Difference between revisions of "Talk:Table of ship properties"

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Linking to ship page rather than image is a good touch, I'd say (it's easier to go get additional information about the ships); however, I'd make the background of the cells containing the images black, because the images looked rather dizzy as it is now. Also, I take it you haven't read [http://wiki.uqm.stack.nl/User_talk:Fyzixfighter/Sandbox/table_of_ships_properties my other suggestion] regarding colour-coding? I can do it myself, if various unavoidable circumstances prevent you from doing it yourself. [[User:Valaggar|Valaggar]] 08:23, 22 March 2008 (CET)
 
Linking to ship page rather than image is a good touch, I'd say (it's easier to go get additional information about the ships); however, I'd make the background of the cells containing the images black, because the images looked rather dizzy as it is now. Also, I take it you haven't read [http://wiki.uqm.stack.nl/User_talk:Fyzixfighter/Sandbox/table_of_ships_properties my other suggestion] regarding colour-coding? I can do it myself, if various unavoidable circumstances prevent you from doing it yourself. [[User:Valaggar|Valaggar]] 08:23, 22 March 2008 (CET)
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:Yeah, I've been trying to figure out what color would be the best background for the images. The only ship that black might not work for is the Marauder. SuperMelee puts them on a dark blue background, so maybe that would work. As for color coding the cells based on the value in them, while I understand your reasoning I'm still debating how helpful that actually would be. One main concern is that some rows don't have a large number of different values making the coloring meaningless. Another concern is that using shades of gray is not good since the brain usually is better at noting differences in adjacent shades - the brain may interpret the same shade of gray as being lighter or darker than it actually is depending on what shade is next to it (using different colors rather than different shades of gray for the text might solve this). And another concern is how to do the divisions for the different shades - there isn't an apparent definite max value for every row. Again, I do understand your reasoning, but for me leaving it as just straight numbers is sufficient, but then I'm used to reading tables in science papers so my opinion is colored by this. Is there an example on wikipedia of what you had in mind - that would certainly help me see how utile such coloration would be and how to properly implement it? I wouldn't mind using shading and colors for entire rows to make it easier to follow across the whole table, perhaps using color to group similar rows, and shading for reading the rows. Anyways, I'm still mulling the whole thing over, trying to figure out how to make a coloring idea work well - have patience young pootworm. --[[User:Fyzixfighter|Fyzixfighter]] 16:39, 22 March 2008 (CET)

Latest revision as of 15:39, 22 March 2008

Since the "Starting" and "Maximum" amounts are the same for every ship in the game, this table could be improved and simplified by merging them down to single rows for "Crew" and "Energy". - 128.220.160.2 19:54, 7 March 2008 (CET)

Actually, there are at least two ships that don't start out at the maximum: the Syreen Penetrator, and the Utwig Jugger - I'm not certain if there's more, I'll double-check in supermelee. Now, it may be worth getting rid of those rows since the exceptions are few and far between, and we could add a special note in those cells to explain any special starting conditions. Thoughts anyone? --Fyzixfighter 21:16, 7 March 2008 (CET)
I'd keep those rows so that the numbers in the table say it all. --Zeracles 18:02, 10 March 2008 (CET)

how to making tables very good even more so[edit]

Linking to ship page rather than image is a good touch, I'd say (it's easier to go get additional information about the ships); however, I'd make the background of the cells containing the images black, because the images looked rather dizzy as it is now. Also, I take it you haven't read my other suggestion regarding colour-coding? I can do it myself, if various unavoidable circumstances prevent you from doing it yourself. Valaggar 08:23, 22 March 2008 (CET)

Yeah, I've been trying to figure out what color would be the best background for the images. The only ship that black might not work for is the Marauder. SuperMelee puts them on a dark blue background, so maybe that would work. As for color coding the cells based on the value in them, while I understand your reasoning I'm still debating how helpful that actually would be. One main concern is that some rows don't have a large number of different values making the coloring meaningless. Another concern is that using shades of gray is not good since the brain usually is better at noting differences in adjacent shades - the brain may interpret the same shade of gray as being lighter or darker than it actually is depending on what shade is next to it (using different colors rather than different shades of gray for the text might solve this). And another concern is how to do the divisions for the different shades - there isn't an apparent definite max value for every row. Again, I do understand your reasoning, but for me leaving it as just straight numbers is sufficient, but then I'm used to reading tables in science papers so my opinion is colored by this. Is there an example on wikipedia of what you had in mind - that would certainly help me see how utile such coloration would be and how to properly implement it? I wouldn't mind using shading and colors for entire rows to make it easier to follow across the whole table, perhaps using color to group similar rows, and shading for reading the rows. Anyways, I'm still mulling the whole thing over, trying to figure out how to make a coloring idea work well - have patience young pootworm. --Fyzixfighter 16:39, 22 March 2008 (CET)