|−|[[The Captain]] met this creature in Beta Orionis I, the [[Umgah]] homeworld. This talking pet was different from the others, cause the Umgah had somehow restored it's dormant intelligence. It was now a fully sentient [[Dnyarri]], which like it's ancestors, could control minds. It controlled the entire Umgah race and even compelled the Captain to travel deep into the hostile [[Ur-Quan]] terratory. The [[ Kzer-Za]] , however, let the captain go as a reward for revealing this new threath. |+|
This to the [[Ur-Quan]] . The[].
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|−|The captain returned after acquiring the mystical [[Taalo Shield]], which somehow prevented the creatures psychic attacks. after the captain destroyed the Umgah squadron sent to kill him, the creature suddenly changed approach, becoming deviously kind. It offered to help the captain to defeat the Ur-Quan, which the creature hated with every fiber in his body. |+|
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|−|Though the creature acted as a friend to the captain, it's quite clear that it was manipulating him to his own, devilish plans. Make no mistake, this creature, like it' s ancestors, was pure evil. |+|
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Category:Game Characters]] | |
Revision as of 14:41, 7 October 2004
This article refers to the Ur-Quan translator species of talking pets. For information about The Talking Pet see: Talking Pet (device).
The Ur-Quan Kzer-Za and Ur-Quan Kohr-Ah both choose to act as though they are superior to all other races they encounter (and if their conquests are any indication, they may very well be right). Part of this superiority forbids them from condescending to even speak to lower life forms directly. Instead they use Talking Pets — a form of genetically modified Dnyarri — who serve as intermediaries. The Ur-Quan speaks to the Pet and the Pet then speaks to the alien ship captain.