Difference between revisions of "Scout"

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(→‎Tactical Overview: The Shofixti isn't THAT weak...)
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[[Image:Star_control_i_shofixti_scout_databank.png|thumb|Starship Databank Entry]]  
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{{ShipBox|name=Scout|image=Star_control_i_shofixti_scout_databank.png|caption=Shofixti Scout databank entry|race=[[Shofixti]]|organizations=The [[New Alliance of Free Stars]]|crew=6|batt=4|primary=Medokusai Energy Dart|secondary=[[Glory device]]}}
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The [[Shofixti]] [[Scout]] is a small, speedy ship, whose outwardly weak appearance masks a weapon of great and devastating power.
 
The [[Shofixti]] [[Scout]] is a small, speedy ship, whose outwardly weak appearance masks a weapon of great and devastating power.
  

Revision as of 19:18, 3 October 2005

Star control i shofixti scout databank.png
3DO Shofixti Scout
Basic stats
Crew: 6 Value: {{{value}}} pts
Battery: 4 Batt. Regeneration: {{{regen}}} units/frame
Armament
Primary: Medokusai Energy Dart Secondary: Glory device
Refire delay: {{{prim-rate}}} frames Refire delay: {{{sec-rate}}} frames
Energy use: {{{prim-cost}}} units Energy use: {{{sec-cost}}} units
Propulsion
Max speed: {{{speed}}} world units/frame Turn rate: {{{turn}}} facings/frame
Acceleration: {{{accel}}} units/frame Mass: {{{mass}}}


The Shofixti Scout is a small, speedy ship, whose outwardly weak appearance masks a weapon of great and devastating power.

Navigation

The Scout is a small, fast, and maneuverable ship with excellent acceleration. Gravity wells do not affect it much, but collisions with asteroids can knock it wildly off-course. It is especially susceptible to the Chmmr Avatar's tractor beam attack.

Armament

Primary

The Scout is equipped with the Mendokusai Energy Dart, a weak, forward-firing projectile with a short-to-medium range and a fast firing rate. This is held in check by the puny combat batteries aboard the vessel.

Secondary

When faced with failure or defeat, each Scout vessel is equipped with a Glory device: a powerful bomb capable of inflicting massive damage to an enemy vessel at close range. Unfortunately, detonating the Glory device is fatal to everyone aboard the Scout vessel when the device is activated. To prevent accidental activation, the secondary weapon must be pressed three times. A series of switches is visible in the melee screen so that pilots may see if the bomb is ready to detonate or not.

Tactical Overview

Against a VUX Intruder, this vessel is all but unstoppable. It can outrun the Intruder and its limpets, and the Scout's Energy Dart has a greater range than the Intruder's laser. Circle the enemy, raining fire upon it, until victory is yours.

The Glory device is effective against the Chmmr Avatar because it can destroy two zap-sats if activated at short range.

Against many other ships, the Scout is weak, but proper use of the Energy Dart and Glory device can sap the strength of the enemy ship so that others may have an easier time destroying it. Ships with a small crew complement (either from battle damage or with a normally small crew complement) can instantly be killed with the Glory device. Strategically, this means that the cheaper Scout can kill a more expensive ship simply by activating the Glory device. Slow ships with a small crew complement are particularly vulnerable to this tactic because they cannot escape a Scout that wishes to activate the Glory device.

Undamaged ships that the Glory device can instantly destroy at short range include the following: