Ur-Quan Warp Pod

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Revision as of 21:44, 17 October 2008 by Fyzixfighter (talk | contribs) (small clarification: bigger->more powerful, and playing with another sentence to indicate in what way the UQ warp pod differs from lesser warp pods)
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Urquan warp pod.png

The only Ur-Quan Warp Pod ever recovered and studied by Alliance scientists was recovered by The Captain in the Second War. A Kzer-Za Dreadnought had been severely damaged from a battle with a Kohr-Ah Marauder, but by some freak accident had managed to make a soft landing on the surface of Alpha Pavonis VII, and failed to engage its automatic self-destruct mechanism on the death of its crew. The Arilou Lalee'lay learned of this incident and, after salvaging the wreck for what they could, informed The Captain that he could obtain Ur-Quan technology from the wreck if he chose. This was especially necessary if he wished to use QuasiSpace travel; the same exotic energy field used to enter HyperSpace, carefully modified, can be used to generate an artificial portal from HyperSpace to QuasiSpace using the phenomenon known as Inter-Dimensional Fatigue, though this is much more difficult and requires specialized technology that, to our knowledge, only the Arilou possess. Their own Portal Spawners are powered by comparatively weak warp pods; since their purposes involve reconnaissance and subterfuge more than large-scale transport or combat, they prefer to build their Arilou Lalee'lay Skiffs as small, quick vessels. In order to fit such a device on The Flagship, they required a much more powerful warp pod, and since it was impossible to reach or modify The Flagship's own warp pod hidden inside its Precursor framework, they had to use the Dreadnought's surviving starboard warp pod.

A basic piece of starship machinery, the warp pod is a device for generating a hyperdrive field of unconventional space-time conditions that allow starships to "push up" from TrueSpace into HyperSpace. Warp pods are a basic feature of starfaring technology, and the engineering principles involved in building them are almost identical from race to race. However, the larger the mass that must be transported, the more powerful the warp pod must be. Therefore massive ships such as the Ur-Quan Kzer-Za Dreadnought or Kohr-Ah Marauder typically possess warp pods capable of generating unusually strong, tight fields, one reason that no local species other than the Ur-Quan and the Chmmr have built Dreadnought-sized vessels.

Gameplay notes

Sources of information

The Arilou Lalee'lay on Falayalaralfali send The Captain to retrieve the Warp Pod, providing the exact location. The Melnorme also sell the location of the wreck as a "current event". The Thraddash also make a vague reference to a severely damaged Dreadnought heading towards Alpha Pavonis.

Acquistion

The Warp Pod can be extracted from the Dreadnought wreck on Alpha Pavonis VII.

Uses

The Arilou Lalee'lay on Falayalaralfali require the Warp Pod to be able to mount a Portal Spawner on a ship as large as The Flagship.

Game objectives - required items

Sa-Matra Deep Child Egg Case Fragments - Syreen Shuttle - Sun Device - HyperWave Broadcaster
Clear Spindle - Aqua Helix - Rosy Sphere - Ultron - Utwig Bomb
Taalo Shield - Talking Pet (device)
Yehat Rebellion VUX Beast - Shofixti Maidens
QuasiSpace Ur-Quan Warp Pod - QuasiSpace Portal Spawner