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This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:
- Left-most cell: The ship for which counters are listed
- Hard counter: Ships that are almost certain to destroy the ship
- Soft counter: Ships that might destroy the ship, but require good play or some luck
- Odd matches: Ships that might do the trick, but may just as well fail awfully.
Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.
|Ship||Hard Counters||Soft Counters||Odd Matches|
- 1While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.