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I remember from past games that the Pkunk try a few times to rejoin the Yehat even when the Yehat civil war hasn't started yet. I also remember that other hint sources suggest that you go there and try to stop them (and actually it's rather easy to do that; the Pkunk will believe you and withdraw). I wonder if this is worthy of mention, or more to the point, whether letting them go and be massacred would make the game too different / difficult. 08:32, 3 October 2011 (UTC)

Suggestion: Sources

I would like to add information to this walkthrough about where in the game the player can find the information provided here. For example, I'm about to finish my first play through, and I know from the web where to find the Sa-Matra, but I don't know how to find this information in-game, although the Chmmr indicate that it is possible. If the walkthrough has information about what hints exist in the game, so that the player can generate a more realistic sequence of events, and is less likely to miss out on interesting dialogue. There haven't been any changes to this page in a year, so I'm going to go ahead and do it. Feel free to revert, but if you do so, please reply here. --Lanken 3 August 2008

I agree (I've mentioned this too somewhere). As for how to find the Sa-Matra, the Zoq-Fot-Pik tell you it's in Crateris, for example see here. Welcome, by the way. Feel free to join us on the forums too :) --Zeracles 21:10, 4 August 2008 (CEST)

Avoid Unnecessary Spoilers

For some of the quests detailed here, the instructions are written in a florid style full of details about what will happen in the course of the game. This kind of spoiler should be avoided in favor of a style that gives away less of what the game has in store.--Lanken 3 August 2008

Major Re-Write

I have made major changes to this article in accordance with my two statements above, and to bring it more into accordance with wikipedia style (more formal writing). Apart from the stylistic changes, the big difference is that I have reduced the spoiler content while preserving the information needed for players to get past wherever they are stuck.--Lanken 3 August 2008

Available Game Endings

Regarding the suggestion about available game endings which was put here recently but then removed, I'd be inclined to put them on this page rather than on a different one, because a walkthrough tells one what not to do and why, thus it makes sense to me for it to mention alternative, losing endings. Another reason I wouldn't put these on another page is that I'm not aware of all that many alternative endings to the game, so it could be a short page. The ones I know of are

  • die in combat
  • detonate precursor/utwig bomb prematurely (by using this device before the ideal ending)
  • run out of time and succumb to the Kohr-Ah
  • surrender to the Kzer-Za
  • it may be possible to become stranded in hyperspace irrecoverably, exhausting all the things you might give the melnorme in exchange for fuel; this might not be a distinct ending as it leads either to slowly being picked apart by encounters with slylandro probes or waiting for the Kohr-Ah to come along. Another way to run out of fuel perhaps is to make lots of planet landings . . . not sure if the melnorme come to help you in this instance, could be one to try.

The surrender and detonation ones really aren't very interesting. As well as more losing endings, wouldn't it be cool if there were many other ways to win . . . --Zeracles 20:50, 5 August 2008 (CEST)

If you don't have anything of value to trade, the Melnorme will give you fuel for free. Making lots of planet landings is no problem either, as travel within a solar system doesn't cost fuel, so you can enter HyperSpace and wait for the Melnorme there. You can however, piss off the Melnorme the first time you meet them, in which case they won't come to your rescue in HyperSpace when you need them later. — SvdB 23:08, 11 August 2008 (CEST)

'Bad' Players

I finished the game very late, while the Kohr-Ah had already wiped up almost all sentient life in the Galaxy - in this order, if you were curious and not as a bad player as I was: the Druuge, the Mycon, the VUX, the Yehat (while they were engaged in civil war, no less!), the Orz (!!!), the Zoq-Fot-Pik (which saddened me immensely...), the Pkunk, the Umgah (good riddance), the Arilou (of course, their QuasiSpace pocket-world was untouched) and the Utwig, missing the Supox by a hair's breadth. The only survivors outside of the Chmmr were the Syreen, the Humans, the Slylandro (I think...), the Shofixti (altough they never really caught on, what with the Yehat dead) and the Supox. Additionally, I let the Ilwrath and Thraddash annihilate each other. The happy-happy ending felt extremely wrong after witnessing this. My Captain came across as a huge jerk in total denial who probably spent many nights crying naked in his bedroom with a bottle of whisky in one hand and a loaded hand-blaster in the other. I think I'll go to hell for this.

As a result, I never met or spoke with the Druuge, the Mycon nor the Thraddash, yet I still completed the game. I simply had to land on the now-inhabited worlds and grab the artifacts, no quest nor fights necessary (I will go to hell). Needless to say, my endgame was extremely rushed, as I realized what was happening and zapped around the Galaxy through QuasiSpace to hit all the key locations I had noted down before the Kohr-Ah killed everyone. Putting my embarassing "victory" aside, should the walkthrough mention what really bad players should expect?

Don't worry - all these strange alien races - it wouldnt have worked out anyways... who knows what the buggers are up to :)
The Humans and the Sex-Toys er... i mean the Syreen survived and that's the ticket... 10:29, 19 May 2007 (CEST)


Just a few things. How is this going to differ from Ultronomicon:Game events? Or, what will this walkthrough do that that article doesn't? The structure of the game is very non-linear so a traditional walkthrough would be difficult. If this walkthrough is going to be significantly different, you should probably use the game events article as a guide for mentioning required/optional events and order of events (when it exists) since I believe Phoenix and Svdb hashed those out fairly well. --Fyzixfighter 21:10, 17 Dec 2005 (CET)

This Walk-Thru will be an in-depth, step by step guide to fisnihing the game. When I first played Ur-Quan, I got lost many times (lost meaning what to do next, not where I was in the universe ;)) and a guide would have helped me to see where I was and what I was supposed to do next. Alas, no guide exists on this Wiki so I have decided to create one myself, having completed the game recently. I wasn't aware Ultronomicon:Game events existed. Even so, I'm still going to go ahead and design this Walk Thru because it will be a lot of help to those new at playing. --k776

The standard that seems to have developed on this site for referring to planets/moons is "Zeta Centauri Ia", though I can't recall where or if we discussed this in depth. The star name followed by the roman numeral for the planet is typical of most of the in-game conversations. At the moment I can't find any in-game reference for the moon designation, but the lower case letters w/o hyphen designation is similar to that used in the Role Playing Resource Guide. I can't remember if there was a unique designation when in orbit of the moons in the PC version - none exists in UQM. --Fyzixfighter 21:10, 17 Dec 2005 (CET)

Very well. I will change the format now :D I want to keep everything as normal as it should be :D --k776

It might be better to move all the NOTES to a separate section of their own since they are applicable to more than just the situation where they appear and their current position tends to break the flow of the article. --Fyzixfighter 21:10, 17 Dec 2005 (CET)

Hmm. My original idea was to have small notes when something is first addressed, so the bigger the Walk-Thru gets, the less notes you'll see at the end of it. For eg, since mining minerals and fighting has already been addressed, it wont be elsewhere. However, if I move the notes to the bottom of the page, what do you think would be the best way to link them? I was thinking of linking it via a (?) button next to the text? --k776

Just some thoughts. Welcome aboard and good luck. --Fyzixfighter 21:10, 17 Dec 2005 (CET)

Thanks for the comments Fyzixfighter. --k776

I think a walkthrough that tells the player what to do in a descriptive way could have a place here. But note that plenty of similar SC2 walkthroughs can be found across the web. — SvdB 07:24, 18 Dec 2005 (CET)

Yes, there are heaps of SC2 walkthroughs, but they are for SC2 :P I have noticed quite a lot of differences in planets between a SC2 walkthrough and the Ur-Quan Masters game. So I thought I'd make an original walkthrough for this wiki. --k776
There should really be no significant differences between SC2 and UQM (see Version Comparison). Got any examples? — SvdB 19:33, 18 Dec 2005 (CET)
Well, mostly do do with planet and constellation names. For eg, in one point in the game, a SC2 walkthrough told me to go to the Androsynth homeworld of Epsilon Vulpeculae II. After searching for ages, I consulted this wiki to find it is actually at Eta Vulpeculae II. And there is a few of these differences. --k776

One minor point of criticism — no, make that one BIG point of criticism: Using "thru" for "through" really hurts my eyes. — SvdB 07:24, 18 Dec 2005 (CET)

Thru has been changed to Through. :D --k776
I've made "walkthrough" one word; "walk through" is incorrect. "walk-through" is correct, but as "walkthrough" is the most common spelling, I've changed all mentions to that. — SvdB 19:33, 18 Dec 2005 (CET)
Bleh. If thats how it should be..... no complaints :D Thanks. --k776

Before I start a minor edit war, I'd better explain some of the edits I had made to the article. The heading structure needs to be revisited in order to follow wikipedia conventions as described in Wikipedia:Manual of Style (headings). Only the title of the article should be H1, which is done automatically. All other headings in the body of the article should be H2 or more. That said, I think you could take out the "Welcome..." heading, which seems to serve the same purpose as the article title, and have that paragraph be the opening paragraph for the entire article. This would be kind of awkward, though, given the "work in progress" heading above so you might have to move stuff around. --Fyzixfighter 08:33, 18 Dec 2005 (CET)

Hmm. I thought the way it looked was fine. However, I hope the changes I have made to it now are what you meant. If not, feel free to edit it yourself and correct it. *Note* The "A work in progress" will be removed when the page is nearly complete and so will make the page look tidier. --k776

As to the Pkunk, they never actually join the cause. They do consider you a friend and offer ships on occasion, but they never formally ally with you nor send their ship designs and captains to the starbase. Thus, I think "assist" is a better description than "join" for their role. Yeah, it's a bit nitpicking but it's also being accurate. We wouldn't want someone to read the walkthrough and then wonder why they couldn't build Pkunk Furies at the starbase. --Fyzixfighter 08:33, 18 Dec 2005 (CET)

Ok. I've changed it to 'assist' and 'help' rather than 'join' and 'ally'. I have also added a note regarding that fact that you dont get their plans so make those 4 ships last. --k776

Planets & Moons

Sorry to dip in late, but as I recall, the "Star_name IIa" designation for moons comes from the original PC version of SC2. That's the schema I used when first creating the various articles describing moons in the star system. It may not be mentioned in UQM, but it sure makes it easier to identify those things. --Phoenix (t) 00:54, 19 Dec 2005 (CET)

So basicly add an underscore for planets with two words in its name? --k776
Oh, no. That was my way of denoting an example of a name. --Phoenix (t) 01:53, 19 Dec 2005 (CET)

That's not true! In the PC it was similar to Ur-Quan-Masters, when you orbited a moon it still displayed the name of the planet, the moon belongs to. The only exception is the Sol system, since all the planets and moons have their traditional names... 02:03, 19 March 2006 (CET)

I am sorry for interrupting: but i have found a pseudo cheat: if you are using your flagship in a battle, hold "esc" to warp out immediatly. if the enemy attacks, you will be instantly destroyed, but if you are destroyed, you will still be alive. THX. (webmaster:please e-mail me at That is not a cheat (Esc).

The starbase commander says they have installed a device so that you can escape from combat with any ship (not just the capital ship) by pressing Escape.Ggb667 14:11, 20 April 2006 (CEST)
I think he's talking about bug 619, which is fixed for quite a while now. — SvdB 09:03, 23 April 2006 (CEST)

Mineral-Rich Worlds?

A list of a mineral-rich worlds under heading 7.2 seems like a good idea to me. Kind of surprising that there isn't one here already. --Shiver 08:25, 25 February 2009 (CET)

Yah man. I've seen a walk-through that was all like 'go here, here and here at coordinates xyz by yzx and you'll be SET! What happened? This game is over a decade old this should be common knowledge. OMG. Update, kay people I found it! But I'm not Wiki guy so somebody help a brotha out and translate it to section 7.2 as Mineral Richest Worlds plz: Here is the guide free online (yay for free -- phree da warez/informazationz wants 2 b free!) - Anonymous Coward UQM playa

The Druuge

A section containing every deal the player can make with the Druuge under "Other Useful Information" would be nice to have. Not all of those deals are a gyp! --Shiver 21:59, 21 December 2010 (UTC)

Boldly moving suggestions from article to talk space

This page is a work in progress. It would be appreciated if you use the following techniques when adding to or editing this guide:

  • 'Original' work only! No plagarism from other guides for Star Control 2.
  • 'Order' every step so it is in the order of how it would normally be executed. These include not only categories, but the individual steps in those categories.
  • 'Separate' compulsory quests (ones that need to be completed to finish the game) which go at the top of the guide and optional quests (ones that don't need to be completed to finish the game) that go in their own section at the bottom of the guide.
  • 'Detail' every step. Leave no stone unturned. If the player needs to go to a planet, print the name of the planet (for example 'Delta Gorno, Planet II'), the hyperspace co-ordinates of the constellation (for example '285.0 : 025.0'), and if you have to visit the moon, append X after the planet number (where X is a lowercase letter denoting the number of the moon). So if someone has to visit the first moon of the first planet of Zeta Centauri, you should print something like 'Zeta Centauri, Planet Ia (146.3 : 077.9)'.
  • 'Link' whatever text you can to other pages in this wiki so people will be able to see what you are talking about.
  • 'Add' style to all of the steps. Don't have it all in one paragraph. The preferable ordering would be * (indentation). Also use headings so users can see what they are going to do next.
  • 'Keep' hints, comments, and links separate from the other content to avoid confusion by encasing them in the hint template: {{hint|hint goes here}}
I can confirm that this walkthrough is sufficient to complete the game. 21:50, 25 May 2006 (CEST)