32px]]
 
[[Image:Quasispace portal spawner.png|right|32px]]
The '''QuasiSpace Portal Spawner''' is a device constructed by the [[Arilou Lalee'lay]] for [[The Flagship]] as a favor to [[The Captain]] during the [[Second War]]. It is a variant on the Arilou's standard [[QuasiSpace]] Portal Spawners, devices which use [[Dimensional Fatigue]] technology to create a temporary overlap between the dimensions of [[HyperSpace]] and QuasiSpace, allowing the Arilou to jump into QuasiSpace without going to the trouble of finding one of the rare, intermittently active natural portals. The process of creating such portals is extremely energy-intensive and dependent on the portal's size; this is probably one of the primary limiting factors leading to the relatively small size of the standard Arilou [[Skiff]].
 
  
In order to allow The Captain to use such a Spawner on the much larger Flagship, the Arilou had to amplify a standard Spawner's power using a [[Ur-Quan Warp Pod|Warp Pod]] scavenged from the wreck of an [[Ur-Quan Kzer-Za]] [[Dreadnought]] at [[Alpha Pavonis]]. The Captain's scientists were unable to divine the internal workings of this Spawner. Of particular concern was the fact that the Spawner contained a black box energy source: whatever exotic form of energy storage necessary to power the Spawner could not be reproduced by human technology. Therefore, there was no way to recharge it when it ran out of power, but in the end, The Flagship was destroyed before its Spawner became nonfunctional. With no way as yet to predict the service lifetime or reliability of such a device in the long term, the possible usefulness of installing large numbers of hybrid Spawners on battleships (even if the Arilou agreed to do so) remains in doubt.
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The '''QuasiSpace Portal Spawner''' is a device constructed by the [[Arilou Lalee'lay]] for [[The Flagship]] as a favor to [[The Captain]] during the [[Star Control II]] time period. It is a variant on the Arilou's standard [[QuasiSpace]] Portal Spawners, devices which use [[Inter-Dimensional Fatigue]] technology to create a temporary overlap between the dimensions of [[HyperSpace]] and QuasiSpace, allowing the Arilou to jump into QuasiSpace without going to the trouble of finding one of the rare, intermittently active natural [[portal]]s. The process of creating such portals is extremely energy-intensive and dependent on the portal's size; this is probably one of the primary limiting factors leading to the relatively small size of the standard Arilou [[Skiff]].
  
The [[Druuge]] offered to trade three of their ships and to fill The Flagship's ship fuel tanks completely for The Captain's portal spawner; arguably he could have made a good deal by coming prepared with 14 empty double-capacity fuel tanks on his ship (getting almost 1400 fuel in the process which is worth 28000 resource units - more than triple the value of mining the entire Druuge sphere of influence!)
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In order to allow The Captain to use such a Spawner on the much larger Flagship, the Arilou have to amplify a standard Spawner's power using a [[Ur-Quan Warp Pod|Warp Pod]] scavenged from the wreck of an [[Ur-Quan Kzer-Za]] [[Dreadnought]] at [[Alpha Pavonis]]. The Captain's scientists were unable to divine the internal workings of this Spawner. Of particular concern was the fact that the Spawner contained a sealed power supply, which makes it impossible for the [[Human]]s at the [[Earth Starbase]] to service or to gauge the lifetime of the technology that converts The Flagship's [[antimatter]] [[fuel]] into IDF rays. Although the service lifetime of the component turns out to be at least as long as that of The Flagship — owing to the latter's destruction — with no way as yet to predict the reliability of hybrid Spawners in the long term, the possible usefulness of equipping entire fleets with them (assuming the Arilou agreed to do so) remains in doubt.
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The [[Druuge]] offer to trade three of their ships and to fill The Flagship's ship fuel tanks completely for The Captain's portal spawner, calling it a "vortex spawner"; arguably he could make a good deal by coming prepared with 14 empty double-capacity fuel tanks on his ship (getting almost 1400 fuel in the process which is worth 28000 resource units - more than triple the value of mining the entire Druuge sphere of influence!)
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==Gameplay notes==
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===Sources of information===
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The [[Arilou Lalee'lay]] on [[Falayalaralfali]] intimate that they use Portal Spawners to transit between [[HyperSpace]] and [[QuasiSpace]] and offer to engineer one for [[The Flagship]] if offered the [[Ur-Quan Warp Pod]].
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===Acquisition===
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The Portal Spawner can be obtained from the Arilou Lalee'lay on Falayalaralfali if [[The Captain]] has the Ur-Quan Warp Pod in possession.
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Note: If The Captain threatens to destroy the Arilou Lalee'lay then they will not talk to him afterwards, making acquisition of the Portal Spawner impossible.
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===Uses===
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The Spawner generates a portal to QuasiSpace from anywhere in HyperSpace at the cost of 10 fuel units. This enables The Flagship to travel much quicker, saving both game time and real time.
  
 
{{QuestNav}}
 
{{QuestNav}}
  
[[Category:Alien Artifacts]]
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[[Category:Devices]]
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[[Category:Arilou Lalee'lay]]

Latest revision as of 20:20, 24 February 2009

Quasispace portal spawner.png

The QuasiSpace Portal Spawner is a device constructed by the Arilou Lalee'lay for The Flagship as a favor to The Captain during the Star Control II time period. It is a variant on the Arilou's standard QuasiSpace Portal Spawners, devices which use Inter-Dimensional Fatigue technology to create a temporary overlap between the dimensions of HyperSpace and QuasiSpace, allowing the Arilou to jump into QuasiSpace without going to the trouble of finding one of the rare, intermittently active natural portals. The process of creating such portals is extremely energy-intensive and dependent on the portal's size; this is probably one of the primary limiting factors leading to the relatively small size of the standard Arilou Skiff.

In order to allow The Captain to use such a Spawner on the much larger Flagship, the Arilou have to amplify a standard Spawner's power using a Warp Pod scavenged from the wreck of an Ur-Quan Kzer-Za Dreadnought at Alpha Pavonis. The Captain's scientists were unable to divine the internal workings of this Spawner. Of particular concern was the fact that the Spawner contained a sealed power supply, which makes it impossible for the Humans at the Earth Starbase to service or to gauge the lifetime of the technology that converts The Flagship's antimatter fuel into IDF rays. Although the service lifetime of the component turns out to be at least as long as that of The Flagship — owing to the latter's destruction — with no way as yet to predict the reliability of hybrid Spawners in the long term, the possible usefulness of equipping entire fleets with them (assuming the Arilou agreed to do so) remains in doubt.

The Druuge offer to trade three of their ships and to fill The Flagship's ship fuel tanks completely for The Captain's portal spawner, calling it a "vortex spawner"; arguably he could make a good deal by coming prepared with 14 empty double-capacity fuel tanks on his ship (getting almost 1400 fuel in the process which is worth 28000 resource units - more than triple the value of mining the entire Druuge sphere of influence!)

Gameplay notes[edit]

Sources of information[edit]

The Arilou Lalee'lay on Falayalaralfali intimate that they use Portal Spawners to transit between HyperSpace and QuasiSpace and offer to engineer one for The Flagship if offered the Ur-Quan Warp Pod.

Acquisition[edit]

The Portal Spawner can be obtained from the Arilou Lalee'lay on Falayalaralfali if The Captain has the Ur-Quan Warp Pod in possession.

Note: If The Captain threatens to destroy the Arilou Lalee'lay then they will not talk to him afterwards, making acquisition of the Portal Spawner impossible.

Uses[edit]

The Spawner generates a portal to QuasiSpace from anywhere in HyperSpace at the cost of 10 fuel units. This enables The Flagship to travel much quicker, saving both game time and real time.

Game objectives - required items

Sa-Matra Deep Child Egg Case Fragments - Syreen Shuttle - Sun Device - HyperWave Broadcaster
Clear Spindle - Aqua Helix - Rosy Sphere - Ultron - Utwig Bomb
Taalo Shield - Talking Pet (device)
Yehat Rebellion VUX Beast - Shofixti Maidens
QuasiSpace Ur-Quan Warp Pod - QuasiSpace Portal Spawner