Super-Melee

From Ultronomicon
Revision as of 13:58, 8 October 2004 by Mudlock (talk | contribs) (linked "ships" to the category "ships")
Jump to navigation Jump to search

Super Melee was first introduced in Star Control II. It is an improvement over the standard melee found in Star Control I which pitted the hierarchy against the alliance in a series of dogfights. Super Melee allows melee-style combat between two parties of up to fourteen ships each. Teams can be made up of any of the twenty-five ships available in Star Control II.

Each team can either be controlled by a human or a cyborg. Cyborg opponents have three levels of experience - weak, good, and awesome. In addition, each party is assigned a point value depending on how powerful the constituent ships are.

For tips on playing, see Multiplayer Melee Suggestions.