Difference between revisions of "User:Oldlaptop/Counter table"

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(androsynth now hard counter to mycon)
m (put yehat back in "stalemate" with spathi.)
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|[[File:Penetrator_icon.png|link=Penetrator]] [[File:Blade_icon.png|link=Blade]] [[File:Guardian_icon.png|link=Guardian]]
|[[File:Penetrator_icon.png|link=Penetrator]] [[File:Blade_icon.png|link=Blade]] [[File:Guardian_icon.png|link=Guardian]]

Revision as of 06:01, 16 October 2012

This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:

  • Left-most cell: The ship for which counters are listed
  • Hard counter: Ships that are almost certain to destroy the ship
  • Soft counter: Ships that might destroy the ship, but usually require that the ship is either damaged before hand or some luck is involved.
  • Odd matches: Ships that might do the trick, but may just as well fail awfully.
  • Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs.
  • The definition of a counter is "A ship that can take out another, more expensive ship". Usually the difference in value is more than just a point or two, while in some cases it is considered that a more expensive ship is the de facto counter.

Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.

Vanilla Ur-Quan Masters

Ship Hard Counters Soft Counters Odd Matches Stalemates
Guardian icon.png Probe icon.png Terminator icon.png Avatar icon.png1 Avenger icon.png Skiff icon.png Fury icon.png
Skiff icon.png Scout icon.png Avenger icon.png Cruiser icon.png Guardian icon.png
Broodhome icon.png Probe icon.png Nemesis icon.png X-Form icon.png Marauder icon.png Avatar icon.png
Avatar icon.png Jugger icon.png Scout icon.png2 Mauler icon.png Marauder icon.png
Mauler icon.png Cruiser icon.png
Cruiser icon.png Drone icon.png Avenger icon.png Stinger icon.png
Avenger icon.png Drone icon.png Stinger icon.png
Marauder icon.png Jugger icon.png Podship icon.png
Trader icon.png Skiff icon.png Probe icon.png Fury icon.png
X-Form icon.png Penetrator icon.png Trader icon.png Probe icon.png3
Podship icon.png Blade icon.png Skiff icon.png Probe icon.png Guardian icon.png Eluder icon.png Nemesis icon.png Cruiser icon.png
Nemesis icon.png Guardian icon.png Probe icon.png Fury icon.png
Fury icon.png Scout icon.png X-Form icon.png Guardian icon.png
Scout icon.png Scout icon.png
Probe icon.png Avatar icon.png1 X-Form icon.png Scout icon.png
Eluder icon.png Penetrator icon.png Blade icon.png Guardian icon.png Terminator icon.png
Blade icon.png Scout icon.png2 Penetrator icon.png
Penetrator icon.png Scout icon.png2 Intruder icon.png
Torch icon.png4 Marauder icon.png
Drone icon.png Scout icon.png
Dreadnought icon.png Trader icon.png X-Form icon.png Jugger icon.png Nemesis icon.png Cruiser icon.png2
Jugger icon.png Intruder icon.png X-Form icon.png Mauler icon.png
Intruder icon.png Cruiser icon.png
Terminator icon.png Blade icon.png Trader icon.png Probe icon.png Fury icon.png Mauler icon.png Eluder icon.png
Stinger icon.png Scout icon.png
1While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.
2This ship is not necessarily sufficient by itself, but can do enough damage to soften up the enemy before another ship.
3Slylandro is a ship which is as powerful as its pilot is. At times Mmrnmhrm can defeat Slylandro without taking much damage, but a skilled Slylandro pilot can avoid all Mmrnmhrm fire
4Thraddash Torch is usually banned in competitive Supermelee as the ship is broken beyond repair

Shiver's Balance Mod

(will be added later)