Talk:Table of planet types

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the water planet have a topo surface. or the earth is plagued with craters??

Read the top line on the page: "This is the planetary data as stored in the source code." SvdB might be able to elucidate a bit more since he's more familiar with the code than I. The Water worlds are similar to the telluric worlds which are also "cratered". And if you look closely at other water worlds, you do see some craters (they might be there on the earth, but the shield makes it hard to see). --Fyzixfighter 11:02, 26 August 2006 (CEST)
Ah, I see you were well intended. I will unblock your other IP address. My apologies. But the original article is correct; random water planets are generated with the "cratered" algorithm. Earth is a special case as it uses a picture of the real Earth, instead of being randomly generated. — SvdB 14:53, 26 August 2006 (CEST)

ok i'm sorry. i don't know it

Random Universe Elements?

I am curious which parts of the universe are randomly generated (probabilities are mentioned for planet generation). Some systems are obviously the same each time (like Sol), and I suspect that event (storyline) systems might be the same too. However, I obtained a map that details the approximate richness (ore value) of each system, which implies that the planet types or number of planets found in certain systems isn't highly variable. For instance, around the Orz there are (always?) a lot of Auric/Treasure worlds. Does anyone know how the planets are generated?

You might want to check the following UQM Forum thread - Planets Random or Not?. Essentially the planetary data (type, attributes, minerals, etc) is created using a pseudo-random number generator, but since the seed and the number generator's algorithm don't change, the string of numbers it produces for the planetary stuff is the same every single time you play. --Fyzixfighter 05:37, 20 December 2007 (CET)