Ultronomicon:Game events

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This page is currently incomplete. We encourage you to edit and expand it.

SPOILER BELOW

The purpose of this article is to clarify which events are mandatory and which are optional. Some articles in Ultronomicon assume the best-case scenario with the player completing all quests and events in the best way, but there is some discussion that this is not the ideal way to cover the events of Star Control II.

Mandatory events can be safely documented with no restrictions in the Ultronomicon. Optional events should be stated as such in the Ultronomicon, either in a separate "Optional events" section, or in the main article as "If The Captain does x, y occurs."

This page is still very much a work in progress. Please feel free to add or modify what you see here. If you disagree with any of the following points, please add "(disputed, see talk)" and bring it up in the talk page.

Mandatory events

These events will occur if the player successfully completes the game. Each child event represents events that must occur in order for the parent event to occur. Historical events are all considered mandatory, as are any of the events mentioned at the end of the game (except for the "blooper reel", of course).

Needed to finish the game

Destroy the Sa-Matra

Assumed as mandatory

These events are assumed, either because the game would be nearly impossible to complete without them1, or simply because it "makes sense" in the game. Each child event represents events that must occur in order for the parent event to occur.

Optional events (explicit)

While anything not mentioned above should be considered optional, the following list contains events that are explicitly optional. The main purpose of this list is to clarify events that might be considered mandatory, but are actually optional.

  1. The Ilwrath and the Thraddash do not necessarily wipe each other out.
    • It can be assumed that The Captain destroys the Sa-Matra before the Ilwrath and Thraddash wipe each other out.
    • Since the remaining Chmmr and allied fleets manage to defeat the remaining Dreadnought and Marauder fleets, it can also be assumed that they can defeat or control the remaining battle thralls as well—including the Ilwrath and the Thraddash.
  2. Captain Fwiffo does not necessarily join The Captain's fleet.
    • While extremely likely, given the game dialogs, it is still possible to goad Fwiffo into fighting you. And, as with most initial neutral encounters, you can still select "ATTACK!" as one of the options in the dialog screen.
  3. The Captain doesn't necessarily meet with the Slylandro to stop their Probes
    • This probably doesn't require much of an explanation. Beyond their friendship and some interesting background information (especially about their glowy bits), the Slyalandro gasbags provide nothing towards the final goal of destroying the Sa-Matra.