Difference between revisions of "Star Control sequel"

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==Plot==
 
==Plot==
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::23:11 <@Meep-Eep> Is there anything else can you tell us about your new game?
 
::23:11 <@Meep-Eep> Is there anything else can you tell us about your new game?
 
::23:12 <+PR3> I'd rather not say too much about the plot, except that Fwiffo's general paranoia, greed and lust for fame triggers the initial 'bad event' getting the player moving.
 
::23:12 <+PR3> I'd rather not say too much about the plot, except that Fwiffo's general paranoia, greed and lust for fame triggers the initial 'bad event' getting the player moving.
  
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::23:26 <@Meep-Eep> < Elerium> Speaking of which, does the guy in the back of the ZFP have any future plans? We all know he doesn't say anything, but I like to think of him as some super genius who sadly doesn't have the ability to speak.
 
::23:26 <@Meep-Eep> < Elerium> Speaking of which, does the guy in the back of the ZFP have any future plans? We all know he doesn't say anything, but I like to think of him as some super genius who sadly doesn't have the ability to speak.
 
::23:28 <+PR3> He got fed up with the other two and has temporarily 'broken up the band'.  You will need to get them back together, because as solo artists they suck.
 
::23:28 <+PR3> He got fed up with the other two and has temporarily 'broken up the band'.  You will need to get them back together, because as solo artists they suck.
 
::23:28 <+PR3> (I mean the guy in back of the ZFP).
 
::23:28 <+PR3> (I mean the guy in back of the ZFP).
  
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::23:30 <@Meep-Eep> < Valaggar> Was there ever a planned "final form" for the Chmmr? I mean, you interrupted the process by speeding it up, and the end result was not what they had planned.
 
::23:30 <@Meep-Eep> < Valaggar> Was there ever a planned "final form" for the Chmmr? I mean, you interrupted the process by speeding it up, and the end result was not what they had planned.
 
::23:30 <@Meep-Eep> In other words: what does "The process has been interrupted" mean. Is there a final stage, or does it just mean only part of the population has merged
 
::23:30 <@Meep-Eep> In other words: what does "The process has been interrupted" mean. Is there a final stage, or does it just mean only part of the population has merged
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==Gameplay==
 
==Gameplay==
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::22:32 < fwiffo> Top of my 'would be nice' list would be playing AVI's or other video files at key points in the story (including  
 
::22:32 < fwiffo> Top of my 'would be nice' list would be playing AVI's or other video files at key points in the story (including  
 
the end!) ''[note: refers to Star Control II, not the sequel; however, it is likely that it will be considered for the sequel too]''
 
the end!) ''[note: refers to Star Control II, not the sequel; however, it is likely that it will be considered for the sequel too]''
  
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::23:21 <@Meep-Eep> < PONAF_Rider> I'll restructure my previous question (it was a bit vague): Have you thought of how you are going to implement certain gameplay aspects for a future SC2 sequal yet? With this I'm reffering to things like... 2D or 3D gameplay, keep 1 on 1 battles or choose multiple ships as well... and other such things
 
::23:21 <@Meep-Eep> < PONAF_Rider> I'll restructure my previous question (it was a bit vague): Have you thought of how you are going to implement certain gameplay aspects for a future SC2 sequal yet? With this I'm reffering to things like... 2D or 3D gameplay, keep 1 on 1 battles or choose multiple ships as well... and other such things
 
::23:22 <+PR3> We have thought about multiship battles a little (in fact Fred and Chris both implemented versions).  The tricky part was targetting as I remember.
 
::23:22 <+PR3> We have thought about multiship battles a little (in fact Fred and Chris both implemented versions).  The tricky part was targetting as I remember.
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::23:31 <+tfb-chris> PONAF_Rider: Regarding moving 2d melee into the third dimension, I expect we'd only do that if we could keep the gameplay feeling like star control. Maybe there's a good way, or maybe it's best to use 3d models for the ships, but keep them in a 2d plane.
 
::23:31 <+tfb-chris> PONAF_Rider: Regarding moving 2d melee into the third dimension, I expect we'd only do that if we could keep the gameplay feeling like star control. Maybe there's a good way, or maybe it's best to use 3d models for the ships, but keep them in a 2d plane.
  
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::00:18 <+PulsarX> ever considered to make the view follow the ship, when you are flying in the interplanetary space, instead of going from picture to picture?
 
::00:18 <+PulsarX> ever considered to make the view follow the ship, when you are flying in the interplanetary space, instead of going from picture to picture?
 
::00:18 <+PR3> Yes. I would like to see that, so long as finding a planet was not a big deal (some kind of radar?)
 
::00:18 <+PR3> Yes. I would like to see that, so long as finding a planet was not a big deal (some kind of radar?)
  
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::23:37 <+robot> I think you will see an SC3 someday.  Paul and I have every intention of continuing our almost 19 year collaboration and we're still excited about SC.
 
::23:37 <+robot> I think you will see an SC3 someday.  Paul and I have every intention of continuing our almost 19 year collaboration and we're still excited about SC.
  
 
==Real life aspects==
 
==Real life aspects==
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::23:05 <@Meep-Eep> And I think we should start with the question which most people here will be most interested in to hear: what are you working on atm?
 
::23:05 <@Meep-Eep> And I think we should start with the question which most people here will be most interested in to hear: what are you working on atm?
 
::23:06 <+robot> We're working on a sequel to a game we made before that's not StarControl.  Sorry.
 
::23:06 <+robot> We're working on a sequel to a game we made before that's not StarControl.  Sorry.
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::23:09 <+PR3> One of the more likely prospects is a download-only product for XBox Arcade.
 
::23:09 <+PR3> One of the more likely prospects is a download-only product for XBox Arcade.
  
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::23:16 <+PR3> It is also hard to assimilate into any sensible plot the trajectory of computer technology, so my story ideas keep trying to circumvent that.
 
::23:16 <+PR3> It is also hard to assimilate into any sensible plot the trajectory of computer technology, so my story ideas keep trying to circumvent that.
 
::23:18 <@Meep-Eep> < guesst> PR3, what do you mean? You mean your stories are limited by the technology. Say it ain't so
 
::23:18 <@Meep-Eep> < guesst> PR3, what do you mean? You mean your stories are limited by the technology. Say it ain't so
 
::23:19 <+PR3> Technology is cool and I love it.  The problem is projecting the capabilities of computation and communication technology out a century -- I keep arriving at telepathy!
 
::23:19 <+PR3> Technology is cool and I love it.  The problem is projecting the capabilities of computation and communication technology out a century -- I keep arriving at telepathy!
  
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::23:15 <@Meep-Eep> < guesst> Are you still up on your Sci Fi? What do you think will infuence Star Control's sequel?
 
::23:15 <@Meep-Eep> < guesst> Are you still up on your Sci Fi? What do you think will infuence Star Control's sequel?
 
::23:15 <+PR3> Still reading Jack Vance.
 
::23:15 <+PR3> Still reading Jack Vance.
 
::23:19 <@fOSSiL> <Katana`7> Someone tell PR3 to read Charles Stross
 
::23:19 <@fOSSiL> <Katana`7> Someone tell PR3 to read Charles Stross

Revision as of 15:15, 16 June 2007

During the development of Star Control II, the game's creators, Paul Reiche III and Fred Ford, inserted numerous unsolved mysteries and even hinted outright at a sequel in the credit sequence. They did, indeed, intend to create a sequel, however they weren't willing to do so for the same amount of money with which Accolade paid them for SC2 (and which left them to work unpaid for six months). So Accolade made a tentative to create a sequel on its own. The result was Star Control 3, a game immediately rejected by a crushing majority of the original Star Control fans as non-canon and utterly lacking quality. Some have even stepped to create their own sequel, TimeWarp, based on a plot decided upon by the public itself.

Another result of Star Control 3 was that Paul and Fred no longer held the Star Control trademark, having sold it to Accolade (and now owned by Atari). This — and Toys for Bob's publishers' lack of interest in a sequel — withheld Toys for Bob from actually creating a sequel, though they intend to do so as soon as possible, always hoping that after they finish their current project they will finally be allowed to begin work on a new Star Control game.

Below are the revelations they have made in IRC chats about their eventual Star Control sequel.

Plot

From the 2007 IRC chat with Toys for Bob (robot is Fred Ford, PR3 is Paul Reiche III):
23:11 <@Meep-Eep> Is there anything else can you tell us about your new game?
23:12 <+PR3> I'd rather not say too much about the plot, except that Fwiffo's general paranoia, greed and lust for fame triggers the initial 'bad event' getting the player moving.
From the 2007 IRC chat with Toys for Bob (robot is Fred Ford, PR3 is Paul Reiche III):
23:26 <@Meep-Eep> < Elerium> Speaking of which, does the guy in the back of the ZFP have any future plans? We all know he doesn't say anything, but I like to think of him as some super genius who sadly doesn't have the ability to speak.
23:28 <+PR3> He got fed up with the other two and has temporarily 'broken up the band'. You will need to get them back together, because as solo artists they suck.
23:28 <+PR3> (I mean the guy in back of the ZFP).
From the 2007 IRC chat with Toys for Bob (robot is Fred Ford, PR3 is Paul Reiche III):
23:30 <@Meep-Eep> < Valaggar> Was there ever a planned "final form" for the Chmmr? I mean, you interrupted the process by speeding it up, and the end result was not what they had planned.
23:30 <@Meep-Eep> In other words: what does "The process has been interrupted" mean. Is there a final stage, or does it just mean only part of the population has merged
23:30 <+PR3> Good idea about the Chmmr. I will ponder upon this and steal your good idea.

Gameplay

From the 2003 IRC chat with Toys for Bob (fwiffo is Paul Reiche III, wimbli is Fred Ford):
22:32 < fwiffo> Top of my 'would be nice' list would be playing AVI's or other video files at key points in the story (including

the end!) [note: refers to Star Control II, not the sequel; however, it is likely that it will be considered for the sequel too]

From the 2007 IRC chat with Toys for Bob (robot is Fred Ford, PR3 is Paul Reiche III):
23:21 <@Meep-Eep> < PONAF_Rider> I'll restructure my previous question (it was a bit vague): Have you thought of how you are going to implement certain gameplay aspects for a future SC2 sequal yet? With this I'm reffering to things like... 2D or 3D gameplay, keep 1 on 1 battles or choose multiple ships as well... and other such things
23:22 <+PR3> We have thought about multiship battles a little (in fact Fred and Chris both implemented versions). The tricky part was targetting as I remember.
23:22 <+PR3> I would love to fly in a large armada against a huge enemy fleet!
23:27 <+tfb-chris> It's certainly compelling to allow epic space battles between large fleets. I expect we'd investigate that option, and see how that gameplay might work.
23:28 <+robot> I think we would like to make planetside much more engaging as well.
23:31 <+tfb-chris> PONAF_Rider: Regarding moving 2d melee into the third dimension, I expect we'd only do that if we could keep the gameplay feeling like star control. Maybe there's a good way, or maybe it's best to use 3d models for the ships, but keep them in a 2d plane.
From the 2007 IRC chat with Toys for Bob (robot is Fred Ford, PR3 is Paul Reiche III):
00:18 <+PulsarX> ever considered to make the view follow the ship, when you are flying in the interplanetary space, instead of going from picture to picture?
00:18 <+PR3> Yes. I would like to see that, so long as finding a planet was not a big deal (some kind of radar?)
From the 2007 IRC chat with Toys for Bob (robot is Fred Ford, PR3 is Paul Reiche III):
23:37 <+robot> I think you will see an SC3 someday. Paul and I have every intention of continuing our almost 19 year collaboration and we're still excited about SC.

Real life aspects

From the 2007 IRC chat with Toys for Bob (robot is Fred Ford, PR3 is Paul Reiche III):
23:05 <@Meep-Eep> And I think we should start with the question which most people here will be most interested in to hear: what are you working on atm?
23:06 <+robot> We're working on a sequel to a game we made before that's not StarControl. Sorry.
23:06 <+PR3> I have also been working on a plot flow for a new SC game, though it is mostly in disorganized paper notes.
23:06 <@Meep-Eep> So what are the prospects for a new SC game?
23:07 <@Meep-Eep> Is it still useful to sign the petition?
23:08 <+PR3> We keep pushing on Activision and Atart (former=employer, latter=trademark holder) to let us do a product. So far we have interest but nothing concrete -- which is pretty much the same for the last few years!
23:08 <+tfb-chris> Like the robot said, thanks so much, everyone, for keeping the Star Control flame alive!
23:08 <+robot> Believe it or not, Activision has expressed an interest. But not having all the rights is still a problem.
23:08 <+Kwanger> I think the petition site might be dead but send me an email in support, if you haven't already: alexness at toysforbob.com
23:08 <@Meep-Eep> Isn't the only right missing the trademark?
23:09 <+PR3> One of the more likely prospects is a download-only product for XBox Arcade.
From the 2007 IRC chat with Toys for Bob (robot is Fred Ford, PR3 is Paul Reiche III):
23:16 <+PR3> It is also hard to assimilate into any sensible plot the trajectory of computer technology, so my story ideas keep trying to circumvent that.
23:18 <@Meep-Eep> < guesst> PR3, what do you mean? You mean your stories are limited by the technology. Say it ain't so
23:19 <+PR3> Technology is cool and I love it. The problem is projecting the capabilities of computation and communication technology out a century -- I keep arriving at telepathy!
From the 2007 IRC chat with Toys for Bob (robot is Fred Ford, PR3 is Paul Reiche III):
23:15 <@Meep-Eep> < guesst> Are you still up on your Sci Fi? What do you think will infuence Star Control's sequel?
23:15 <+PR3> Still reading Jack Vance.
23:19 <@fOSSiL> <Katana`7> Someone tell PR3 to read Charles Stross