Talk:Leyland Gravity Whip

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Revision as of 00:11, 23 October 2007 by Svdb (talk | contribs) (→‎Gravity Whop: reply)
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I read somewhere that the Space Marines were actually trained with the Gravity Whip. I've certainly watched them deliberately head for a planet to use it.--Gaeamil 03:35, 20 April 2007 (CEST)

You are correct. From the SC2 manual: "Opponents would be wise to remember that Space Marines receive special training in using the Leyland Whip maneuver, and are exceptionally adept using a planet’s gravity to speed them toward their target." (pg. 96) --Fyzixfighter 03:59, 20 April 2007 (CEST)
Finally, I was right about something! Score 1 for me being right, score 287 me being wrong. --Gaeamil 06:56, 21 April 2007 (CEST)

Gravity Whop

I have to ask, what exactly is a "Gravity Whop". Is is it meant simply as a joke about the sound your ship makes when it hits a planet? Why the capitalization? Is this referencing the game manual or some other source? Although I should not be the one to criticize adding some humor to the Ultronomicon, being partly responsible for this, I found this a bit confusing, expecting a separate page to at least explain the joke, if it is a joke, or what a Gravity Whop is, if it isn't. For a moment, I thought it was a reference to something I've seen a lot in SC2 battles (don't recall if SC1 had it as well). Occasionally, it is possible for your ship to be "thrown" at incredibly fast speed without the use of a gravity whip. Usually it occurs when the two ships get "tangled" in each other, or an asteroid, or rarely from repeatedly striking the planet itself. I'm not sure if this was an intentional part of the program code's game dynamics or a fluke of its collision detection system in processing the action-reaction in transference of energy from one body to another. Has any one else ever experienced this phenomenon? --PsiPhi 15:28, 17 October 2007 (CEST)

It seems that I was the one who put this in. It was a joke. If you get too close to the planet, instead of whipping around a planet you'd whop into it. I've removed it now, as it apparently was a cause for confusion, and it didn't quite fit in an encyclopedic work anyhow.
If I'm not mistaken, the getting thrown at incredible speed is a result of the code that tries to move overlapping objects apart. It may be a bug. — SvdB 02:11, 23 October 2007 (CEST)