Difference between revisions of "Talk:Super-Melee tactics"

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(I have such silly ideas)
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Now, before you say "but that's ridiculous, such a huge amount of work to probably only tell us what we already knew", I think there's a lot we could learn from modeling like this. Which I will elaborate on soon. --[[User:Zeracles|Zeracles]] 12:04, 17 December 2007 (CET)
 
Now, before you say "but that's ridiculous, such a huge amount of work to probably only tell us what we already knew", I think there's a lot we could learn from modeling like this. Which I will elaborate on soon. --[[User:Zeracles|Zeracles]] 12:04, 17 December 2007 (CET)
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:Also, Zeracles: There has been [http://uqm.stack.nl/forum/index.php?topic=3473.0 a thread] on the UQM forums about improving the Super Melee AI. Using a learning AI was proposed, so maybe the posters in that thread could help you. [[User:Valaggar|Valaggar]] 13:22, 17 December 2007 (CET)

Revision as of 12:22, 17 December 2007

Perhaps a good idea for this page would be to put a grid with all the races across the top, and again down the left side. Then, you would have a square for each possible match-up, such as "Ur-Quan Dreadnaught vs. Druuge Mauler". users could click on some clickable thingy in the box, and it would jump down to a # spot on the page. or, of course, they could just scroll down and eventually see it. That's all, of course, if you want to have strategies that break down to every possible combo.

Hey, you're Shiver, right? Anyway, what you say about a clickable grid sounds good to me. I'm not sure I understand what what you mean with the last sentence though. I don't think it would be necessary to break it down that much, remember that we have pages for generic tactics like pillboxing which readers can look up and we can put links to so we don't have to explain them down to the last detail every time. And we could define more of them and create pages as necessary. Cheers. --Zeracles 04:28, 16 December 2007 (CET)

Okay, so you're not Shiver, sorry, this is something of a coincidence. Maybe you only read the thread . . . anyway, we should show him that it is the destiny of any private project to be superceded by open, collaborative efforts (a la unix, wiki, . . .) heh heh. I have an idea for this page which would involve a massive amount of work - I'd like to model all the strategies via the code, seeing what happens empirically. I wouldn't get onto it until finishing with the planet lander formula (and yes, I believe we will finish this at some point), but there it is.

Now, before you say "but that's ridiculous, such a huge amount of work to probably only tell us what we already knew", I think there's a lot we could learn from modeling like this. Which I will elaborate on soon. --Zeracles 12:04, 17 December 2007 (CET)

Also, Zeracles: There has been a thread on the UQM forums about improving the Super Melee AI. Using a learning AI was proposed, so maybe the posters in that thread could help you. Valaggar 13:22, 17 December 2007 (CET)