Difference between revisions of "Sphere of Influence"

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A race's '''Sphere of Influence''' is an area shown on [[The Captain]]'s starmap roughly indicating territory controlled by that specific race.  The center of the circle is the approximate center of the race's forces and the size of the circle indicates their military strength. Battle groups from that race will also spontaneously enter [[HyperSpace]] to chase any alien vessel that traverses their Sphere of Influence. If the interloper leaves the Sphere of Influence, any pursuing battle groups will eventually break off and return to [[TrueSpace]]. The exceptions to this rule are the [[Slylandro]] [[Probe]]s and the [[Melnorme]] which can appear anywhere in HyperSpace.
 
A race's '''Sphere of Influence''' is an area shown on [[The Captain]]'s starmap roughly indicating territory controlled by that specific race.  The center of the circle is the approximate center of the race's forces and the size of the circle indicates their military strength. Battle groups from that race will also spontaneously enter [[HyperSpace]] to chase any alien vessel that traverses their Sphere of Influence. If the interloper leaves the Sphere of Influence, any pursuing battle groups will eventually break off and return to [[TrueSpace]]. The exceptions to this rule are the [[Slylandro]] [[Probe]]s and the [[Melnorme]] which can appear anywhere in HyperSpace.
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[[Category:Game mechanics]]

Revision as of 16:35, 11 November 2005

This page is a stub. We encourage you to edit and improve it.

A race's Sphere of Influence is an area shown on The Captain's starmap roughly indicating territory controlled by that specific race. The center of the circle is the approximate center of the race's forces and the size of the circle indicates their military strength. Battle groups from that race will also spontaneously enter HyperSpace to chase any alien vessel that traverses their Sphere of Influence. If the interloper leaves the Sphere of Influence, any pursuing battle groups will eventually break off and return to TrueSpace. The exceptions to this rule are the Slylandro Probes and the Melnorme which can appear anywhere in HyperSpace.