Difference between revisions of "Relativity effect"

From Ultronomicon
Jump to navigation Jump to search
(Another work by 80.49.57.157 known otherwise as chemman. Could someone fix the errors?)
 
(Added links and edited the content for spelling, grammar, and consistency.)
Line 1: Line 1:
In the real world, when two ships would be flying at the same speed, no matter the direction, a shot fired from one of them would fly with the same relative speed to either of them, no matter how fast they are speeding to or away from a planet.
+
In the real world, when two ships are flying at the same speed (regardless of direction), a projectile fired from one of them flies with the same relative speed to either of them, no matter how fast they are speeding to or away from a planet.
  
SC however takes a different approach - shots are fired with fixed velocity - the [[podship]] for instance fires his plasmoid with a very low speed, and a [[druuge]] [[mauler]] fires his shot with high velocity. If the theory of relativity would apply, the plasmoid would be fired with the start speed plus ship speed. Since this is not the case, many mycon capitans were forced to regrow half of their crew after being hit with their own plasmoid - when the podship is speeding faster than the start speed of the plasmoid.
+
[[Star Control I]] and [[Star Control II|II]] take a different approach - shots are fired with a fixed speed. For example, the [[Mycon]] [[Podship]] fires a plasmoid, which has a low speed, while a [[Druuge]] [[Mauler]] fires his cannon shot, which has a high speed. If the theory of relativity applie, the plasmoid is fired with the [[Podship]]'s starting speed plus the ship speed. Since this is not the case, many [[Mycon]] captains were forced to regrow half of their crew after being hit with their own plasmoid when the [[Podship]] is moving faster than the starting speed of the plasmoid.
  
So, to give an example - grab a mauler, and start fireing up. When you do gain some serious speed. notice that when you shoot furhter up, the shots have 'bigger range', and when down, the range is even shorter than a [[Yehat]] [[Terminator]]. Because of this, when an enemy is chasing you, your shots 'gain' speed, that is, just as they would gain the speed of the opponent.
+
To try this out for yourself, grab a [[Mauler]] in Melee mode and accelerate. When you gain some serious speed (for best results, use the [[Gravity Whip]] maneuver), fire forward. You will see that the range of the cannon is very short, however, when you turn the ship around and shoot backward, you will see that the shot has a much longer range. Because of this, when an enemy is chasing you and you fire backwards at that enemy, your shots 'gain' speed, just as they would gain the speed of you and your opponent.
  
 
-----X----<==--====||||<<------
 
-----X----<==--====||||<<------
If the X would be a cute little [[Pkunk]], then it would be on a colison course with the shot. If there was no planet, it could look like the shot is flying with double speed at the horrified Pkunk. Since you could say that the shot is faster (although it's really the pkunk speeding into the bullet), it will have bigger range before it dissapears.  
+
In the above diagram, if the X is a [[Pkunk]] [[Fury]], then it would be on a collision course with the projectile. If there is no planet, it will appear from the [[Pkunk]]'s point of view as if the projectile is flying with twice its normal speed toward the horrified [[Pkunk]]. Since you could say that the projectile is faster (although it's really the [[Pkunk]] [[Fury]] speeding into the projectile), it will have a longer range before it dissipates.  
  
In the real world the shot would be first decelerated or accelerated by the speed of the fireing craft.
+
In the real world, the projectile would first decelerate (if firing forward) or accelerate (if firing backward) by the speed of the firing craft.
  
Although it may not be real, it is fun
+
Although it may not be real, it is fun.

Revision as of 18:22, 26 November 2004

In the real world, when two ships are flying at the same speed (regardless of direction), a projectile fired from one of them flies with the same relative speed to either of them, no matter how fast they are speeding to or away from a planet.

Star Control I and II take a different approach - shots are fired with a fixed speed. For example, the Mycon Podship fires a plasmoid, which has a low speed, while a Druuge Mauler fires his cannon shot, which has a high speed. If the theory of relativity applie, the plasmoid is fired with the Podship's starting speed plus the ship speed. Since this is not the case, many Mycon captains were forced to regrow half of their crew after being hit with their own plasmoid when the Podship is moving faster than the starting speed of the plasmoid.

To try this out for yourself, grab a Mauler in Melee mode and accelerate. When you gain some serious speed (for best results, use the Gravity Whip maneuver), fire forward. You will see that the range of the cannon is very short, however, when you turn the ship around and shoot backward, you will see that the shot has a much longer range. Because of this, when an enemy is chasing you and you fire backwards at that enemy, your shots 'gain' speed, just as they would gain the speed of you and your opponent.


X----<==--====||||<<------

In the above diagram, if the X is a Pkunk Fury, then it would be on a collision course with the projectile. If there is no planet, it will appear from the Pkunk's point of view as if the projectile is flying with twice its normal speed toward the horrified Pkunk. Since you could say that the projectile is faster (although it's really the Pkunk Fury speeding into the projectile), it will have a longer range before it dissipates.

In the real world, the projectile would first decelerate (if firing forward) or accelerate (if firing backward) by the speed of the firing craft.

Although it may not be real, it is fun.