Difference between revisions of "Table of bio types"

From Ultronomicon
Jump to navigation Jump to search
m (Fixed FPS (24, not 35))
(making the table sortable)
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
In [[Star Control II]], the [[Planet Lander]] can collect data about certain organisms that inhabit the planet surface. The following table shows the most important attributes of these creatures. "Value" is how many units of [[biological data]] the organism is worth, and "Hit Points" represents how many shots it takes to stun a given organism.
 
In [[Star Control II]], the [[Planet Lander]] can collect data about certain organisms that inhabit the planet surface. The following table shows the most important attributes of these creatures. "Value" is how many units of [[biological data]] the organism is worth, and "Hit Points" represents how many shots it takes to stun a given organism.
  
{| border="1"
+
{|class="wikitable sortable" border="1" cellpadding="2"
!Name !! Image !! Type !! Awareness !! Value !! Hit Points !! Speed !! Danger
+
!Name !!class="unsortable"| Image !! Type !! Awareness !! Value !! Hit Points !! Speed !! Danger
 
|-------------------------------
 
|-------------------------------
|Roto-Dendron ||bgcolor="black" align="center"| [[Image:Lifea.1.png]] || Sessile || N/A || 1 || 1 || 0 || Harmless
+
|Roto-Dendron ||bgcolor="black" align="center"| [[Image:Lifea.1.png]] || Sessile || N/A || 1 || 1 || Static || Harmless
 
|-------------------------------
 
|-------------------------------
|Macrocilla ||bgcolor="black" align="center"| [[Image:Lifeb.0.png]] || Sessile || N/A || 6 || 1 || 0 || Harmless
+
|Macrocilla ||bgcolor="black" align="center"| [[Image:Lifeb.0.png]] || Sessile || N/A || 6 || 1 || Static || Harmless
 
|-------------------------------
 
|-------------------------------
|Splort Wort ||bgcolor="black" align="center"| [[Image:Lifec.2.png]] || Sessile || N/A || 3 || 1 || 0 || Low  
+
|Splort Wort ||bgcolor="black" align="center"| [[Image:Lifec.2.png]] || Sessile || N/A || 3 || 1 || Static || Low  
 
|-------------------------------
 
|-------------------------------
|Whackin' Bush ||bgcolor="black" align="center"| [[Image:Lifed.2.png]] || Sessile || N/A || 5 || 3 || 0 || Moderate {{ref|1}}
+
|Whackin' Bush ||bgcolor="black" align="center"| [[Image:Lifed.2.png]] || Sessile || N/A || 5 || 3 || Static || Moderate {{ref|1}}
 
|-------------------------------
 
|-------------------------------
|Slot Machine Tree ||bgcolor="black" align="center"| [[Image:Lifee.1.png]] || Sessile || N/A || 2 || 10 || 0 || Harmless  
+
|Slot Machine Tree ||bgcolor="black" align="center"| [[Image:Lifee.1.png]] || Sessile || N/A || 2 || 10 || Static || Harmless  
 
|-------------------------------
 
|-------------------------------
 
|Neon Worm ||bgcolor="black" align="center"| [[Image:Lifef.0.png]]  || Wanderer || N/A || 1 || 2 || Slow || Harmless  
 
|Neon Worm ||bgcolor="black" align="center"| [[Image:Lifef.0.png]]  || Wanderer || N/A || 1 || 2 || Slow || Harmless  
Line 48: Line 48:
 
|Bug-Eyed Bait ||bgcolor="black" align="center"| [[Image:Lifex.3.png]] || Coward || High || 4 || 2 || Slow || Low  
 
|Bug-Eyed Bait ||bgcolor="black" align="center"| [[Image:Lifex.3.png]] || Coward || High || 4 || 2 || Slow || Low  
 
|-------------------------------
 
|-------------------------------
|Goo Burger ||bgcolor="black" align="center"| [[Image:Lifey.3.png]]|| Sessile || N/A || 8 || 5 || 0 || Low  
+
|Goo Burger ||bgcolor="black" align="center"| [[Image:Lifey.3.png]]|| Sessile || N/A || 8 || 5 || Static || Low  
 
|-------------------------------
 
|-------------------------------
|[[Evil One]] {{ref|2}} ||bgcolor="black" align="center"| [[Image:Lifeu.2.png]] || Sessile || N/A || 1 || 1 || 0 || EXTREME  
+
|[[Evil One]] {{ref|2}} ||bgcolor="black" align="center"| [[Image:Lifeu.2.png]] || Sessile || N/A || 1 || 1 || Static || EXTREME  
 
|-------------------------------
 
|-------------------------------
 
|Brainbox Bulldozers {{ref|2}} ||bgcolor="black" align="center"| [[Image:Lifev.1.png]] || Wanderer || N/A || 0 || 1 || Slow || Harmless  
 
|Brainbox Bulldozers {{ref|2}} ||bgcolor="black" align="center"| [[Image:Lifev.1.png]] || Wanderer || N/A || 0 || 1 || Slow || Harmless  
Line 65: Line 65:
  
 
The "awareness" column determines the chance that a creature will notice the lander. It is only applicable for Cowards and Hunters.
 
The "awareness" column determines the chance that a creature will notice the lander. It is only applicable for Cowards and Hunters.
When the lander enters the direct environment of a creature, there's a fixed chance every frame (24 times per second) that it will be noticeed. When it leaves the direct environment again, the creature goes back to random wandering.
+
When the lander enters the direct environment of a creature, there's a fixed chance every frame (35 times per second) that it will be noticeed. When it leaves the direct environment again, the creature goes back to random wandering.
  
  
Line 84: Line 84:
 
The "speed" column determines how fast the creature moves.
 
The "speed" column determines how fast the creature moves.
  
The "danger" column determines the chance that a creature will kill a crew member of the lander, every frame that the lander is in contact with the creature (24 times per second).
+
The "danger" column determines the chance that a creature will kill a crew member of the lander, every frame that the lander is in contact with the creature (35 times per second).
  
  

Revision as of 00:11, 27 April 2014

In Star Control II, the Planet Lander can collect data about certain organisms that inhabit the planet surface. The following table shows the most important attributes of these creatures. "Value" is how many units of biological data the organism is worth, and "Hit Points" represents how many shots it takes to stun a given organism.

Name Image Type Awareness Value Hit Points Speed Danger
Roto-Dendron Lifea.1.png Sessile N/A 1 1 Static Harmless
Macrocilla Lifeb.0.png Sessile N/A 6 1 Static Harmless
Splort Wort Lifec.2.png Sessile N/A 3 1 Static Low
Whackin' Bush Lifed.2.png Sessile N/A 5 3 Static Moderate 1
Slot Machine Tree Lifee.1.png Sessile N/A 2 10 Static Harmless
Neon Worm Lifef.0.png Wanderer N/A 1 2 Slow Harmless
Stiletto Urchin Lifeg.2.png Coward Moderate 8 5 Slow Harmless
Deluxe Blob Lifeh.0.png Hunter Low 2 2 Slow Low
Glowing Medusa Lifei.0.png Wanderer N/A 3 8 Slow Moderate
Carousel Beast Lifej.0.png Hunter Moderate 10 15 Slow EXTREME
Mysterious Bees Lifek.0.png Hunter Moderate 3 3 Med Low
Hopping Blobby Lifel.2.png Coward Moderate 2 1 Med Harmless
Blood Monkey Lifem.3.png Wanderer N/A 2 2 Med Low
Yompin Yiminy Lifen.3.png Hunter High 4 6 Med Moderate
Amorphous Trandicula Lifeo.1.png Wanderer N/A 9 12 Med EXTREME
Crazy Weasel Lifep.2.png Hunter High 3 1 Fast Low
Merry Whumpet Lifeq.0.png Coward High 1 1 Fast Harmless
Fungal Squid Lifer.1.png Hunter Low 7 8 Fast Moderate
Penguin Cyclops Lifes.3.png Coward High 15 2 Fast Low
Chicken Lifet.0.png Coward Low 1 1 Fast Low
Bubble Vine Lifew.3.png Wanderer N/A 6 2 Slow Low
Bug-Eyed Bait Lifex.3.png Coward High 4 2 Slow Low
Goo Burger Lifey.3.png Sessile N/A 8 5 Static Low
Evil One 2 Lifeu.2.png Sessile N/A 1 1 Static EXTREME
Brainbox Bulldozers 2 Lifev.1.png Wanderer N/A 0 1 Slow Harmless
ZEX's Beauty 2 Lifez.0.png Hunter High 15 15 Fast EXTREME
1 The Whackin' Bush is listed in the Role Playing Resource Guide as being harmless, but it is clear from the source code that they are actually moderately dangerous.
2 The Evil ones, the Brainbox Bulldozers, and ZEX's Beauty have a special function within the game, and can be found only on a specific location.

A planet contains at most 3 different types of creatures.


The "type" column shows the type of behavior of the creature. Sessile creatures do not move. Wanderers move around randomly. Cowards move away from the lander. Hunters move towards the lander.

The "awareness" column determines the chance that a creature will notice the lander. It is only applicable for Cowards and Hunters. When the lander enters the direct environment of a creature, there's a fixed chance every frame (35 times per second) that it will be noticeed. When it leaves the direct environment again, the creature goes back to random wandering.


Description chance to be detected
Low 5%
Moderate 10%
High 15%

The "value" column determines the amount of bio units that the creature is worth.

The "hit points" column determines how often you have to shoot the creature for it to be stunned.

The "speed" column determines how fast the creature moves.

The "danger" column determines the chance that a creature will kill a crew member of the lander, every frame that the lander is in contact with the creature (35 times per second).


Description chance to hit
Harmless 0
Low 6/128
Moderate 13/128
EXTREME 26/128