Difference between revisions of "Talk:Combat mechanics"

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(a few questions)
 
(Reply.)
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==Projectiles and firing range==
 
==Projectiles and firing range==
 
Shiver, which projectiles are you talking about when you say that some have a speed that is tied to ship speed? SvdB's comments on [[Talk:Relativity effect]] indicate that at least the one's he checked don't. Also, what do you mean by saying that the range "illusion" is very real "in practice"? From my understanding, relative to the background stars (the special frame) the range is constant (multiplying the projectile lifetime times the speed), of course this relies on the previous assumption that the projectile speed in the special frame is independent of the ship's speed. Only when we consider the range relative to moving ships does it appear to be longer or shorter, but in the special frame, it's still the same. Is this what you mean by "in practice", ie relative to the moving ships? --[[User:Fyzixfighter|Fyzixfighter]] 20:38, 16 July 2009 (UTC)
 
Shiver, which projectiles are you talking about when you say that some have a speed that is tied to ship speed? SvdB's comments on [[Talk:Relativity effect]] indicate that at least the one's he checked don't. Also, what do you mean by saying that the range "illusion" is very real "in practice"? From my understanding, relative to the background stars (the special frame) the range is constant (multiplying the projectile lifetime times the speed), of course this relies on the previous assumption that the projectile speed in the special frame is independent of the ship's speed. Only when we consider the range relative to moving ships does it appear to be longer or shorter, but in the special frame, it's still the same. Is this what you mean by "in practice", ie relative to the moving ships? --[[User:Fyzixfighter|Fyzixfighter]] 20:38, 16 July 2009 (UTC)
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:Ilwrath and Pkunk shots are tied to ship speed. Earthling missiles also have some sort of speed modifier, but I haven't looked into that in detail to see exactly what that does. Go look at the code yourself if you don't believe me.
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:Yes, in practice weapon range varies due to ship motion. If all projectiles were tied to their firing ship's speed, this would not be the case. If a player is trying to be effective at melee, it helps to treat the exaggerated projectile behavior as true. --[[User:Shiver|Shiver]] 21:02, 16 July 2009 (UTC)

Revision as of 21:02, 16 July 2009

Projectiles and firing range

Shiver, which projectiles are you talking about when you say that some have a speed that is tied to ship speed? SvdB's comments on Talk:Relativity effect indicate that at least the one's he checked don't. Also, what do you mean by saying that the range "illusion" is very real "in practice"? From my understanding, relative to the background stars (the special frame) the range is constant (multiplying the projectile lifetime times the speed), of course this relies on the previous assumption that the projectile speed in the special frame is independent of the ship's speed. Only when we consider the range relative to moving ships does it appear to be longer or shorter, but in the special frame, it's still the same. Is this what you mean by "in practice", ie relative to the moving ships? --Fyzixfighter 20:38, 16 July 2009 (UTC)

Ilwrath and Pkunk shots are tied to ship speed. Earthling missiles also have some sort of speed modifier, but I haven't looked into that in detail to see exactly what that does. Go look at the code yourself if you don't believe me.
Yes, in practice weapon range varies due to ship motion. If all projectiles were tied to their firing ship's speed, this would not be the case. If a player is trying to be effective at melee, it helps to treat the exaggerated projectile behavior as true. --Shiver 21:02, 16 July 2009 (UTC)